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Wildlands Expansion - Skills and Combat

From Fiend's Outlands Wiki

This page details the new Focus skill and changes to existing skills and combat mechanics introduced with the Wildlands Expansion (May 19, 2024).

Focus Skill (New)

Focus is a new skill available to players that can be raised to a maximum of 100.

PvM Bonuses

  • A player's Melee Accuracy is increased by (15% * (Focus Skill / 100)).
  • A player's Swing Speed is increased by (15% * (Focus Skill / 100)).
  • A player's Swing Speed Cap is increased by (15% * (Focus Skill / 100)).
  • A player's Charged Spell Chance is increased by (15% * (Focus Skill / 100)).
  • A player's Mana Refund Chance is increased by (15% * (Focus Skill / 100)).
  • A player's Mana Refund Chance Cap is increased by (15% * (Focus Skill / 100)).

PvP Bonuses

  • Players receive a Supplemental PvP Melee Damage Bonus of (10% * (Focus Skill / 100)).
  • Players receive a Supplemental PvP Spell Damage Bonus of (10% * (Focus Skill / 100)).

Training and Skill Gain

  • Players can Train the Focus Skill at most NPCs that train either Combat or Spell skills.
  • Players gain Focus Skill when making Melee Attacks or Casting Spells.

Combat Changes

Trap Damage

Macing Weapon Special

The Macing Weapon Special now has the following handling:

  • Damage is increased by 50%.
  • Applies a Pierce effect of 25 to the target for 8-16 seconds (scaled by weapon speed).
  • Pierce effects reduce a target's Effective Armor Rating.
  • If the creature already has an Effective Armor Rating of 0 or below prior to the attack, the Damage of the Weapon Special will be increased by a further 50%.

Wrestling Weapon Special

Wrestling Weapons now have their own unique Weapon Specials that have the following handling:

  • Damage is increased by 75%.
  • Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%.
  • Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher.

Fishing Weapons

  • Speed for Fishing Weapons (Harpoon / Trident) has been increased to 20.
  • Damage for Fishing Weapons is now 45 + 5D6 (i.e Range of 50-75).

Fishing Weapon Special

Fishing Weapons now have their own unique Weapon Specials that have the following handling:

  • Damage is increased by 100%.
  • Impales target, inflicting an additional 60% of Damage to a random target within 2 tiles.
  • Damage is increased by 30% if no additional targets exist within 2 tiles.

Stealth Backstab

  • The Damage Multiplier for Stealth Backstabs are now +900% to +1800% (scaled to weapon speed).
  • Dice rolls for resolving damage on Stealth Backstabs are now rolled an additional time and take the best result (can stack with additional rolls from other sources).
  • Players will no longer be able to trigger Weapon Specials or Weapon Abilities (see Wildlands Expansion - Weapon Abilities) on Stealth Backstab hits.

Weapon Finishers

  • Weapon Finishers will now have a Chance of (Finisher Rank * 2%) to occur on a melee hit when a creature is below 33% Health (non-Boss).
  • The chance for a Weapon Finisher to occur will be further scaled from +200% (Heavy Crossbow) downwards to +0% (Kryss) based on the weapon's printed Speed.
  • Damage for Weapon Finishers will be further scaled from +0% (Heavy Crossbow) upwards to +250% (Kryss) based on the weapon's printed Average Damage.

Swing Speed Cap and Mana Refund Chance Cap

  • Players can now view what their Cap is for Swing Speed Bonuses and for Mana Refund Chances in their `[Stats` page.
  • Players can never increase their Cap for Swing Speed Bonuses or Mana Refund Chance beyond 75% (Referred to as their "Max Cap").

Weapon Durability

  • Weapons will now only suffer a Durability Penalty when they reach 0 Hit Points and considered "Broken".
  • Broken weapons suffer a 25% Penalty to Damage Dealt.
  • Starting Durability of weapons is now 50 Hit Points (previously was 100).

Spellbook and Arcane Staff Durability

  • Spellbooks and Arcane Staves will now only suffer a Durability Penalty when they reach 0 Hit Points and considered "Broken".
  • Broken Spellbooks and Arcane Staves suffer a 25% Penalty to Spell Damage.
  • Starting Durability of Spellbooks is now 150 Hit Points (previously was 250).

Armor Durability

  • Armor will now only suffer a Durability Penalty when it reaches 0 Hit Points and considered "Broken".
  • Broken armor suffers a 50% Penalty to Armor Rating.
  • Starting Durability of armor is now 50 Hit Points (previously was 100).

