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Vendors: Difference between revisions

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[[Category:Player Vendors]][[Category:Customization]][[Category:Mechanics]][[Category:World]][[Category:New Player]]
[[Category:Player Vendors]][[Category:Customization]][[Category:Mechanics]][[Category:World]][[Category:New Player]]
==Summary==
* Vendors are hirable NPCs that are used by players to sell items from a public [[Housing|House]] to other players
* Players can place down Rental Vendor Contracts in their houses to hire Vendors for themselves, or rent the vendor out to other players at a cost (Or no cost)
* Players who have a Rental Vendor contract active inside a house will be given 100 Effective [[Hiding]] skill when making Hiding attempts in that house (allowing them to restock vendors while hidden)
* Vendors charge a percentage of their inventory's total sell prices every 24 hours
* Double-clicking a Player Vendor that you are the Landlord or Renter of will now open both the Vendor's Backpack and launch its Vendor Info Menu
* If a player owns a Player Vendor, all characters on their account have full access to ownership features of the vendor


== Summary ==
Vendors are hirable NPCs that allow players to sell items from a public [[Housing|House]] to other players. Players can place Rental Vendor Contracts within their houses to hire Vendors for personal use or rent them out to other players, either for free or at a set cost. Players who have an active Rental Vendor Contract inside a house receive a temporary bonus of 100 effective [[Hiding]] skill when making Hiding attempts in that house, allowing them to restock vendors while remaining hidden. Vendors operate by charging a percentage of their total inventory’s sell price every 24 hours as a maintenance fee.


==Placing Vendor Contracts==
Interacting with a Player Vendor has been streamlined, allowing Landlords and Renters to double-click a vendor to simultaneously open both the Vendor’s Backpack and launch the Vendor Info Menu. Additionally, if a player owns a Player Vendor, all characters on their account will have full access to the vendor’s ownership features.
* The Owner of the house must have its "Access Setting" set to "Public"
 
* From there they can lock down Rental Vendor Contracts (Bought from Bankers or Innkeepers) and change things like the cost to rent, which players can rent and how often the rent is charged
== Placing Vendor Contracts ==
* [[Rental Room System|Inn Rooms]] cannot have vendors
Before placing a Rental Vendor Contract, the owner of the house must ensure that the house’s "Access Setting" is set to "Public." Once this condition is met, players can lock down Rental Vendor Contracts, which can be purchased from Bankers or Innkeepers. These contracts allow customization, including rental cost settings, permitted renters, and payment frequency. Notably, [[Rental Room System|Inn Rooms]] cannot host vendors.


[[File:HouseOwnershipPublic.png]]
[[File:HouseOwnershipPublic.png]]


== Vendors Menu ==
Players can access the **Vendors Menu**, which displays all Player Vendors associated with them as an Owner, Landlord, or Renter. This menu can be accessed by typing **[Vendor** or **[Vendors** in chat, or through the Paperdoll menu under **Help > Vendors**.


==Vendors Menu==
== Vendor Pages ==
* Players have access to Vendors Menu showing all Player Vendors a player is associated with as the Owner, Landlord, or Renter
The Vendors Menu provides different views depending on the player’s role in relation to the vendor. The **Owners Page** lists all vendors inside the player’s house where they are both the Landlord and Renter. The **Landlords Page** displays vendors within the player’s house that are currently being rented out to others. Lastly, the **Renters Page** shows all vendors across the game world that the player is renting from another house.
* Players can access the Vendor Menu by typing [Vendor or [Vendors
* They can also access the Vendor Menu via Paperdoll -> Help - > Vendors
 


