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Snooping: Difference between revisions

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The '''Snooping''' skill allows players to discreetly inspect another player's backpack and containers, a crucial ability for thieves preparing to use [[Stealing]].   
The '''Snooping''' skill allows players to discreetly inspect another player's backpack and containers, a crucial ability for thieves preparing to use [[Stealing]].   
==Mechanics==
==Mechanics==
'''Players have a <code>(100% * (Snooping Skill / 100))</code> chance to successfully snoop another player's backpack and containers'''
Players have a <code>(100% * (Snooping Skill / 100))</code> chance to successfully snoop another player's backpack and containers


'''Players when Snooping have a <code>(100% - (75% * (Snooping Skill / 100))</code> chance to be noticed by nearby players within 8 tiles (which simply generates a "You notice X snooping Y" system message)'''
Players when Snooping have a <code>(100% - (75% * (Snooping Skill / 100))</code> chance to be noticed by nearby players within 8 tiles (which simply generates a "You notice X snooping Y" system message)


'''If the thief is [[Hiding]] while making Snooping attempts, no system message notifications will be displayed to other players (i.e. "You notice Luthius attempting to peak into Serathi's belongings")'''
If the thief is [[Hiding]] while making Snooping attempts, no system message notifications will be displayed to other players (i.e. "You notice Luthius attempting to peak into Serathi's belongings")


'''A minimum of 80 [[Snooping]] skill is required to make any [[Stealing]] attempts'''
A minimum of 80 [[Snooping]] skill is required to make any [[Stealing]] attempts


'''Players cannot make [[Stealing]] or Snooping attempts for 2 minutes after death'''
Players cannot make [[Stealing]] or Snooping attempts for 2 minutes after death


'''Players Snooping another player (main or other containers in the pack) will trigger a 1 second Snooping skill cooldown'''
Players Snooping another player (main or other containers in the pack) will trigger a 1 second Snooping skill cooldown


'''Snooping requires line of sight of a container (cannot snoop from different levels of houses or dungeons)==Trapped Pouches=='''
Snooping requires line of sight of a container (cannot snoop from different levels of houses or dungeons)==Trapped Pouches==


'''Players attempting to snoop a trapped pouch that is empty (no items inside) will be prevented from doing so'''
Players attempting to snoop a trapped pouch that is empty (no items inside) will be prevented from doing so


==Training==
==Training==

Latest revision as of 07:23, 2 March 2025

The Snooping skill allows players to discreetly inspect another player's backpack and containers, a crucial ability for thieves preparing to use Stealing.

Mechanics

Players have a (100% * (Snooping Skill / 100)) chance to successfully snoop another player's backpack and containers

Players when Snooping have a (100% - (75% * (Snooping Skill / 100)) chance to be noticed by nearby players within 8 tiles (which simply generates a "You notice X snooping Y" system message)

If the thief is Hiding while making Snooping attempts, no system message notifications will be displayed to other players (i.e. "You notice Luthius attempting to peak into Serathi's belongings")

A minimum of 80 Snooping skill is required to make any Stealing attempts

Players cannot make Stealing or Snooping attempts for 2 minutes after death

Players Snooping another player (main or other containers in the pack) will trigger a 1 second Snooping skill cooldown

Snooping requires line of sight of a container (cannot snoop from different levels of houses or dungeons)==Trapped Pouches==

Players attempting to snoop a trapped pouch that is empty (no items inside) will be prevented from doing so

Training

Skill Activity
0-50 Train from NPC
50-80 Use Pickpocket Dips on Shelter Island
80-100 Snoop another player/character or use a Pickpocket Dip outside of Shelter