Barding

Provocation

  • Provocation effects will now remain in place so long as the bard remains within 50 tiles of the affected creatures (Barding Breaks can still occur as normal, however).
  • Players and creatures now have a 10% Accuracy bonus against a creature if a friendly player has a Provocation effect on it (players can toggle which players receive barding bonus in their Bard Codex settings).

Peacemaking

  • Players and creatures now have a 15% Accuracy bonus against a creature if a friendly player has a Peacemaking effect on it (players can toggle which players receive barding bonus in their Bard Codex settings).

Barding Songs

The effect of Barding Songs have been updated and are now as follows:

Song of Discordance

  • Provides a (5% * (Effective Discordance Skill / 100)) Damage Resistance bonus to Players and their Followers.

Song of Provocation

  • Provides a (5% * (Effective Provocation Skill / 100)) Damage Bonus to Players and their Followers.

Song of Peacemaking

  • Provides a (5% * (Effective Peacemaking Skill / 100)) Healing Amounts Received Bonus to Players and their Followers.

Bard Codex

  • Players must have 80 or more skill in at least two barding skills (Musicianship, Discordance, Peacemaking, Provocation) to use a bard codex.
  • Upgrades available from the Bard Codex has been adjusted as follows:

Ensemble

  • Now has standard 1 / 2 / 3 Point costs for Tier Levels.
  • Now has the following description: "Gain Damage Bonus of (7% / 14% / 21%) towards creatures that you have Discorded and have also either Pacified or Provoked".

Sing Your Own Praises

  • Now has the following description: "Your bard song effects are increased by (50% / 100% / 150%) of normal for you and your followers but are reduced by (33% / 66% / 100%) for others".

Self Taught (Previously Vocal Range)

  • The Vocal Range upgrade has now been replaced with the Self Taught upgrade.
  • The Self Taught upgrade has the following description: "Player can use up to (40 / 80 / 120) points of their lowest printed skill amongst Discordance, Peacemaking, Provocation to replace Musicianship requirements".

Virtuoso (Previously Throat Singing)

  • The Throat Singing upgrade has now been replaced with the Virtuoso upgrade.
  • The Virtuoso upgrade has the following description: "For the next 10 seconds after a successful barding action the player gains a bonus to Damage and Damage Resistance of (6% / 12% / 18%) * (Lowest Printed Barding Skill / 100)) amongst Discordance, Peacemaking, and Provocation (will not stack)".

Fishing Codex

  • The Fishing Codex is a Weapons Codex that players can use to adopt Stances and Finishers for any Fishing skill weapon such as Harpoons and Tridents.
  • Fishing Codexes are Blessed.
  • Fishing Codexes can be crafted with the Inscription skill under the Books and Tomes category.
  • Fishing Codexes require 80 Fishing skill and 80 Tactics skill to use.
  • Players will earn Experience towards their Fishing Codex when killing creatures.
  • By accumulating experience, players unlock Points to spend on Upgrades within the codex.
  • Players can Reset their Spent Points once every 5 minutes.

Stances and Finishers

  • Snipe (Stance): Accuracy increased by 3% per rank. If chance to hit exceeds 100%, will apply a Damage bonus of (Chance to Hit% - 100) up to a max bonus of (Rank * 2%).
  • Pin Down (Stance): Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack).
  • Skewer (Stance): Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets.
  • Strafe (Stance): Damage increased by 4% per rank if player's ship has moved within last 0.5 seconds with bonus doubled if target is not on same ship as player.
  • Heave (Stance): Range increased by 1 per rank and Damage increased by 6% per rank, but 1% chance per rank any Hits will convert into Misses.
  • Run Through (Finisher): Inflicts 500% Damage to target with Damage increased by 300% if target is on same ship as player.
  • Salvo (Finisher): Deals 150% Damage to target, and then resolves 5 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature).

Healers Codex

  • Players can now craft a Healer's Codex using the Inscription skill under the Books and Tomes category.
  • The Healer's Codex is a Blessed item that players can use to improve their bandaging of Players (including themselves) and Ship Crewmembers.
  • Players will earn Experience towards their Healer's Codex when killing creatures.
  • By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex.
  • Players can Reset their Spent Points once every 5 minutes.

Restrictions

  • Healer's Codexes require 80 Healing and 80 Anatomy to use.
  • Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember.
  • Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures.