==Vendor Pages==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! colspan="2" | Vendor Pages
! colspan="2" | Vendor Pages
|-
|-
! [[File:vendorsownerpage.png|600px]]
! [[File:vendorsownerpage.png|600px]]
| style="text-align: left;" | '''Owners Page'''
| style="text-align: left;" | '''Owners Page''' – Displays a list of all vendors inside the player’s house where they are both the Landlord and Renter.
* In the Vendors Menu players can click the Owner button to see a list of all Vendors inside of your House that belong to you (i.e. you are both the Landlord and Renter)
|-
|-
! [[File:vendorslandlordpage.png|600px]]
! [[File:vendorslandlordpage.png|600px]]
| style="text-align: left;" | '''Landlords Page'''
| style="text-align: left;" | '''Landlords Page''' – Shows all vendors inside the player’s house that are rented out to other players.
* Players can click the Landlord button to see a list of all Vendors inside of your House that are being rented to other players (i.e. you are the Landlord of those vendors)
|-
|-
! [[File:vendorsrenterpage.png|600px]]
! [[File:vendorsrenterpage.png|600px]]
| style="text-align: left;" | '''Renters Page'''
| style="text-align: left;" | '''Renters Page''' – Lists all vendors the player is currently renting from other players in different houses.
* Players can click the Renter button to see a list of all Vendors across the game world that you are Renting from other players (i.e. in other players houses)
|}
|}


 
== Sorting Vendors ==
==Sorting Vendors==
Players can organize their vendor list using the **Sort By** buttons, allowing them to filter vendors based on Item Count, Contract End Date, Last Restock Time, Gold Stored, Player Name, Shop Name, or Vendor Name.
Players can sort their vendors displaying by clicking the Left / Right "Sort By" buttons. Players can sort vendors by the following Filters:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 48: Line 37:
! [[File:vendorssorting.png|600px]]
! [[File:vendorssorting.png|600px]]
| style="text-align: left;" | '''Sorting Options'''
| style="text-align: left;" | '''Sorting Options'''
* Item Count (total Items in vendor's backpack)
Players can sort vendors by:
* Contract End (will show "Renew" if contract is set to Renew)
* Total item count in the vendor’s backpack
* Last Restock (last time an item was added)
* Contract end status (shows "Renew" if set to auto-renew)
* Gold Stored (how much gold vendor is holding)
* Time of last restock
* Player Name (the name of the Landlord / Renter)
* Amount of gold held by the vendor
* Shop Name
* Name of the Landlord or Renter
* Vendor Name
* Shop Name or Vendor Name
|}
|}


== View Vendor Info ==
Each vendor in the Vendors Menu has a **Blue Diamond** button, which opens the Vendor Info Menu. This menu allows players to modify the vendor’s settings, including pricing, availability, and rental contracts. While most settings can be managed remotely, players must be within range to use the **View Goods** button. However, they can still collect gold or dismiss the vendor from a distance.


==View Vendor Info==
== Vendor Tracking ==
* Players can click the Blue Diamond button next to each vendor to launch the normal Vendor Info Menu that players would normally view when double-clicking that vendor in person
Players can track the exact location of any vendor by clicking the **House** button next to it in the Vendors Menu. This opens a map displaying the vendor’s position and provides a tracking arrow to guide the player to its location.
* In the Vendor Info menu players can make adjustments to their Vendor's Settings or Contract
* If the player is out of range of the Vendor, they are not allowed to use the "View Goods" button but can perform all other features remotely including Collecting Gold or Dismissing it


 
== Discounted Pricing ==
==Vendor Tracking==
Vendors offer the ability to apply special pricing discounts for specific groups. Players can set vendors to sell items to "Everyone" or restrict sales to "Guild Only," allowing only members of their own guild to purchase items. Additionally, a **Guild Discount** can be applied, reducing the price of goods for guild members by a specified percentage. The guild associated with the discount is always the guild of the Vendor’s Owner, not necessarily the guild of the house where the vendor is located.
* Players can click the "House" small orb button next to each vendor to view a Map of the vendor's location as well as receiving a Tracking Arrow directing the player to its location
 
 
==Discounted Pricing==
===Guild Discount===
* Players have the option to make their Vendors sell their goods to "Everyone" or to "Guild Only" (only members of their guild)
* Players can additionally specify a Guild Discount for vendors that lowers the price of goods sold to members of that player's own guild
* The "Guild" for a vendor will always refer to the guild the Vendor Owner belongs to, and not the guild associated with the house where the vendor is located at (if one has been set)


[[File:vendorguilddiscount1.png|link=]]
[[File:vendorguilddiscount1.png|link=]]


