Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ship Upgrades: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
Line 5: Line 5:


== Acquiring and Applying Upgrades ==
== Acquiring and Applying Upgrades ==
Unlike regular loot, Ship Upgrades (and [[Ship Crewmembers|Crewmember Contracts]]) are '''not physical items''' found in holds or chests. When generated as loot from sources like [[Message in a Bottle|MIB]] Salvage Crates, NPC ship holds, or Boss kills, they are automatically assigned to your ship as '''"Pending Salvage"'''. This pending loot is inaccessible while at sea and its count is displayed in the [[Acquiring and Controlling Ships#Overview Tab|Ship Overview Gump]].
Unlike regular loot, Ship Upgrades (and [[Ship Crewmembers|Crewmember Contracts]]) are '''not physical items''' found in holds or chests. When generated as loot (from MIB Crates, NPC holds, Boss kills), they are automatically assigned to your ship as '''"Pending Salvage"'''. This pending loot is inaccessible while at sea and its count is displayed in the [[Acquiring and Controlling Ships#Overview Tab|Ship Overview Gump]].


[[File:shipsalvageloot1.png|thumb|left|Notification upon receiving Pending Salvage.]]
[[File:shipsalvageloot1.png|thumb|left|Notification upon receiving Pending Salvage.]]
[[File:shipsalvageloot2.png|thumb|left|Pending Salvage count shown in the Ship Overview.]]
[[File:shipsalvageloot2.png|thumb|left|Pending Salvage count shown in the Ship Overview.]]


Upon [[Acquiring and Controlling Ships#Docking the Ship|docking]] your ship, all Pending Salvage is transferred to your personal [[Naval Combat and Salvage#Ship Salvage System|Salvage System]], where it becomes immediately available for retrieval. Retrieved upgrades can then be installed onto a ship using the [[Acquiring and Controlling Ships#Upgrades Tab|Upgrades Gump Tab]]. Installed upgrades can also be removed using the '''Remove Button''' within the same interface.
Upon [[Acquiring and Controlling Ships#Docking the Ship|docking]], all Pending Salvage is transferred to your personal [[Naval Combat and Salvage#Ship Salvage System|Salvage System]] for immediate retrieval. Retrieved upgrades can then be installed onto a ship using the [[Acquiring and Controlling Ships#Upgrades Tab|Upgrades Gump Tab]]. Installed upgrades can also be removed using the '''Remove Button''' within the same interface.


== Upgrade Categories ==
== Upgrade Categories ==
Upgrades fall into several categories, affecting different aspects of the ship:
Upgrades fall into several categories:


=== Themes ===
=== Themes ===
Themes provide a major visual overhaul to the ship's model, offering distinct aesthetic styles. Available themes include:
Themes provide a major visual overhaul to the ship's model. Available themes include: Ancient, Arctic, Derelict, Drow, Fishing, Ghostly, Gore, Mariner, Merchant, Overgrown, Pirate, Primitive, Raider, Slime, Sorcerous, Submerged, Tradesman, Traveler.
* Ancient
* Arctic
* Derelict
* Drow
* Fishing
* Ghostly
* Gore
* Mariner
* Merchant
* Overgrown
* Pirate
* Primitive
* Raider
* Slime
* Sorcerous
* Submerged
* Tradesman
* Traveler


