Discipline Aspect Weapon
Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level |
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Tactics Bonus | 10 + 2 per player Discipline Tier Level |
Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts (600 + (60 × Tier Level)) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% × Tier Level)) for 30 seconds (can stack up to two times). |
Discipline Aspect Spellbook
Mana Refund Chance | 10% + 2% per player Discipline Tier Level |
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Damage Bonus | 10% + 2% per player Discipline Tier Level |
Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts (600 + (60 × Tier Level)) damage to target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% × Tier Level)) for 30 seconds (can stack up to two times). |
Discipline Aspect Armor
Armor Rating Bonus | 20% + 5% per player Discipline Tier Level |
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Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level |
Melee Damage + Resistance Bonus after Using Mana (for 10s) |
6% + 2% per player Discipline Tier Level (cannot stack) |
Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level |
Finisher Mechanic
- Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage Bonus (but will not stack).
- Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below).
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation, and 1 Wool