* Players can select a Guild Discount anywhere from 0 to 100%
The discount percentage can be set between **0% and 100%**. If a vendor has any availability restrictions or discount settings, this information will be displayed above the vendor when single-clicked.
* If a player has changed the Availability or Discount levels for a Vendor, it will display that information overhead when single-clicking the Vendor


[[File:vendorguilddiscount2.png|link=]]
[[File:vendorguilddiscount2.png|link=]]


* If a Vendor is set to "Guild Only", players who are not in the Vendor Owner's guild will not be able to view the vendor's goods and will not be allowed to buy them
Vendors set to "Guild Only" will not allow non-guild members to view or purchase items. Additionally, non-guild members will not see the guild discount percentage if one is applied.
* Players who are not in the guild will also not see the Guild Discount % if one is set


[[File:vendorguilddiscount3.png|link=]]
[[File:vendorguilddiscount3.png|link=]]


* If a Guild Discount is set for a vendor, single-clicking the item will display the normal price, but the Purchase Item menu will show the adjusted price and the Guild Discount % the player is receiving for the item
When a Guild Discount is applied, the **Purchase Item Menu** will show the original price alongside the adjusted price, clearly indicating the discount received.


[[File:vendorguilddiscount4.png|link=]]
[[File:vendorguilddiscount4.png|link=]]


===Alliance Discounts===
=== Alliance Discounts ===
* Players can assign an Alliance Discount on player vendors that will apply to any guilds Allied with the vendor owner's Guild
Alliance Discounts function similarly to Guild Discounts but apply to any guilds that are formally allied with the Vendor Owner’s Guild. Vendors can also be configured to allow sales exclusively to **Guild + Allies Only**, preventing outside players from purchasing items.
* The "Goods Available To" setting can now be set to "Guild + Allies Only" so only members of the vendor owner's Guild or their Allied Guilds can purchase items from that vendor


[[File:vendor-alliancepricing.png|600px|link=]]
[[File:vendor-alliancepricing.png|600px|link=]]


 
== Purchasing from a Player Vendor ==
==Purchasing from a Player Vendor==
When purchasing from a Player Vendor, players now have two options: **Purchase (Place in Backpack)** and **Purchase (Send to Bank)**.
* Players buying items from a Player Vendor will now have two Options to chose from:
** Purchase (Place in Backpack)
** Purchase (Send to Bank)


[[File:vendorpurchaseitem.png|link=]]
[[File:vendorpurchaseitem.png|link=]]


===Purchase (Place in Backpack)===
Selecting **Purchase (Place in Backpack)** follows the standard process, placing the purchased item directly into the player’s backpack. The **Purchase (Send to Bank)** option allows the item to be sent to the player’s bank box for an additional **5% surcharge**, applied after any discounts. If the player’s bank is full, the item will be queued until space becomes available. However, players cannot use this option if they already have **125 or more** queued items. The additional **5% gold surcharge** serves as a server-wide gold sink and is not given to the vendor.
* Selecting this option will resolve the purchase as normal, placing the item purchased into the player's Backpack
 
===Purchase (Send to Bank)===
* Selecting this option will increase the purchase price of the item by 5% (after any Guild Discounts) and will send the item to the player's Bank Box, or Queue the item for their Bank Box if insufficient space is available
* Players cannot use this option if they currently have 125 or more items already Queued in their bank box
* The 5% gold increase for this option will not be given to the vendor upon purchase, and will instead act as a server gold sink
 


==Default Prices and Available to Buy Delays==
== Default Prices and Availability Delay ==
* When a player places an item onto a vendor, its default Price will be set to 99,999 (Previously was 999)
To minimize pricing errors and accidental sales, items placed on a vendor will initially have a default price of **99,999 gold** (previously 999). Additionally, new items placed on a vendor will not be available for purchase for **six hours**, unless the vendor owner manually sets a price, in which case the delay is reduced to **one minute**. This system helps prevent mistakes when listing valuable items or misclicking during the pricing process.
* Items placed onto a vendor by default will not be available for sale for 6 hours, unless the player assigns a price to it or it qualifies as a not-for-sale item (Container/Book), upon which it will become available for sale in 1 minute (same delay as normal)
* These changes are intended to give vendor owners a bigger safety net in the case of accidental item placement or incorrect text prompt/cancellation


These changes ensure that vendor owners have additional safeguards when managing their stock, reducing the risk of accidental pricing errors while maintaining a flexible and customizable selling experience.


