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Societies

From Fiend's Outlands Wiki

Societies offer weekly jobs that players can accept and complete to earn valuable rewards. Each week, players have the opportunity to take on tasks from six different Societies, each specializing in different types of activities such as crafting, combat, taming, and ship-based objectives.

The Society House is located in Prevalia, northeast of the bank. Players can speak to a Society Master by saying "Job", "Jobs", or "Society" to view available jobs. These jobs are randomly generated and identical for all players across the shard, ensuring fairness and competition among participants.

Each account can accept up to 10 Society Jobs per week, with the ability to mix and match jobs from different Societies. This limit can be increased to 15 with Customizations. Progress toward any Society Job is shared across all characters on the player's account, meaning players can work on completing objectives regardless of which character they are using.

Upon completing a Society Job, players earn Reward Points within that specific Society. These points can be used to purchase unique items, including both functional and decorative rewards. Reward Points are shared across all characters on an account, allowing flexibility in spending.

Society Halls

Society Halls serve as the central hub for each Society, where players can interact with NPCs, check available jobs, and redeem earned Reward Points. Each Society has its own set of tasks and specialized rewards.

Society Halls

Adventurer Lodge

Artificer Enclave

Monster Hunter Society

Order of Armorers

Seafarer League

Tradesman Union

Crafting Consumption

Society Crafting Jobs require the crafted items to be consumed (i.e., deleted) in order to count toward job progress. This ensures that players actively contribute to the economy rather than simply crafting and selling items for personal use.

By default, any crafted items that qualify for a Society Crafting Job will automatically be consumed. However, players can manually disable this feature by navigating to the respective Society page and unchecking the "Contribute Crafted" option next to the job. If this setting remains enabled, crafted items that meet the exact criteria for quality and material will be immediately consumed upon creation, updating the player's job progress accordingly.

Creature Killing and Taming

Some Society Jobs require players to hunt, kill, or tame specific creatures. These job requirements are dynamically adjusted each week based on the number of available spawns for the target creature and the respawn timers in place for that particular species.

For taming jobs that involve creatures requiring 120 Taming, the target completion values are significantly reduced to reflect the time-intensive nature of taming such high-level creatures. This ensures that players are not unfairly burdened by extreme completion requirements.

Society Job Types & Rewards

Completing Society Jobs grants players Reward Points, which are specific to each Society. These points can be used to purchase a variety of functional and decorative rewards, many of which are exclusive to the respective Society.

Players can access the Spend Points option on the Society Overview Page or while browsing a Society Job Board to view available rewards and make purchases.

Society Halls

Adventurer Lodge

Artificer Enclave

Monster Hunter Society

Order of Armorers

Seafarer League

Tradesman Union

Common Rewards

While each Society offers unique rewards, there are also several items that can be purchased from any Society using Reward Points. These include various quality-of-life items, cosmetic enhancements, and utility-based upgrades.

Common Rewards
Name Cost

Direwolf Mount Token
1200

Mount Token Creation Kit
400

Bronze Mastery Chain Link
100

Silver Mastery Chain Link
250

Gold Mastery Chain Link
600

Bronze Mastery Chain Link
Reforging Tool
25

Silver Mastery Chain Link
Reforging Tool
50

Gold Mastery Chain Link
Reforging Tool
100

Abandoning Society Jobs

Players now have the option to abandon Society Jobs that they have accepted but have not yet completed. This provides flexibility for players who may find themselves unable to finish a particular task due to time constraints or difficulty.

To abandon a Society Job, players can click the "Abandon" button next to the respective job in their Society Job tracking page. This can be accessed through the Overview PageSpecific Society Page.

Abandoning a job will completely wipe all progress associated with it but will allow the player to accept a new job in its place for that week.