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[[Category:Guild]][[Category:PvP]]
[[Category:PvP]]
[[File:dungeonflashpoint1.png|right|500px]]Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon.
[[File:dungeonflashpoint1.png|thumb|right|A Dungeon Flashpoint event underway.]]
Dungeon Flashpoints are guild-centric PvP events that occur within the first level of a randomly selected dungeon. Guilds battle for supremacy by controlling strategic "Beacons" and eliminating rival participants. These events feature specific rules regarding participation, flagging, scoring, penalties, and rewards.
 
'''Equipment Note:''' In Dungeon Flashpoints, high-end equipment bonuses are normalized to standard GM levels during participant combat.
 
==Participation==
==Participation==
Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have '''"Participate in PvP Events"''' toggled on in their '''Overview Page''' of the '''Guild Menu'''. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use '''Incognito''', '''Polymorph''', or '''Disguise Kits''' during PvP events, and any effects from these will be removed upon joining.
To join a Dungeon Flashpoint, players must physically enter (or already be within) the first level of the dungeon where the event is taking place. Critically, participation also requires the player's guild to have the "Participate in PvP Events" option toggled on within the guild menu's Overview page. Players whose guilds have not enabled this setting cannot participate. Incognito, Polymorph, and Disguise Kit effects are disallowed and removed upon entry.
 
While participating in a Dungeon Flashpoint and inside the event zone (the entire dungeon), players are prevented from using Recall, Gate, or Hike to leave the area.


==Zones and Flagging==
==Zones and Flagging==
The Dungeon Flashpoint area includes the entire first level of the dungeon where the event is occurring. While inside the event area:
The designated event area, or "Zone," for flagging purposes encompasses the entire dungeon (all levels), although scoring activity is confined to the first level. Within this zone during the event:
 
*   Participants flag <span style="color:green;">'''Green'''</span> to members of their own guild and allied guilds, provided those players are also participants.
* Participants flag as <span style="color:green;">'''Green'''</span> to members of their same guild or alliance, but only if that player is also a participant.
*   Participants flag <span style="color:orange;">'''Orange'''</span> to participants from all other non-allied guilds.
* Participants flag as <span style="color:orange;">'''Orange'''</span> to all other participants who are not in the same guild or alliance.
*   Non-Participants flag <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to Participants, and vice-versa. Non-Participants cannot perform hostile or beneficial actions on Participants.
* Non-participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to participants.
*   Criminals always flag Grey. Murderers killed within the event zone during the event do not incur Region Aggression Restrictions.
* Participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to non-participants.
*   Participants are limited to casting a maximum of 5 Field Spells during the event. The system now correctly prevents casting attempts once the limit is reached.
* Non-participants may not perform hostile or beneficial actions on participants.
* Criminals always flag as '''Grey''' to all players and do not receive special event handling.
* The entire dungeon, not just level 1, is considered part of the event zone for flagging purposes.
* Murderers do not receive any region aggression restrictions if killed in the event area.
* Participants in Dungeon Flashpoints are limited to casting at most '''5 Field Spells''' (Wall of Stone, Energy Field, Poison Field, etc.) per event.


==Scoring==
==Scoring==
Dungeon Flashpoints are '''guild-based''', meaning each guild acts as its own team. Although allied guilds will flag as Green to each other, they are still considered separate teams with their own scores. At the end of the event, the guild with the highest score is declared the winner. Players also have their own individual score tracking, which is used for determining rewards and battle records but does not factor into determining the winning guild.
Dungeon Flashpoints are fundamentally guild competitions, with each guild functioning as an independent team aiming for the highest score. Allied guilds compete separately. Individual player scores are tracked for reward determination.


===Control Points===
===Scoring via Beacons===
Flashpoints feature "Beacons" that players must be near to earn control points. Each dungeon contains:
Scoring revolves around controlling Beacons within the dungeon's first level. All Beacons are now treated as "Gold" Beacons (Minor/Green beacons no longer exist). Every 30 seconds, a "Control Tick" occurs, awarding points based on player proximity (within 10 tiles):
* '''1 Gold (Major) Beacon'''
* '''1 Green (Minor) Beacon'''


The beacon layout is static per dungeon and remains the same for each Dungeon Flashpoint event.
*  '''Guild Scoring:'''
    *  Controlled Beacon (only one guild present): Guild earns 20 Control Points per tick.
    *  Contested Beacon (multiple guilds present): Each guild present earns 10 Control Points per tick.
*  '''Player Scoring:'''
    *  Controlled Beacon: Each player present earns 20 Control Points per tick.
    *  Contested Beacon: Each player present earns 10 Control Points per tick.


'''Gold (Major) Beacon''' 
If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.
Any player within '''10 tiles''' of a Gold (Major) Beacon during a '''Control Tick''' (occurs every 30 seconds) earns points as follows:
* Controlling Gold Beacon (no other guilds present): '''20 Control Points'''
* Contesting Gold Beacon (2 or more guilds present): '''15 Control Points'''


'''Green (Minor) Beacon''' 
===Player Kills===
Any player within '''10 tiles''' of a Green (Minor) Beacon during a '''Control Tick''' earns:
The score stealing mechanic based on player kills and points has been removed.
* Controlling Green Beacon (no other guilds present): '''10 Control Points'''
*   Player Kills are now worth '''20 Points''' to the killing Guild.
* Contesting Green Beacon (2 or more guilds present): '''5 Control Points'''
*   Player Kills grant a flat '''20 Points''' to each individual player involved in the kill (no scaling by damage percentage).
 