==Item Pricing Menu==
== Item Pricing Menu ==
* Players can now optionally use a Pricing Menu when placing items onto vendors
Players now have the option to use a **Pricing Menu** when placing items onto vendors. This feature can be enabled by toggling "Use Item Pricing Menu" in the Vendor Settings page. When activated, instead of a text prompt, players will receive an interactive Pricing Menu when dropping an item onto their vendor. By default, this setting is disabled and must be manually enabled for each vendor.
* If players have the "Use Item Pricing Menu" toggled on their Vendor Settings page, when an item is dropped onto their vendor, instead of a Text Prompt, they will receive the Pricing Menu
* By default this setting will be disabled and players must toggle it on for each vendor


[[File:playervendor-itempricingmenu.png|800px|link=]]
[[File:playervendor-itempricingmenu.png|800px|link=]]


===Sell By Flat Price===
=== Sell By Flat Price ===
* To sell an item by a Flat Price, players can type in the item's total price and click the Small Orb button next to it to set the price
To sell an item at a fixed price, players can enter the total price in the designated field and confirm by clicking the **Small Orb** button next to it. Once the price is set, clicking the **"Place Item for Sale"** button will finalize the sale and list the item for purchase.
* Once set, clicking the "Place Item for Sale" button will place the item for sale


[[File:playervendor-sellbyflatprice.png|link=]]
[[File:playervendor-sellbyflatprice.png|link=]]


===Sell by Stack Price (each)===
=== Sell by Stack Price (each) ===
* Players now have the option to set a "Stack Price (each)" for any Stackable items, which will allow buyers to purchase partial amounts from the stack at the designated price for (each) item
For stackable items, players have the option to set a **Stack Price (each)**, which allows buyers to purchase partial amounts from the stack at a predetermined price per unit. The menu displays the **Total Stack Worth**, which represents the total value of the stack based on the per-item price.
* The "Total Stack Worth" display shows what the total gold value of the entire stack would be worth based on the price per each item set
* Items that are Stackable will default to have the "Sell by Stack Price (each)" option selected


{| class="wikitable" style="text-align: left;"
{| class="wikitable" style="text-align: left;"
Line 142: Line 104:
|-
|-
|
|
* A player places a stack of 5 Mastercrafting Diagrams for sale using a Stack Price (each) of 10,000
If a player places a stack of **5 Mastercrafting Diagrams** for sale at a **Stack Price (each) of 10,000 gold**, a buyer can choose to purchase **3 diagrams at 10,000 gold each**, totaling **30,000 gold**. Items listed this way will appear with the label **"Stack Price: X each"** on vendors, indicating that partial amounts can be purchased.
* A potential buyer could now purchase 3 Mastercrafting Diagrams from the stack at 10,000 each for a total price of 30,000
* Stackable items will be listed as "Stack Price: X each" on vendors if players can purchase partial amounts from the stack
|}
|}


===Buying Stack Price (each) Items===
=== Buying Stack Price (each) Items ===
* If an Stackable item has been configured to have a Stack Price, when players attempt to purchase the item, they can choose an "Amount to Buy"
When purchasing stackable items, players will see an **"Amount to Buy"** field, which allows them to specify the quantity they wish to purchase. The default amount is set to **1**, but players can adjust it by entering a new number and clicking the **Small Orb** button. The **Purchase Prices (Backpack / Bank)** section will automatically update based on the selected quantity.
* The Default "Amount to Buy" will be set to 1
* Players can adjust the "Amount to Buy" by typing an amount into the text box and clicking the Small Orb button next to it to set it
* Updating the "Amount to Buy" will update the Purchase Prices (Backpack / Bank) at the bottom of the menu based on the amount to buy


