More actions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Guild]][[Category:PvP]] | [[Category:Guild]][[Category:PvP]] | ||
[[File:dungeonflashpoint1.png|right|500px]]Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon. | [[File:dungeonflashpoint1.png|right|500px]]Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon. | ||
==Participation== | ==Participation== | ||
Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have '''"Participate in PvP Events"''' toggled on in their '''Overview Page''' of the '''Guild Menu'''. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use '''Incognito''', '''Polymorph''', or '''Disguise Kits''' during PvP events, and any effects from these will be removed upon joining. | Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have '''"Participate in PvP Events"''' toggled on in their '''Overview Page''' of the '''Guild Menu'''. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use '''Incognito''', '''Polymorph''', or '''Disguise Kits''' during PvP events, and any effects from these will be removed upon joining. |
Revision as of 07:17, 9 March 2025

Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon.
Participation
Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have "Participate in PvP Events" toggled on in their Overview Page of the Guild Menu. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use Incognito, Polymorph, or Disguise Kits during PvP events, and any effects from these will be removed upon joining.
Zones and Flagging
The Dungeon Flashpoint area includes the entire first level of the dungeon where the event is occurring. While inside the event area:
- Participants flag as Green to members of their same guild or alliance, but only if that player is also a participant.
- Participants flag as Orange to all other participants who are not in the same guild or alliance.
- Non-participants will flag as Yellow (invulnerable) to participants.
- Participants will flag as Yellow (invulnerable) to non-participants.
- Non-participants may not perform hostile or beneficial actions on participants.
- Criminals always flag as Grey to all players and do not receive special event handling.
- The entire dungeon, not just level 1, is considered part of the event zone for flagging purposes.
- Murderers do not receive any region aggression restrictions if killed in the event area.
- Participants in Dungeon Flashpoints are limited to casting at most 5 Field Spells (Wall of Stone, Energy Field, Poison Field, etc.) per event.
Scoring
Dungeon Flashpoints are guild-based, meaning each guild acts as its own team. Although allied guilds will flag as Green to each other, they are still considered separate teams with their own scores. At the end of the event, the guild with the highest score is declared the winner. Players also have their own individual score tracking, which is used for determining rewards and battle records but does not factor into determining the winning guild.
Control Points
Flashpoints feature "Beacons" that players must be near to earn control points. Each dungeon contains:
- 1 Gold (Major) Beacon
- 1 Green (Minor) Beacon
The beacon layout is static per dungeon and remains the same for each Dungeon Flashpoint event.
Gold (Major) Beacon Any player within 10 tiles of a Gold (Major) Beacon during a Control Tick (occurs every 30 seconds) earns points as follows:
- Controlling Gold Beacon (no other guilds present): 20 Control Points
- Contesting Gold Beacon (2 or more guilds present): 15 Control Points
Green (Minor) Beacon Any player within 10 tiles of a Green (Minor) Beacon during a Control Tick earns:
- Controlling Green Beacon (no other guilds present): 10 Control Points
- Contesting Green Beacon (2 or more guilds present): 5 Control Points
Guild Scoring
- Every 30 seconds, a Control Check occurs to determine scoring.
- Guilds earn points based on the highest score earned by a single player in their guild during that tick.
- For example, if a player in a guild earns 20 points for controlling a Gold Beacon, the guild also earns 20 points for that Control Tick.
Player Scoring
- During a Control Check, guildmembers earn Individual Control Points based on the beacon they personally occupy.
- Individual scores do not impact the guild’s winning status.
Player Kills
Guilds can steal points from enemy guilds by killing their participating players.
Whenever a player is killed:
- Each player involved in the kill earns 10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player's Points))
- The killed player loses 20% of their total points.
- Each guild involved in the kill earns 5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player's Guild's Points))
- The killed player’s guild loses 10% of their total points.
- If a guild has 0 points, no points can be stolen from them.
- The player who did the most damage to the target receives credit for the kill, increasing their Kills stat (which is only for display purposes).
- If a kill results in stolen points, every individual player involved in the kill earns Kill Points based on their damage percentage.
Recall, Gating, and Hiking
Players who use Recall, a Gate, or Hiking via the Camping skill will have a 60-second delay before they can qualify for controlling or contesting a beacon and earning points. However, this delay does not apply the first time they travel into the event zone and become a participant.
Resource Consumption
Dungeon Flashpoints follow the same free resource consumption rules as Town Struggles and Stygian Rifts:
- Participants do not consume:
- Bandages
- Reagents
- Arrows/Bolts
- Refresh Potions
- Participants receive one free Cure Potion every 30 seconds.
Blessed Items
Dungeon Flashpoints follow the same rules for Blessed Items as Town Struggles and Stygian Rifts:
- Participants do not drop Weapons or Armor upon death unless they are:
- Made of Colored Materials
- Magical Items
- Participants do not drop poisoned weapons if they have sufficient Poisoning skill to apply that level of poison.
Resurrection
Players who die in a Dungeon Flashpoint have a 60-second delay before they can be resurrected by any NPC Healer. However, there is no delay for player-based resurrection.
Rewards
At the end of the Dungeon Flashpoint, the Top 3 guilds ranked by Guild Score receive rewards. Additionally, the Top 10 players from each of those guilds receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).
1st Place Guild
- Earns 3 Prestige Points
- The Top 10 participating players each earn 3 Guild Reward Points (formerly known as Faction Reward Points).
2nd Place Guild
- Earns 1 Prestige Point
- The Top 10 participating players each earn 2 Guild Reward Points (formerly known as Faction Reward Points).