====Guild Scoring====
* Every '''30 seconds''', a '''Control Check''' occurs to determine scoring.
* Guilds earn points based on the '''highest score earned by a single player''' in their guild during that tick.
* For example, if a player in a guild earns 20 points for controlling a Gold Beacon, the guild also earns 20 points for that Control Tick.


====Player Scoring====
Kill points are adjusted based on resurrection timers:
* During a Control Check, guildmembers earn '''Individual Control Points''' based on the beacon they personally occupy.
*  Kills on players resurrected within the last 30 seconds are worth 0 Points.
* Individual scores do not impact the guild’s winning status.
*   Kills on players resurrected between 31 and 60 seconds ago yield '''10 Points'''.


===Player Kills===
Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).
Guilds can '''steal points''' from enemy guilds by killing their participating players.


Whenever a player is killed:
==Movement, Resources, and Penalties==
* Each player involved in the kill earns '''10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player's Points))'''
* The killed player loses '''20% of their total points'''.
* Each guild involved in the kill earns '''5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player's Guild's Points))'''
* The killed player’s guild loses '''10% of their total points'''.
* If a guild has '''0 points''', no points can be stolen from them.
* The player who did the most damage to the target receives credit for the kill, increasing their '''Kills''' stat (which is only for display purposes).
* If a kill results in stolen points, every individual player involved in the kill earns '''Kill Points''' based on their damage percentage.


==Recall, Gating, and Hiking==
===Travel Penalties===
Players who use '''Recall''', a '''Gate''', or '''Hiking via the Camping skill''' will have a '''60-second delay''' before they can qualify for controlling or contesting a beacon and earning points. However, this delay does not apply the first time they travel into the event zone and become a participant.
Using [[Recall]], [[Gate Travel]], or hiking via [[Camping]] skill imposes a 60-second cooldown upon arriving in the event zone, during which the player cannot contribute to Beacon control. This doesn't apply to the initial entry. (Note: This might be superseded by the Stationary Player Penalty).


==Resource Consumption==
===Stationary Player Penalty===
Dungeon Flashpoints follow the same free resource consumption rules as '''Town Struggles''' and '''Stygian Rifts''':
If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player.


* Participants do not consume:
===Absent Player Penalty===
** '''Bandages'''
Spending 2 consecutive minutes or more outside the Dungeon Flashpoint area results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.
** '''Reagents'''
** '''Arrows/Bolts'''
** '''Refresh Potions'''
* Participants receive '''one free Cure Potion''' every '''30 seconds'''.


==Blessed Items==
===Resource Consumption===
Dungeon Flashpoints follow the same rules for '''Blessed Items''' as Town Struggles and Stygian Rifts:
Participants do not consume [[Bandages]], [[Reagents]], [[Arrows]]/[[Bolts]], or [[Refresh Potions]]. One free [[Cure Potion]] consumption occurs every 30 seconds.


* Participants do not drop Weapons or Armor upon death unless they are:
===Blessed Items===
** '''Made of Colored Materials'''
Upon death, participants retain weapons/armor unless they are Magical or made from Colored Materials. Sufficiently skilled poisoners retain poisoned weapons.
** '''Magical Items'''
* Participants do not drop '''poisoned weapons''' if they have sufficient Poisoning skill to apply that level of poison.


==Resurrection==
===Resurrection Delay===
Players who die in a Dungeon Flashpoint have a '''60-second delay''' before they can be resurrected by any NPC Healer. However, there is no delay for player-based resurrection.
Players killed during a Flashpoint face a 60-second delay before resurrection by an NPC Healer (player resurrection is unaffected).


==Rewards==
==Rewards==
At the end of the Dungeon Flashpoint, the '''Top 3 guilds''' ranked by '''Guild Score''' receive rewards. Additionally, the '''Top 10 players''' from each of those guilds receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).
At conclusion, the top three guilds by score receive rewards. Top 10 scoring players within those guilds earn individual rewards.
 
'''1st Place Guild:''' 3 [[Guild Prestige]] Points. Top 10 players get 3 Guild Reward Points.
'''2nd Place Guild:''' 1 [[Guild Prestige]] Point. Top 10 players get 2 Guild Reward Points.
'''3rd Place Guild:''' 1 [[Guild Prestige]] Point. Top 10 players get 1 Guild Reward Point.


'''<u>1st Place Guild</u>''' 
===Multiple Characters===
* Earns '''3 Prestige Points''' 
If a player participates with multiple characters on the same OutlandsID, only the score of their highest-scoring character counts for reward eligibility.
* The '''Top 10 participating players''' each earn '''3 Guild Reward Points''' (formerly known as Faction Reward Points).