[[File:playervendor-buyingstackpriceeachitems1.png|600px|link=]]
[[File:playervendor-buyingstackpriceeachitems1.png|600px|link=]]


 
== Not For Sale Items ==
==Not For Sale Items==
Certain items, such as containers or books, can be marked as **"Not For Sale"** by clicking the **"Set as Not For Sale"** button. This prevents the item from being listed for purchase while still being displayed on the vendor.
* To set a Container or Book as "not for sale" players should click the "Set as Not For Sale" button


[[File:playervendor-notforsale.png|600px|link=]]
[[File:playervendor-notforsale.png|600px|link=]]
Line 163: Line 119:
[[File:playervendor-notforsale2.png|link=]]
[[File:playervendor-notforsale2.png|link=]]


 
== Pricing Manifest ==
==Pricing Manifest==
The **Pricing Manifest** allows players to store preset **Price Per Item** values for frequently sold items. These stored prices can then be quickly applied when placing items for sale. Pricing Manifest settings are stored on an **account-wide basis**, meaning all characters on the same account share the same pricing settings. Players can access the **Pricing Manifest** through the **Vendor Settings Menu** by clicking **"View Pricing Manifest"**.
* Players now have access to a Pricing Manifest which allows them to store a pre-set "Price Per Item" value for certain items they can apply when placing them for sale on vendors
* Pricing Manifest values/settings are stored on an Account-basis (i.e. will be shared amongst characters on the same account)
* In the Vendor Settings menu, players can click the "View Pricing Manifest" button to launch the Pricing Manifest menu


[[File:playervendor-pricingmanifest.png|700px]]
[[File:playervendor-pricingmanifest.png|700px]]


 
=== Changing Pricing Manifest Prices ===
==Changing Pricing Manifest Prices==
To update a price, players can click the **"Edit"** button next to an item type, enter the new price, and confirm the change by selecting **"Set"**. Clicking **"Cancel"** will discard any modifications.
* Players can click the "Edit" Small Orb button next to each item type to receive a pricing prompt
* Once a player has typed in their desired Price Per Item, clicking the "Set" button will confirm the price chance, while "Cancel" will cancel any changes


[[File:playervendor-changingpricingmanifestprices1.png|link=]]
[[File:playervendor-changingpricingmanifestprices1.png|link=]]
Line 180: Line 131:
[[File:playervendor-changingpricingmanifestprices2.png|link=]]
[[File:playervendor-changingpricingmanifestprices2.png|link=]]


 
== Filters and Favorites ==
==Filters/Favorites==
Players can filter the displayed item types within the Pricing Manifest by name. Items can also be marked as **Favorites** for quick access, allowing players to toggle the **"Show Only Favorites"** setting. Additionally, selecting **"Show Only if Price Set"** filters the list to only display items with an assigned price.
* Players can filter the displayed item types by Name at the bottom of the menu
* Players can tag certain item types as a "Favorite" in order to be able to filter and quickly view them with the "Show Only Favorites" setting
* Players can filter and only show item types that currently have a Price Per Item set by toggling "Show Only if Price Set"


[[File:playervendor-manifestfiltersandfavorites.gif|link=]]
[[File:playervendor-manifestfiltersandfavorites.gif|link=]]


 
== Using the Pricing Manifest ==
==Using The Pricing Manifest==
The **Item Pricing Menu** will display information from the **Pricing Manifest** if the item type is supported. Players can adjust the **Price Per Item** directly through this menu by clicking the **"Change"** button and selecting **"Set"** to confirm.
* The right side of the Item Pricing menu will show Pricing Manifest info (if the item type is supported)
* Players can change their Pricing Manifest "Price Per Item"by clicking the Change button and then clicking "Set" to update the typed in price


[[File:playervendor-usingthepricingmanifest.gif|link=]]
[[File:playervendor-usingthepricingmanifest.gif|link=]]


