
Dungeon Flashpoints are guild-centric PvP events that occur within the first level of a randomly selected dungeon. Guilds battle for supremacy by controlling strategic "Beacons" and eliminating rival participants. These events feature specific rules regarding participation, flagging, scoring, penalties, and rewards.
Equipment Note: In Dungeon Flashpoints, high-end equipment bonuses are normalized to standard GM levels during participant combat.
Participation
To join a Dungeon Flashpoint, players must physically enter (or already be within) the first level of the dungeon where the event is taking place. Critically, participation also requires the player's guild to have the "Participate in PvP Events" option toggled on within the guild menu's Overview page. Players whose guilds have not enabled this setting cannot participate. Incognito, Polymorph, and Disguise Kit effects are disallowed and removed upon entry.
While participating in a Dungeon Flashpoint and inside the event zone (the entire dungeon), players are prevented from using Recall, Gate, or Hike to leave the area.
Zones and Flagging
The designated event area, or "Zone," for flagging purposes encompasses the entire dungeon (all levels), although scoring activity is confined to the first level. Within this zone during the event:
- Participants flag Green to members of their own guild and allied guilds, provided those players are also participants.
- Participants flag Orange to participants from all other non-allied guilds.
- Non-Participants flag Yellow (invulnerable) to Participants, and vice-versa. Non-Participants cannot perform hostile or beneficial actions on Participants.
- Criminals always flag Grey. Murderers killed within the event zone during the event do not incur Region Aggression Restrictions.
- Participants are limited to casting a maximum of 5 Field Spells during the event. The system now correctly prevents casting attempts once the limit is reached.
Scoring
Dungeon Flashpoints are fundamentally guild competitions, with each guild functioning as an independent team aiming for the highest score. Allied guilds compete separately. Individual player scores are tracked for reward determination.
Scoring via Beacons
Scoring revolves around controlling Beacons within the dungeon's first level. All Beacons are now treated as "Gold" Beacons (Minor/Green beacons no longer exist). Every 30 seconds, a "Control Tick" occurs, awarding points based on player proximity (within 10 tiles):
- Guild Scoring:
- Controlled Beacon (only one guild present): Guild earns 20 Control Points per tick.
- Contested Beacon (multiple guilds present): Each guild present earns 10 Control Points per tick.
- Player Scoring:
- Controlled Beacon: Each player present earns 20 Control Points per tick.
- Contested Beacon: Each player present earns 10 Control Points per tick.
If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.
Player Kills
The score stealing mechanic based on player kills and points has been removed.
- Player Kills are now worth 20 Points to the killing Guild.
- Player Kills grant a flat 20 Points to each individual player involved in the kill (no scaling by damage percentage).
Kill points are adjusted based on resurrection timers:
- Kills on players resurrected within the last 30 seconds are worth 0 Points.
- Kills on players resurrected between 31 and 60 seconds ago yield 10 Points.
Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).
Movement, Resources, and Penalties
Travel Penalties
Using Recall, Gate Travel, or hiking via Camping skill imposes a 60-second cooldown upon arriving in the event zone, during which the player cannot contribute to Beacon control. This doesn't apply to the initial entry. (Note: This might be superseded by the Stationary Player Penalty).
Stationary Player Penalty
If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player.
Absent Player Penalty
Spending 2 consecutive minutes or more outside the Dungeon Flashpoint area results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.
Resource Consumption
Participants do not consume Bandages, Reagents, Arrows/Bolts, or Refresh Potions. One free Cure Potion consumption occurs every 30 seconds.
Blessed Items
Upon death, participants retain weapons/armor unless they are Magical or made from Colored Materials. Sufficiently skilled poisoners retain poisoned weapons.
Resurrection Delay
Players killed during a Flashpoint face a 60-second delay before resurrection by an NPC Healer (player resurrection is unaffected).
Rewards
At conclusion, the top three guilds by score receive rewards. Top 10 scoring players within those guilds earn individual rewards.
- 1st Place Guild: 3 Guild Prestige Points. Top 10 players get 3 Guild Reward Points.
- 2nd Place Guild: 1 Guild Prestige Point. Top 10 players get 2 Guild Reward Points.
- 3rd Place Guild: 1 Guild Prestige Point. Top 10 players get 1 Guild Reward Point.
Multiple Characters
If a player participates with multiple characters on the same OutlandsID, only the score of their highest-scoring character counts for reward eligibility.
Reward Capping
A maximum of 10 players per Guild can receive Reward Points or Battle Commendations per event. If more qualify, 10 recipients are chosen randomly. Excluded players show a '*' in the Battle Results rewards column.