=== Ship Paint Hues ===
=== Ship Paint Hues ===
These allow customization of the ship's primary color scheme. Available hues include (Number likely corresponds to a Hue ID):
These customize the ship's primary color. Available hues:
{| class="wikitable sortable"
<div style="-moz-column-count:3; -webkit-column-count:3; column-count:3;">
! Hue Name !! Number
* Shimmer Cardinal (1476)
|-
* Shimmer Evergreen (1479)
| Shimmer Cardinal || 1476
* Shimmer Spice (1577)
|-
* Sunsetwood (2077)
| Shimmer Evergreen || 1479
* Barkwood (2112)
|-
* Redwood (2118)
| Shimmer Spice || 1577
* Orc Greenwood (2141)
|-
* Fleshwood (2261)
| Sunsetwood || 2077
* Blackwood (2269)
|-
* Shrubwood (2334)
| Barkwood || 2112
* Pinewood (2347)
|-
* Driftwood (2361)
| Redwood || 2118
* Rotwood (2363)
|-
* Deep Violetwood (2374)
| Orc Greenwood || 2141
* Sunburstwood (2433)
|-
* Violetwood (2463)
| Fleshwood || 2261
* Spectral Bluewood (2487)
|-
* Orange Peelwood (2503)
| Blackwood || 2269
* Turtleshellwood (2527)
|-
* Spectral Greenwood (2553)
| Shrubwood || 2334
* Coral Greenwood (2563)
|-
* Midnight Bluewood (2587)
| Pinewood || 2347
* Seafoamwood (2590)
|-
* Dark Waterwood (2592)
| Driftwood || 2361
* Voidwood (2599)
|-
* Twilightwood (2602)
| Rotwood || 2363
* Orchidwood (2606)
|-
* Mysticwood (2612)
| Deep Violetwood || 2374
* Melonwood (2623)
|-
* Tangerinewood (2635)
| Sunburstwood || 2433
* Peachwood (2651)
|-
* Bluewavewood (2659)
| Violetwood || 2463
* Eldritchwood (2660)
|-
* Fisher Greenwood (2706)
| Spectral Bluewood || 2487
* Coalwood (2738)
|-
* Bloodwood (2740)
| Orange Peelwood || 2503
* Strangelands (2752)
|-
* Goldwood (2766)
| Turtleshellwood || 2527
* Paperwood (2767)
|-
* Grimewood (2787)
| Spectral Greenwood || 2553
* Maplewood (2790)
|-
* Tanwood (2792)
| Coral Greenwood || 2563
* Deep Greenwood (2793)
|-
* Rosewood (2794)
| Midnight Bluewood || 2587
* Dustwood (2796)
|-
* Light Salmonwood (2808)
| Seafoamwood || 2590
* Salmonwood (2814)
|-
* Lemonwood (2815)
| Dark Waterwood || 2592
* Aquawood (2826)
|-
* Truefrost (2827)
| Voidwood || 2599
* Sprucewood (2829)
|-
* Cinderwood (2834)
| Twilightwood || 2602
* Rustwood (2840)
|-
* Bilewood (2841)
| Orchidwood || 2606
* Forest Greenwood (2845)
|-
* Olive Greenwood (2856)
| Mysticwood || 2612
* Light Greywood (2873)
|-
* Dark Greywood (2891)
| Melonwood || 2623
* Druidic (2897)
|-
* Frostwood (2809)
| Tangerinewood || 2635
* Ashwood (2910)
|-
* Smokewood (2915)
| Peachwood || 2651
* Deathwood (2927)
|-
* Firewood (2929)
| Bluewavewood || 2659
* Icewood (2933)
|-
* Limewood (2937)
| Eldritchwood || 2660
* Birchwood (2944)
|-
* Burgundywood (2949)
| Fisher Greenwood || 2706
* Ghostwood (2955)
|-
</div>
| Coalwood || 2738
|-
| Bloodwood || 2740
|-
| Strangelands || 2752
|-
| Goldwood || 2766
|-
| Paperwood || 2767
|-
| Grimewood || 2787
|-
| Maplewood || 2790
|-
| Tanwood || 2792
|-
| Deep Greenwood || 2793
|-
| Rosewood || 2794
|-
| Dustwood || 2796
|-
| Light Salmonwood || 2808
|-
| Salmonwood || 2814
|-
| Lemonwood || 2815
|-
| Aquawood || 2826
|-
| Truefrost || 2827
|-
| Sprucewood || 2829
|-
| Cinderwood || 2834
|-
| Rustwood || 2840
|-
| Bilewood || 2841
|-
| Forest Greenwood || 2845
|-
| Olive Greenwood || 2856
|-
| Light Greywood || 2873
|-
| Dark Greywood || 2891
|-
| Druidic || 2897
|-
| Frostwood || 2809
|-
| Ashwood || 2910
|-
| Smokewood || 2915
|-
| Deathwood || 2927
|-
| Firewood || 2929
|-
| Icewood || 2933
|-
| Limewood || 2937
|-
| Birchwood || 2944
|-
| Burgundywood || 2949
|-
| Ghostwood || 2955
|}