Upgrades

  • Combat Medic: Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack).
  • Immunize: Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack).
  • Overheal: An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds. Upgrade will not work if patient is PvP Flagged.
  • Pressure Points: Melee damage increased by (7% / 14% / 21%) against creatures.
  • Specialist: Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal. Upgrade will not work if patient is PvP Flagged.
  • Self Treatment: Reduces time needed to bandage self by (1 / 2 / 3) seconds. Upgrade will not work if player is PvP Flagged.
  • Triage: Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack).
  • Without Borders: Bandage range increased by (1 / 2 / 3). Will stack with the 5 second stationary bandaging range bonus (+1 tile). Upgrade will not work if patient is PvP Flagged.

Food

Food Consumption

  • Players will no longer have a "Fill Factor" limiting how much they can eat.
  • Players will now only be able to consume a Food item up to once every 60 seconds.

Food Satisfaction Bonuses

  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill.
  • Bonuses from Food Satisfaction for players are now as follows:

Swing Speed Bonuses

  • Measly Food: 0.5% + (1.0% * (Highest Skill / 100))
  • Paltry Food: 1% + (2% * (Highest Skill / 100))
  • Meagre Food: 2% + (4% * (Highest Skill / 100))
  • Adequate Food: 3% + (6% * (Highest Skill / 100)
  • Appetizing Food: 4% + (8% * (Highest Skill / 100)))
  • Delectable Food: 5% + (10% * (Highest Skill / 100))

x2 Mana Regen Chances

  • Measly Food: 2.5% + (5% * (Highest Skill / 100))
  • Paltry Food: 5% + (10% * (Highest Skill / 100))
  • Meagre Food: 10% + (20% * (Highest Skill / 100))
  • Adequate Food: 15% + (30% * (Highest Skill / 100))
  • Appetizing Food: 20% + (40% * (Highest Skill / 100))
  • Delectable Food: 25% + (50% * (Highest Skill / 100))

PvP

  • The base bonuses to Swing Speed and Mana Regen Chances from Food Satisfaction will apply while a player is PvP Flagged, however the skill-based bonuses from Taste ID or Cooking will not apply while to a player while PvP Flagged.

Cooking

Food Satisfaction Bonuses (Shared with Taste ID)

  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill.

Restoration Effect (i.e. Snacking)

Consuming a Food item will immediately provide the following (in addition to normal Satisfaction buffs):

  • Restore (30 * Food Multiplier * (Cooking Skill / 100%)) points of Hit Points.
  • Restore (20 * Food Multiplier * (Cooking Skill / 100%)) points of Mana.
  • Restore ((25 * Food Multiplier) + (25 * Food Multiplier * (Cooking Skill / 100%))) points of Stamina.

Food Restoration Multipliers for different Food are as follows:

  • Measly Food: 1.0x
  • Paltry Food: 1.1x
  • Meagre Food: 1.2x
  • Adequate Food: 1.3x
  • Appetizing Food: 1.4x
  • Delectable Food: 1.5x

PvP

  • Restoration Amounts from consuming Food items while being Flagged in PvP are reduced to 50% of normal.
  • (Note: Food Satisfaction Buffs Bonuses will always use the highest bonus provided from any Food item consumed within the last 60 minutes (i.e. Snacking on a Paltry Food item will not remove a Delectable Food Satisfaction Buff in place))*

Stealing

  • Players will no longer need to have a free hand in order to perform a Stealing action on players.

Potions

  • Players will no longer need to have a free hand in order to drink a Potion.

Explosion Potions

Explosion Potion Damage against creatures is now as follows:

  • Lesser Explosion Potion: 75-100 Damage
  • Explosion Potion: 150-200 Damage
  • Greater Explosion Potion: 300-400 Damage

Tamed/Summoned Followers

  • Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal.

Inscription

  • Players casting spells using Scrolls now receive a (40% * (Effective Inscription Skill)) bonus to damage against Creatures.
  • Players will have an (Effective Inscription Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage.

Poisoning

  • Players can now inflict Melee Poison Sting with the Poisoning and Alchemy skills (see mechanic description below).

Alchemy

  • Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage.
  • Players can now inflict Melee Poison Sting with the Poisoning and Alchemy skills (see mechanic description below).

Melee Poison Sting

  • When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick.
  • The chance for a Melee Poison Sting to occur will be based on the lower of the player's Effective Poisoning Skill and Effective Alchemy Skill.
  • Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed.

Poison Kit

  • In order for players to be able to use a Poison Kit, they must have printed skill of at least 80 Poisoning and either at least 80 Taste ID or 80 Alchemy skill.
  • Upgrades for the Poison Kit are now as follows:

Accumulation

  • Now has the following description: "Damage to poisoned targets increased by (3% / 6% / 9%)".