===Applying Price Manifest Pricing===
=== Applying Pricing Manifest Prices ===
* If players click the "Apply to Stack Price (each)" button, it will push the Pricing Manifest Price Per Item to the "Sell By Stack Price (each)" for the item, which will allow players to buy individual items from the stack at that price
If players wish to apply a preset price from the Pricing Manifest, they have two options:
* If players click the "Apply to Flat Price" button, it use the Pricing Manifest Price Per Item to create a Flat Price for the item based on (Price Per Item x Stack Amount)
* Clicking **"Apply to Stack Price (each)"** will set the Stack Price per unit, allowing buyers to purchase partial amounts at that price.
* If the item isn't stackable, the "Sell By Flat Price" will simply be the Price Per Item
* Clicking **"Apply to Flat Price"** will calculate the total price based on **(Price Per Item x Stack Amount)** and set a fixed total price.
* If the item is not stackable, the **Flat Price** will simply be equal to the **Price Per Item**.


[[File:playervendor-applyingprice.gif|link=]]
[[File:playervendor-applyingprice.gif|link=]]


===Auto Pricing===
=== Auto Pricing ===
* Players can optionally set the Auto toggle for either Apply to Flat Price or Apply to Stack Price (each)
For additional convenience, players can enable the **Auto Pricing** toggle for either **Apply to Flat Price** or **Apply to Stack Price (each)**. When this feature is enabled and a **Price Per Item** is configured, the pricing fields will automatically populate when placing an item onto the vendor.
* If Auto is toggled for a pricing mode, and a Price Per Item has been configured for the item type, whenever the player drops that item type onto the vendor it will automatically populate the "Sell By Flat Price " or "Sell By Stack Price (each)" fields as if the player had clicked the respective button


[[File:playervendor-autopricing.png|link=]]
[[File:playervendor-autopricing.png|link=]]


== Miscellaneous ==
Players can interact with their vendor remotely for tasks like renaming or changing the vendor’s appearance, but they must be physically near the vendor to place items into its backpack. Vendors cannot be dismissed while their inventory contains items; the player must empty the vendor's backpack before removal. If a vendor **falls due to lack of funds**, all its stored goods will be transferred to the owner's **bank box**. If the bank box exceeds **125 items**, additional items will be queued, and the player must remove excess items before accessing their bank.


==Miscellaneous==
This structured system improves vendor item management, making it easier to set consistent pricing, manage stackable sales, and streamline vendor transactions efficiently.
* Although you may interact with a vendor from a distance (e.g. change name and appearance), you must be near the vendor to place items in their backpack
* To dismiss a vendor, their backpack must be empty
** Dismissing a vendor will require the owner to place another contract in that spot
* If your vendor falls due to lack of funds, the goods will go to the vendor owners bank box
** If it puts the item count over 125, it will queue the items, they'll need to be removed before you can use the bank box

Revision as of 12:49, 4 March 2025


Summary

Vendors are hirable NPCs that allow players to sell items from a public House to other players. Players can place Rental Vendor Contracts within their houses to hire Vendors for personal use or rent them out to other players, either for free or at a set cost. Players who have an active Rental Vendor Contract inside a house receive a temporary bonus of 100 effective Hiding skill when making Hiding attempts in that house, allowing them to restock vendors while remaining hidden. Vendors operate by charging a percentage of their total inventory’s sell price every 24 hours as a maintenance fee.

Interacting with a Player Vendor has been streamlined, allowing Landlords and Renters to double-click a vendor to simultaneously open both the Vendor’s Backpack and launch the Vendor Info Menu. Additionally, if a player owns a Player Vendor, all characters on their account will have full access to the vendor’s ownership features.

Placing Vendor Contracts

Before placing a Rental Vendor Contract, the owner of the house must ensure that the house’s "Access Setting" is set to "Public." Once this condition is met, players can lock down Rental Vendor Contracts, which can be purchased from Bankers or Innkeepers. These contracts allow customization, including rental cost settings, permitted renters, and payment frequency. Notably, Inn Rooms cannot host vendors.

Vendors Menu

Players can access the **Vendors Menu**, which displays all Player Vendors associated with them as an Owner, Landlord, or Renter. This menu can be accessed by typing **[Vendor** or **[Vendors** in chat, or through the Paperdoll menu under **Help > Vendors**.