=== Ship Cannon Hues ===
=== Ship Cannon Hues ===
Similar to paint, these upgrades change the metallic hue of the ship's cannons. Available hues include:
These change the metallic hue of the ship's cannons. Available hues:
{| class="wikitable sortable"
<div style="-moz-column-count:3; -webkit-column-count:3; column-count:3;">
! Hue Name !! Number
* Orc Green Iron (2212)
|-
* Pure Bluesteel (2602)
| Orc Green Iron || 2212
* Arcanesteel (2619)
|-
* Eldritch Iron (2629)
| Pure Bluesteel || 2602
* Midnight Bluesteel (2659)
|-
* Gold Leaf Metal (2699)
| Arcanesteel || 2619
* Leaf Iron (2709)
|-
* Brass Metal (2766)
| Eldritch Iron || 2629
* Bronze Metal (2766)
|-
* Forest Green Iron (2793)
| Midnight Bluesteel || 2659
* Rust Iron (2794)
|-
* Black Iron (2797)
| Gold Leaf Metal || 2699
* Orchidsteel (2808)
|-
* Firesteel (2810)
| Leaf Iron || 2709
* Coral Iron (2811)
|-
* Salmonsteel (2814)
| Brass Metal || 2766
* Blood Iron (2817)
|-
* Twilight Iron (2823)
| Bronze Metal || 2766
* Nightsteel (2825)
|-
* Deep Blue Iron (2826)
| Forest Green Iron || 2793
* Copper Metal (2831)
|-
* Blackrust Iron (2834)
| Rust Iron || 2794
* Volcanic Iron (2839)
|-
* True Green Iron (2841)
| Black Iron || 2797
* Flesh Iron (2851)
|-
* Dark Green Iron (2856)
| Orchidsteel || 2808
* Coal Iron (2874)
|-
* Shrub Iron (2897)
| Firesteel || 2810
* Plum Iron (2898)
|-
* Sunburst Iron (2900)
| Coral Iron || 2811
* Wavesteel (2902)
|-
* Violet Iron (2904)
| Salmonsteel || 2814
* Deep Seasteel (2906)
|-
* Valorite Iron (2908)
| Blood Iron || 2817
* Ghost Iron (2914)
|-
* Wrought Iron (2915)
| Twilight Iron || 2823
* Burnished Steel (2918)
|-
* Aquasteel (2938)
| Nightsteel || 2825
* Mirror Steel (2940)
|-
* Silver Metal (2941)
| Deep Blue Iron || 2826
* True Steel (2942)
|-
* Cold Steel (2944)
| Copper Metal || 2831
* Rose Iron (2949)
|-
* Dark Violet Iron (2949)
| Blackrust Iron || 2834
* Spectral Green Iron (2963)
|-
* Dried Blood Iron (2976)
| Volcanic Iron || 2839
* Verdant Iron (2979)
|-
* Frost Iron (2980)
| True Green Iron || 2841
* Sea Iron (2985)
|-
* Dark Rose Iron (2987)
| Flesh Iron || 2851
* Gold Metal (2990)
|-
</div>
| Dark Green Iron || 2856
|-
| Coal Iron || 2874
|-
| Shrub Iron || 2897
|-
| Plum Iron || 2898
|-
| Sunburst Iron || 2900
|-
| Wavesteel || 2902
|-
| Violet Iron || 2904
|-
| Deep Seasteel || 2906
|-
| Valorite Iron || 2908
|-
| Ghost Iron || 2914
|-
| Wrought Iron || 2915
|-
| Burnished Steel || 2918
|-
| Aquasteel || 2938
|-
| Mirror Steel || 2940
|-
| Silver Metal || 2941
|-
| True Steel || 2942
|-
| Cold Steel || 2944
|-
| Rose Iron || 2949
|-
| Dark Violet Iron || 2949
|-
| Spectral Green Iron || 2963
|-
| Dried Blood Iron || 2976
|-
| Verdant Iron || 2979
|-
| Frost Iron || 2980
|-
| Sea Iron || 2985
|-
| Dark Rose Iron || 2987
|-
| Gold Metal || 2990
|}


=== Abilities ===
=== Abilities ===
[[File:shiphotbarsaction1a.png|thumb|right|Abilities are activated via the Actions Hotbar or Gump.]]
[[File:shiphotbarsaction1a.png|thumb|right|Abilities are activated via the Actions Hotbar or Gump.]]
Abilities grant powerful, activatable effects. Ships have slots for up to '''two Lesser''', '''two Regular''', and '''two Greater''' abilities.
Abilities grant activatable effects. Ships have slots for up to '''two Lesser''', '''two Regular''', and '''two Greater''' abilities. ''(Cooldown durations are currently unknown)''.