Airborne

  • Now has Tier Level Upgrade Costs of 1 / 2 / 3 (previously was 2 / 3 / 4).
  • Now has the following description: "If player has 5 or less poison effects active, has (8% / 16% / 24%) chance on tick to spread to other target within 6 tiles (new target must be within 18 tiles of player)".

Direct Dose

  • Now has the following description: "Has a 15% / 30% / 45% chance when applying a new or upgraded poison to immediately resolve 1 poison tick".

Efficient

  • Now has the following description: "Increases poison tick damage by (6% / 12% / 18%) and has (25% / 50% / 75%) chance to not consume weapon poison charge on infliction or use nightshade or lethal potion on spellcast upgrade".

Enfeeble

  • Now has the following description: "Gain (6% / 12% / 18%) Damage Resistance towards poisoned targets (greater or above)".

==== Susceptible ==== (Typo in source, assuming Susceptible)

  • Now has the following description: "Increases poison tick damage by (6% / 12% / 18%) and ignores (20% / 40% / 60%) of target's poison resistance".

Targeted Venom

  • Now has Tier Level Upgrade Costs of 1 / 2 / 3 (previously was 2 / 3 / 4).
  • Now has the following description: "Increases tick damage by (33% / 66% / 100%) if player has only one poison effect active, with bonus amount halved when using necromancy poison strike".

Terminal

  • Now has the following description: "Increases tick damage by (2% / 4% / 6%) * (current tick count)".

Necromancy

Poison Strike

  • Poison Strike ability now has the following description: "Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage".

Item Identification

  • No longer provides any bonuses to Wands.
  • Now increases the Bonuses derived from Magical Properties on Magical Items including any Weapons, Armor, Shields, Spellbooks, and Instruments that the player uses.
  • Bonuses received from this skill will only apply against Creatures.

Weapons

  • Increases the bonus from the Accuracy magical property by (50% * (Item Identification Skill / 100)).
  • Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100)).
  • Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100)).

Armor and Shields

  • Increases the bonus from the Protection magical property by (100% * (Item Identification Skill / 100)).

Magical Spellbooks

  • Increases the bonus from the Potency magical property by (50% * (Item Identification Skill / 100)).
  • Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100)).
  • Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100)).

Instruments

  • Increases the bonus from the Artistry magical property by (100% * (Item Identification Skill / 100)).
  • Increases the bonus from the Slayer magical property by (100% * (Item Identification Skill / 100)).

Example

A player with 80 Item ID skill is using an Eminently Accurate, Vanquishing, Greater Undead Slaying Heavy Crossbow against an Undead creature.

  • The weapon normally provides +15% Accuracy from the Eminently Accurate property.
  • The weapon normally provides +25% Damage from the Vanquishing property.
  • The weapon normally provides +45% Damage from the Greater Slaying property (when slayer matched).

The player would receive:

  • An additional (15% * (50% * (80 / 100))) = +6% Accuracy bonus from Eminently Accurate.
  • An additional (25% * (100 * (80 / 100))) = +20% Damage bonus from Vanquishing.
  • An additional (45% * (50% * (80 / 100))) = +18% Damage bonus from Greater Slaying.

Effectively, the player will have:

  • 15% + 6% = +21% Accuracy Bonus from the weapon factoring in Item Identification bonuses.
  • 25% + 45% + 20% +18% = +108% Damage Bonus from the weapon factoring in Item Identification bonuses.

PvP

  • Players will receive a Supplemental PvP Melee Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP.
  • Players will receive a Supplemental PvP Spell Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP.

Slayer Wands

  • Slayer Wands will no longer be usable by players.
  • Slayer Wands will no longer drop as loot.
  • Players will be able to exchange Wands at the Prevalia Exchange Officer in Prevalia for randomized Arcane Runes.

Arms Lore

  • Disarm Effects against creatures will now last 15 seconds.
  • The Melee Damage Bonus a Player receives against a creature they have disarmed is now (25% * (Arms Lore / 100)).
  • The Melee Damage Bonus a Follower receives against a creature their controller has disarmed is now (10% * (Arms Lore / 100)).
  • The Accuracy Bonus a Player receives against a creature they have disarmed is now (25% * (Arms Lore / 100)).
  • The Accuracy Bonus a Follower receives against a creature their controller has disarmed is now (10% * (Arms Lore / 100)).
  • For Weapon Abilities, every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%)).

Tailoring

  • Tailoring-crafted Weapons (such as Cestus and Fistblade) will receive a (25% * (Tailoring Skill / 100)) Bonus to Melee Damage.

Meditation

  • Players who use the Meditation skill will now always enter a Meditative state that doubles their current Mana Regen rate (i.e. players cannot fail the skill usage).
  • The rate at which players regain Mana through meditation will remain the same as before (scaling with Meditation skill).