Vendor Pages

The Vendors Menu provides different views depending on the player’s role in relation to the vendor. The **Owners Page** lists all vendors inside the player’s house where they are both the Landlord and Renter. The **Landlords Page** displays vendors within the player’s house that are currently being rented out to others. Lastly, the **Renters Page** shows all vendors across the game world that the player is renting from another house.

Vendor Pages
Owners Page – Displays a list of all vendors inside the player’s house where they are both the Landlord and Renter.
File:Vendorslandlordpage.png Landlords Page – Shows all vendors inside the player’s house that are rented out to other players.
Renters Page – Lists all vendors the player is currently renting from other players in different houses.

Sorting Vendors

Players can organize their vendor list using the **Sort By** buttons, allowing them to filter vendors based on Item Count, Contract End Date, Last Restock Time, Gold Stored, Player Name, Shop Name, or Vendor Name.

Sorting Options

Players can sort vendors by:

  • Total item count in the vendor’s backpack
  • Contract end status (shows "Renew" if set to auto-renew)
  • Time of last restock
  • Amount of gold held by the vendor
  • Name of the Landlord or Renter
  • Shop Name or Vendor Name

View Vendor Info

Each vendor in the Vendors Menu has a **Blue Diamond** button, which opens the Vendor Info Menu. This menu allows players to modify the vendor’s settings, including pricing, availability, and rental contracts. While most settings can be managed remotely, players must be within range to use the **View Goods** button. However, they can still collect gold or dismiss the vendor from a distance.

Vendor Tracking

Players can track the exact location of any vendor by clicking the **House** button next to it in the Vendors Menu. This opens a map displaying the vendor’s position and provides a tracking arrow to guide the player to its location.

Discounted Pricing

Vendors offer the ability to apply special pricing discounts for specific groups. Players can set vendors to sell items to "Everyone" or restrict sales to "Guild Only," allowing only members of their own guild to purchase items. Additionally, a **Guild Discount** can be applied, reducing the price of goods for guild members by a specified percentage. The guild associated with the discount is always the guild of the Vendor’s Owner, not necessarily the guild of the house where the vendor is located.

The discount percentage can be set between **0% and 100%**. If a vendor has any availability restrictions or discount settings, this information will be displayed above the vendor when single-clicked.

Vendors set to "Guild Only" will not allow non-guild members to view or purchase items. Additionally, non-guild members will not see the guild discount percentage if one is applied.

When a Guild Discount is applied, the **Purchase Item Menu** will show the original price alongside the adjusted price, clearly indicating the discount received.

Alliance Discounts

Alliance Discounts function similarly to Guild Discounts but apply to any guilds that are formally allied with the Vendor Owner’s Guild. Vendors can also be configured to allow sales exclusively to **Guild + Allies Only**, preventing outside players from purchasing items.

Purchasing from a Player Vendor

When purchasing from a Player Vendor, players now have two options: **Purchase (Place in Backpack)** and **Purchase (Send to Bank)**.

Selecting **Purchase (Place in Backpack)** follows the standard process, placing the purchased item directly into the player’s backpack. The **Purchase (Send to Bank)** option allows the item to be sent to the player’s bank box for an additional **5% surcharge**, applied after any discounts. If the player’s bank is full, the item will be queued until space becomes available. However, players cannot use this option if they already have **125 or more** queued items. The additional **5% gold surcharge** serves as a server-wide gold sink and is not given to the vendor.

Default Prices and Availability Delay

To minimize pricing errors and accidental sales, items placed on a vendor will initially have a default price of **99,999 gold** (previously 999). Additionally, new items placed on a vendor will not be available for purchase for **six hours**, unless the vendor owner manually sets a price, in which case the delay is reduced to **one minute**. This system helps prevent mistakes when listing valuable items or misclicking during the pricing process.

These changes ensure that vendor owners have additional safeguards when managing their stock, reducing the risk of accidental pricing errors while maintaining a flexible and customizable selling experience.