==== Lesser Abilities ====
==== Lesser Abilities ====
: '''Arcane Shot:''' Fires 8 volleys (+50% Acc, scatter 1, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 66% base dmg (Armor Ignore) to creatures/players.
: '''Arcane Shot:''' Fires 8 volleys (+50% Acc). Hits deal split dmg to ship locations, plus Armor Ignoring dmg to creatures/players.
: '''Boneshot:''' Fires 8 volleys (scatter 2, radius 1). Hits deal 50% base dmg to Hull/Creatures/Players, 75% to Sails, 25% to Guns. Reduces target Armor Rating by 25 for 30s.
: '''Boneshot:''' Fires 8 volleys. Hits deal varied dmg to ship locations/crew. Reduces target Armor Rating.
: '''Depth Charges:''' Deploys charges behind ship (1 per cannon/side). Detonate on contact for 500 Hull dmg. Last 60s.
: '''Depth Charges:''' Deploys detonating charges behind ship. Deals Hull dmg.
: '''Explosive Ammunition:''' Fires 4 volleys (scatter 2, radius 1). Hits deal 125% base dmg to Hull, 75% to Sails/Guns, 100% to creatures/players.
: '''Explosive Ammunition:''' Fires 4 volleys. High Hull dmg, moderate dmg elsewhere.
: '''Glass Cannon:''' Fires 8 volleys (scatter 2, radius 1). Hits deal 25% base dmg to Hull, 75% to Sails, 50% to Guns/Creatures/Players. Inflicts 100% base dmg as Bleed to creatures/players.
: '''Glass Cannon:''' Fires 8 volleys. Low Hull dmg, moderate dmg elsewhere. Inflicts Bleed on creatures/players.
: '''Hard to Port:''' [No Cannon CD] +20% ship speed for 15s.
: '''Hard to Port:''' [No Cannon CD] Speed boost.
: '''Hold Fast:''' [No Cannon CD] -25% ship dmg taken, -50% crew dmg taken for 30s.
: '''Hold Fast:''' [No Cannon CD] Reduces dmg taken by ship and crew.
: '''Luck:''' [No Cannon CD] +33% cannon accuracy, -33% enemy accuracy vs ship for 30s.
: '''Luck:''' [No Cannon CD] Increases own accuracy, reduces enemy accuracy vs ship.
: '''Mortar Fire:''' Fires 4 volleys (scatter 3, radius 1). Hits deal 125% base dmg to Hull/Sails/Guns/Creatures/Players.
: '''Mortar Fire:''' Fires 4 volleys (wide scatter). High dmg to all locations.
: '''Powder Mishap:''' Targets nearest reloading ship (12 tiles). Deals 300 Hull/Gun dmg per cannon/side. Hits targets on board for 3% max HP per cannon/side (max 1500 total). Dmg reduced 50% if target already hit by this during same reload.
: '''Powder Mishap:''' Damages Hull/Guns of nearby reloading ship, minor dmg to occupants.
: '''Sea Change:''' [No Cannon CD] Cancels negative ship effects, ignores movement penalties for 30s. Heals crew 10%, cures poison/bleed/disease on board.
: '''Sea Change:''' [No Cannon CD] Clears negative ship effects, ignores movement penalties, heals crew, cures occupants.
: '''Smokeshot:''' Fires 8 volleys (scatter 3, radius 1). Hits deal 50% base dmg to all locations. Reduces enemy ship cannon Accuracy by 10% for 30s.
: '''Smokeshot:''' Fires 8 volleys (wide scatter). Low dmg to all locations. Reduces enemy accuracy.
: '''Swift Reload:''' [No Cannon CD] Resets reload cooldown to 0. +25% cannon dmg for 10s.
: '''Swift Reload:''' [No Cannon CD] Resets reload cooldown, temporary cannon dmg boost.


