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== '''Curing Poison''' ==
== '''Curing Poison''' ==
For detailed information, visit the '''[[Poisoning]]''' page.
{{Main|Poisoning}}
'''The chance to cure a creature's poison is:'''
 
<code>((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)</code>


== '''Veterinary Supplies''' ==
== '''Veterinary Supplies''' ==

Revision as of 06:26, 1 March 2025

The Veterinary skill allows players to use bandages to heal, cure poison, and resurrect tamed creatures. Similar to the Healing skill, players must be within close range to initiate and complete a bandaging attempt.

Mechanics

To use Veterinary effectively:

  • A minimum of 60 Animal Lore is required to attempt curing poison.
  • A minimum of 80 Animal Lore is required to attempt resurrection.

Healing amounts for creatures are calculated as:

(Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100)))

When players cast Heal or Greater Heal on tamed and summoned followers, the healing received is increased by:

50% * (Effective Veterinary Skill / 100)

Tamed and summoned followers gain a damage bonus of:

10% * (Effective Veterinary Skill / 100)

Stationary Bandaging

Players who remain stationary for 5 seconds may bandage targets up to 2 tiles away. If the player moves within 5 seconds of completing the bandage, the range reverts to 1 tile.

Curing Poison

The chance to cure a creature's poison is:

((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)

Veterinary Supplies

Players can craft Veterinary Supplies at 100 Tailoring skill.

  • Requires: 100 Cloth, 10 Beeswax, 1 Greater Heal Potion, 1 Greater Cure Potion
  • Each crafted set has 200 uses.
  • Functions similarly to bandages, with the same bandaging timer.
  • When activated, heals all friendly followers (pets/summons) within 2 tiles.

After the normal 5-second bandage duration, all friendly followers within range are healed as if they received a bandage, with the following adjustments:

  • Health restored: 50% of normal bandage healing (75% if only a single target is affected).
  • Chance to cure poison: 50% of normal bandage cure chance (75% if only a single target is affected).
  • Chance to resurrect a dead follower: 50% of normal bandage resurrection chance (75% if only a single target is affected).

Using Veterinary Supplies cancels any ongoing bandaging attempts.

Veterinary Supplies

Bandaging Skills Crossover

Players may use Crossover Bandaging, allowing them to use Veterinary on players or Healing on creatures.

  • Crossover bandaging results in 50% of normal Healing, Cure, and Resurrection success rates.
  • If attempting to Cure or Resurrect using crossover skills, both skills must meet the required thresholds:
 * Curing: Requires 60 or higher in both skills.
 * Resurrection: Requires 80 or higher in both skills.
  • If a player has both normal and crossover skills available, the system will automatically choose the skill set that provides the highest healing, cure, or resurrection success chance.
  • Skill gain is always based on the normal skill set:
 * Bandaging players increases Healing + Anatomy.
 * Bandaging creatures increases Veterinary + Animal Lore.

Commands

Players can use the following chat commands to quickly locate and activate Veterinary Supplies from their backpack:

[VetSupplies [VeterinarySupplies

Training Guide

Skill Level Training Method
0-50 Train from NPC
50-80 Heal pets in the New Player Dungeon
80-120 Continue healing pets outside of Shelter Island