Item Pricing Menu

Players now have the option to use a **Pricing Menu** when placing items onto vendors. This feature can be enabled by toggling "Use Item Pricing Menu" in the Vendor Settings page. When activated, instead of a text prompt, players will receive an interactive Pricing Menu when dropping an item onto their vendor. By default, this setting is disabled and must be manually enabled for each vendor.

Sell By Flat Price

To sell an item at a fixed price, players can enter the total price in the designated field and confirm by clicking the **Small Orb** button next to it. Once the price is set, clicking the **"Place Item for Sale"** button will finalize the sale and list the item for purchase.

Sell by Stack Price (each)

For stackable items, players have the option to set a **Stack Price (each)**, which allows buyers to purchase partial amounts from the stack at a predetermined price per unit. The menu displays the **Total Stack Worth**, which represents the total value of the stack based on the per-item price.

Example:

If a player places a stack of **5 Mastercrafting Diagrams** for sale at a **Stack Price (each) of 10,000 gold**, a buyer can choose to purchase **3 diagrams at 10,000 gold each**, totaling **30,000 gold**. Items listed this way will appear with the label **"Stack Price: X each"** on vendors, indicating that partial amounts can be purchased.

Buying Stack Price (each) Items

When purchasing stackable items, players will see an **"Amount to Buy"** field, which allows them to specify the quantity they wish to purchase. The default amount is set to **1**, but players can adjust it by entering a new number and clicking the **Small Orb** button. The **Purchase Prices (Backpack / Bank)** section will automatically update based on the selected quantity.

Not For Sale Items

Certain items, such as containers or books, can be marked as **"Not For Sale"** by clicking the **"Set as Not For Sale"** button. This prevents the item from being listed for purchase while still being displayed on the vendor.

Pricing Manifest

The **Pricing Manifest** allows players to store preset **Price Per Item** values for frequently sold items. These stored prices can then be quickly applied when placing items for sale. Pricing Manifest settings are stored on an **account-wide basis**, meaning all characters on the same account share the same pricing settings. Players can access the **Pricing Manifest** through the **Vendor Settings Menu** by clicking **"View Pricing Manifest"**.

Changing Pricing Manifest Prices

To update a price, players can click the **"Edit"** button next to an item type, enter the new price, and confirm the change by selecting **"Set"**. Clicking **"Cancel"** will discard any modifications.

Filters and Favorites

Players can filter the displayed item types within the Pricing Manifest by name. Items can also be marked as **Favorites** for quick access, allowing players to toggle the **"Show Only Favorites"** setting. Additionally, selecting **"Show Only if Price Set"** filters the list to only display items with an assigned price.

Using the Pricing Manifest

The **Item Pricing Menu** will display information from the **Pricing Manifest** if the item type is supported. Players can adjust the **Price Per Item** directly through this menu by clicking the **"Change"** button and selecting **"Set"** to confirm.

Applying Pricing Manifest Prices

If players wish to apply a preset price from the Pricing Manifest, they have two options:

  • Clicking **"Apply to Stack Price (each)"** will set the Stack Price per unit, allowing buyers to purchase partial amounts at that price.
  • Clicking **"Apply to Flat Price"** will calculate the total price based on **(Price Per Item x Stack Amount)** and set a fixed total price.
  • If the item is not stackable, the **Flat Price** will simply be equal to the **Price Per Item**.

Auto Pricing

For additional convenience, players can enable the **Auto Pricing** toggle for either **Apply to Flat Price** or **Apply to Stack Price (each)**. When this feature is enabled and a **Price Per Item** is configured, the pricing fields will automatically populate when placing an item onto the vendor.

Miscellaneous

Players can interact with their vendor remotely for tasks like renaming or changing the vendor’s appearance, but they must be physically near the vendor to place items into its backpack. Vendors cannot be dismissed while their inventory contains items; the player must empty the vendor's backpack before removal. If a vendor **falls due to lack of funds**, all its stored goods will be transferred to the owner's **bank box**. If the bank box exceeds **125 items**, additional items will be queued, and the player must remove excess items before accessing their bank.

This structured system improves vendor item management, making it easier to set consistent pricing, manage stackable sales, and streamline vendor transactions efficiently.