'''<u>2nd Place Guild</u>''' 
===Reward Capping===
* Earns '''1 Prestige Point''' 
A maximum of 10 players per Guild can receive Reward Points or Battle Commendations per event. If more qualify, 10 recipients are chosen randomly. Excluded players show a '*' in the Battle Results rewards column.
* The '''Top 10 participating players''' each earn '''2 Guild Reward Points''' (formerly known as Faction Reward Points).

Revision as of 05:28, 27 March 2025

A Dungeon Flashpoint event underway.

Dungeon Flashpoints are guild-centric PvP events that occur within the first level of a randomly selected dungeon. Guilds battle for supremacy by controlling strategic "Beacons" and eliminating rival participants. These events feature specific rules regarding participation, flagging, scoring, penalties, and rewards.

Equipment Note: In Dungeon Flashpoints, high-end equipment bonuses are normalized to standard GM levels during participant combat.

Participation

To join a Dungeon Flashpoint, players must physically enter (or already be within) the first level of the dungeon where the event is taking place. Critically, participation also requires the player's guild to have the "Participate in PvP Events" option toggled on within the guild menu's Overview page. Players whose guilds have not enabled this setting cannot participate. Incognito, Polymorph, and Disguise Kit effects are disallowed and removed upon entry.

While participating in a Dungeon Flashpoint and inside the event zone (the entire dungeon), players are prevented from using Recall, Gate, or Hike to leave the area.

Zones and Flagging

The designated event area, or "Zone," for flagging purposes encompasses the entire dungeon (all levels), although scoring activity is confined to the first level. Within this zone during the event:

  • Participants flag Green to members of their own guild and allied guilds, provided those players are also participants.
  • Participants flag Orange to participants from all other non-allied guilds.
  • Non-Participants flag Yellow (invulnerable) to Participants, and vice-versa. Non-Participants cannot perform hostile or beneficial actions on Participants.
  • Criminals always flag Grey. Murderers killed within the event zone during the event do not incur Region Aggression Restrictions.
  • Participants are limited to casting a maximum of 5 Field Spells during the event. The system now correctly prevents casting attempts once the limit is reached.

Scoring

Dungeon Flashpoints are fundamentally guild competitions, with each guild functioning as an independent team aiming for the highest score. Allied guilds compete separately. Individual player scores are tracked for reward determination.

Scoring via Beacons

Scoring revolves around controlling Beacons within the dungeon's first level. All Beacons are now treated as "Gold" Beacons (Minor/Green beacons no longer exist). Every 30 seconds, a "Control Tick" occurs, awarding points based on player proximity (within 10 tiles):

  • Guild Scoring:
   *   Controlled Beacon (only one guild present): Guild earns 20 Control Points per tick.
   *   Contested Beacon (multiple guilds present): Each guild present earns 10 Control Points per tick.
  • Player Scoring:
   *   Controlled Beacon: Each player present earns 20 Control Points per tick.
   *   Contested Beacon: Each player present earns 10 Control Points per tick.

If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.

Player Kills

The score stealing mechanic based on player kills and points has been removed.

  • Player Kills are now worth 20 Points to the killing Guild.
  • Player Kills grant a flat 20 Points to each individual player involved in the kill (no scaling by damage percentage).

Kill points are adjusted based on resurrection timers:

  • Kills on players resurrected within the last 30 seconds are worth 0 Points.
  • Kills on players resurrected between 31 and 60 seconds ago yield 10 Points.

Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).

Movement, Resources, and Penalties

Travel Penalties

Using Recall, Gate Travel, or hiking via Camping skill imposes a 60-second cooldown upon arriving in the event zone, during which the player cannot contribute to Beacon control. This doesn't apply to the initial entry. (Note: This might be superseded by the Stationary Player Penalty).

Stationary Player Penalty

If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player.

Absent Player Penalty

Spending 2 consecutive minutes or more outside the Dungeon Flashpoint area results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.

Resource Consumption

Participants do not consume Bandages, Reagents, Arrows/Bolts, or Refresh Potions. One free Cure Potion consumption occurs every 30 seconds.

Blessed Items

Upon death, participants retain weapons/armor unless they are Magical or made from Colored Materials. Sufficiently skilled poisoners retain poisoned weapons.

Resurrection Delay

Players killed during a Flashpoint face a 60-second delay before resurrection by an NPC Healer (player resurrection is unaffected).

Rewards

At conclusion, the top three guilds by score receive rewards. Top 10 scoring players within those guilds earn individual rewards.

  • 1st Place Guild: 3 Guild Prestige Points. Top 10 players get 3 Guild Reward Points.
  • 2nd Place Guild: 1 Guild Prestige Point. Top 10 players get 2 Guild Reward Points.
  • 3rd Place Guild: 1 Guild Prestige Point. Top 10 players get 1 Guild Reward Point.

Multiple Characters

If a player participates with multiple characters on the same OutlandsID, only the score of their highest-scoring character counts for reward eligibility.

Reward Capping

A maximum of 10 players per Guild can receive Reward Points or Battle Commendations per event. If more qualify, 10 recipients are chosen randomly. Excluded players show a '*' in the Battle Results rewards column.