Players can craft a Wizard's Grimoire using the Inscription skill under the "Books and Tomes" category.
Wizard's Grimoires function similarly to the Summoner's Tome and Weapon and Parry Codices in that they are Blessed PvM items. Players must double-click the item to access their Wizardry Profile, which is permanently stored per character. If a player loses their Wizard's Grimoire, they can simply acquire a new one without losing progress.
To benefit from the Wizard's Grimoire, players must have at least 80 Magery skill and at least 80 Meditation or 80 Eval Int skill.
The Wizard's Grimoire only upgrades spells cast by the player, and not by their summons or tamed pets.
Wizardry Experience
When characters meet the skill requirements and have a Wizard's Grimoire, they earn Wizardry Experience by killing creatures.
Each time a player earns enough experience, they unlock a Wizardry Point to spend in their Wizardry Profile. Players can see their current experience progress at the bottom center of the Grimoire menu, and the total points earned/spent on the bottom left.
For more detailed information, see Experience Gain.
Wizardry Points
The first Wizardry Point requires 1000 Experience to unlock. Each subsequent point requires 1000 more Experience than the previous point.
Players can earn a maximum of 50 Wizardry Points.
Spell Upgrades
The core of the Wizardry system revolves around spending Wizardry Points to upgrade spells.
There are 16 different spells that can be upgraded, each up to a maximum of Tier 3. Clicking the Info button next to a spell displays the benefits of upgrading it. The effects at each Spell Tier are listed in parentheses and separated by commas.
Upgrading a spell is done by clicking the "Spend Points to Raise Tier" button. The total points spent per spell are displayed below each spell, while the total points spent across all spells is displayed in the bottom left corner.
Upgrade Point Costs
Each spell has a different Point Cost to upgrade its Tier, categorized as Low, Medium, or High Impact.
Spell Impact | Tier | Points | Total Spent |
---|---|---|---|
Low | 1 | 1 | |
2 | 2 | 3 | |
3 | 3 | 6 | |
Medium | 1 | 2 | |
2 | 3 | 5 | |
3 | 4 | 9 | |
High | 1 | 3 | |
2 | 4 | 7 | |
3 | 5 | 12 |
Resetting Spent Points
Players can reset their spent points once every 5 minutes.
Clicking the "Reset Spent Points" button (twice) refunds all allocated points, allowing players to reassign them as needed. Any active buffs or bonuses gained from the Grimoire will be canceled upon resetting.
Spell Tier Upgrades
Upgrading a spell grants additional bonuses, but these benefits only apply when the player is not flagged in PvP. If casting a beneficial spell on another player, neither player can be PvP-flagged for the upgrade to take effect.
Spell bonuses are additive to the spell's default effects. For example:
- Mana Vampire will still reduce the target’s Magic Resist in addition to its Wizardry Mana Refund effect.
- Curse / Mass Curse will still apply stat debuffs while benefiting from Wizardry upgrades.
Spell | Upgrade Costs | Bonus |
---|---|---|
![]() Create Food |
1, 2, 3 | Creates a Magic Mushroom that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses |
![]() Magic Arrow |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300% |
![]() Reactive Armor |
1, 2, 3 | Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell |
![]() Harm |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% |
![]() ![]() Cure / Arch Cure |
1, 2, 3 | Increases cure chance by (10%, 20%, 30%) of normal |
![]() ![]() Protection / Arch Protection |
1, 2, 3 | Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures |
![]() Bless |
1, 2, 3 | Will also apply the Bless spell to up to (2, 4, 6) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first) |
![]() Fireball |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds |
![]() Lightning |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds |
![]() Greater Heal |
2, 3, 4 | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds |
![]() ![]() Curse / Mass Curse |
2, 3, 4 | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds |
![]() ![]() Mana Drain / Mana Vampire |
3, 4, 5 | Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 (MD) / 300 (MV) seconds |
![]() Mind Blast |
3, 4, 5 | Damage increased by (6% / 12% / 18%) and has a (2% / 4% / 6%) chance to Hinder target for 3 seconds, with chance increased by 200% if target has 75 Effective Armor or more |
![]() Magic Reflect |
1, 2, 3 | Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed |
![]() Energy Bolt |
3, 4, 5 | Damage increased by (7% / 14% / 21%) with bonus increased by 100% if target has no effective Magic Resist |
![]() Explosion |
3, 4, 5 | After explosion damage resolved, the caster's next non-Explosion, direct damage spell that resolves on target within 2 seconds will have its Damage increased by (15% / 30% / 45% |
![]() Chain Lightning |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
![]() Flamestrike |
3, 4, 5 | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds |
![]() Meteor Swarm |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
![]() Earthquake |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers The spell will only hit creatures and will ignore players and player followers |
![]() Resurrection |
1, 2, 3 | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles |
Wizardry Achievements
Players can unlock the "Wizard" set of Achievements by earning different amounts of Wizardry Points.
It will take multiple characters to maximize the achievement progress and reach the Wizard (Epic) achievement.