Parrying

Parry Codex

  • In order for players to be able to use a Parry Codex, they must have printed skill of at least 80 Parrying and either at least 80 Tactics or 80 Wrestling.

Taunt

  • Players with at least 80 Parrying skill (printed) may perform a Taunt action.
  • Players may attempt to Taunt by typing `[Taunt` or by shift-clicking themselves and selecting the "Taunt" entry.
  • Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground.
  • If the player successfully passes a Parry skill check, they will perform a Taunt.
  • Players can only make one Taunt attempt every 15 seconds.

Targeted Taunt

  • Lasts for 15 seconds.
  • Drastically increases player's Aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures.

Area Taunt

  • Lasts for 15 seconds.
  • Drastically increases player's Aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures.

Chivalry

Abilities for Chivalry have been updated as follows:

Consecrate Weapon

  • For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage.

Divine Fury

  • For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100)).

Enemy of One

  • For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100)).

Noble Sacrifice

  • Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds.

Tracking

Spyglasses

  • The Tracking Skill will no longer apply bonuses to Search Range for Spyglasses while on Ships.

Atlases

Personal Category

  • The Personal Category has been added to Atlases which allows players to hike to locations specific to the player.
  • Players must have 60 Skill or above in either Camping or Cartography in order to Hike to locations in the Personal category.
  • If the player has a House on their account, the "Hike to House" entry will be available to use.
  • If the player has a Ship currently at sea, the "Hike to Ship" entry will be available to use.
  • Players can use all of the normal features (Tracking Arrow, World Map, Local Map) of Atlases for House or Ship locations.
  • Hiking to a House will place the player at the house's Ban Location (typically under the House Sign) or Custom Warp Tile if configured (see Wildlands Expansion - Housing Updates).
  • Hiking to a Ship will embark the player and nearby Followers to a random Embark Location for the ship.

Sub-Dungeon Category

  • The Sub-Dungeon Category has been added which contains PvM locations that are larger than Points of Interest, but smaller than full Dungeons.

Hiking

  • Most Dungeon Entries in the Atlas Book will now feature two Hiking options: "Hike Outside" and "Hike Inside".
  • The Hike Outside option will teleport the player to a randomized location outside of the Dungeon (same handling as before).
  • The Hike Inside option will teleport the player to a randomized location near a random Golden Moongate inside of that Dungeon.

Cartography

Explorer Pack

  • Players can now craft Explorer Packs with the Cartography skill under the Utility Items category.

Exploration Action

  • Players can double-click an Explorer Pack in their backpack to begin an Exploration Action.
  • If the player is stationary for 5 seconds an Exploration Effect will apply to the player.
  • The Exploration Effect lasts 60 minutes and will persist through death.
  • Players will see a "You now feel familiar with the area" message upon completion.

Exploration Effect

While On Land

While a player has an Exploration Effect in place and they are currently on Land, they receive the following bonuses:

  • Player will receive a Melee, Spell, Poison, and Traps Damage Bonus of (25% * (Cartography Skill / 100) against Creatures spawned from Treasure Map Chests and Trade Caravans.
  • Player will receive a Damage Resistance Bonus of (10% * (Cartography Skill / 100) against Creatures spawned from Treasure Map Chests and Trade Caravans.

While On Ships

While a player has an Exploration Effect in place they are current on a Ship they receive the following bonuses:

  • Player will receive a Melee, Spell, and Poison Damage Bonus of (25% * (Cartography Skill / 100) against Creatures and Crewmembers.
  • Player will receive a Damage Resistance Bonus of (10% * (Cartography Skill / 100) against Creatures and Crewmembers.
  • Spyglass searches will now have their Search Range increased by (25% * (Cartography Skill / 100)).
  • (Note: Players do not have to stay in the vicinity of their Exploration Action to receive the bonuses from Exploration Effects (they are free to move around))*

PvP

  • Players will receive a Supplemental PvP Melee Damage Bonus of (10% * (Cartography Skill / 100) while Flagged in PvP.
  • Players will receive a Supplemental PvP Spell Damage Bonus of (10% * (Cartography Skill / 100) while Flagged in PvP.

Atlases and Hiking

  • Players can now utilize either their Camping Skill or Cartography Skill when using an Atlas to Hike to locations.
  • Players can Unlock Hiking Locations in their Atlas by performing an Exploration Action at the location.
  • Players can Hike to destinations in their Atlas Book if they are within 8 tiles of their last Exploration Action location that occurred within 15 minutes.
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