==== Regular Abilities ====
==== Regular Abilities ====
: '''Bad Rations:''' [No Cannon CD] Targets nearest ship (12 tiles). Reduces damage dealt by all targets on that ship by 50% for 30s (non-stacking).
: '''Bad Rations:''' [No Cannon CD] Reduces dmg dealt by targets on enemy ship.
: '''Beat to Quarters:''' [No Cannon CD] +15% movement speed for 30s.
: '''Beat to Quarters:''' [No Cannon CD] Speed boost.
: '''Boarding Hooks:''' [No Cannon CD] +50% boarding success chance, +25% crew bravery for 45s.
: '''Boarding Hooks:''' [No Cannon CD] Increases boarding chance and crew bravery.
: '''Boarding Pikes:''' [No Cannon CD] Prevents enemy boarding for 45s.
: '''Boarding Pikes:''' [No Cannon CD] Prevents enemy boarding attempts.
: '''Chainshot:''' Fires 4 volleys (scatter 2, radius 1). Hits deal 50% base dmg to Hull, 125% to Sails, 75% to Guns/Creatures/Players. Reduces target ship speed by 25% for 10s.
: '''Chainshot:''' Fires 4 volleys. High Sail dmg. Reduces target ship speed.
: '''Expedite Repairs:''' [No Cannon CD] Resets current repair cooldown to 0.
: '''Expedite Repairs:''' [No Cannon CD] Resets repair cooldown.
: '''Flameshot:''' Fires 8 volleys (scatter 3, radius 1). Hits deal 25% base dmg to Hull/Sails/Guns, 75% to Creatures/Players. Inflicts additional DoT based on Hull dmg dealt over 30s.
: '''Flameshot:''' Fires 8 volleys. Low direct dmg. Inflicts Hull DoT.
: '''Ghost Fire:''' Fires 4 volleys (+25% Acc, scatter 2, radius 1). Hits deal 50% base dmg to Hull, 100% to Sails/Guns/Creatures/Players. Ignores 100% creature armor, 50% player armor.
: '''Ghost Fire:''' Fires 4 volleys (+Acc). Moderate dmg. Ignores creature/player armor partially.
: '''Grapeshot Ammunition:''' Fires 16 volleys (scatter 3, radius 1). Hits deal 10% base dmg to Hull/Sails/Guns, 100% to Creatures/Players.
: '''Grapeshot Ammunition:''' Fires 16 volleys. Very low ship dmg, high creature/player dmg.
: '''Grenades:''' Targets nearest ship (12 tiles). Crew throw grenades (Hit chance = Cannon Acc). Hits deal 300 Hull dmg and splash dmg (5% max HP, max 500) to players/crew within 2 tiles.
: '''Grenades:''' Crew throw grenades at target ship. Deals Hull dmg and splash dmg to occupants.
: '''Heatseeker Ammunition:''' Fires 4 volleys (+75% Acc, scatter 1, radius 1). Hits deal 75% base dmg to all locations. +25% accuracy vs target ship for 30s.
: '''Heatseeker Ammunition:''' Fires 4 volleys (+High Acc). Moderate dmg. Increases own accuracy vs target.
: '''Heavy Ordinance:''' Fires 4 volleys (scatter 2, radius 1). Hits deal 150% base dmg to Hull, 75% to Sails, 125% to Guns. Deals 100% base dmg (Armor Ignore) to Creatures/Players.
: '''Heavy Ordinance:''' Fires 4 volleys. High Hull/Gun dmg. Armor Ignoring dmg to creatures/players.
: '''Powdersoak Ammunition:''' Fires 4 volleys (scatter 2, radius 1). Hits deal 100% base dmg to Hull, 75% to Sails, 150% to Guns, 100% to Creatures/Players. Chance to remove 1 ammo from enemy cannons (100% NPC, 50% Player).
: '''Powdersoak Ammunition:''' Fires 4 volleys. High Gun dmg. Chance to destroy enemy ammo.
: '''Rally:''' [No Cannon CD] Heals crew 33%. Cures poison, disease, bleed ticks on crew.
: '''Rally:''' [No Cannon CD] Heals crew significantly. Cures crew DoTs.
: '''Razorwire:''' [No Cannon CD] For 180s, anyone boarding this ship takes +33% dmg for 30s.
: '''Razorwire:''' [No Cannon CD] Increases dmg taken by enemies boarding this ship.
: '''Special Powderkeg:''' [No Cannon CD] For 60s, normal cannon fire gains +25% accuracy, +100% damage.
: '''Special Powderkeg:''' [No Cannon CD] Increases normal cannon accuracy and dmg significantly for a duration.
: '''Toxic Ammunition:''' Fires 8 volleys (scatter 3, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 150% base dmg (Armor Ignore) to Creatures/Players. Inflicts Deadly Poison. Reduces target ship's damage dealt by 10% for 30s (non-stacking).
: '''Toxic Ammunition:''' Fires 8 volleys. Low ship dmg, high Armor Ignoring dmg to creatures/players. Inflicts Deadly Poison. Reduces target ship's dmg dealt.


==== Greater Abilities ====
==== Greater Abilities ====
: '''Brimstone:''' Fires 8 volleys (scatter 3, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 100% to Creatures/Players. Inflicts additional DoT based on Hull dmg dealt over 30s.
: '''Brimstone:''' Fires 8 volleys. Low direct dmg. Inflicts Hull DoT.
: '''Eldritch Ammunition:''' Fires 8 volleys (+50% Acc, scatter 1, radius 1). Hits deal 50% base dmg to Hull/Sails/Guns, 100% base dmg (Armor Ignore) to Creatures/Players. Reduces target ship cannon dmg by 10% for 30s.
: '''Eldritch Ammunition:''' Fires 8 volleys (+Acc). Moderate dmg (Armor Ignore vs creatures/players). Reduces target ship cannon dmg.
: '''Eye of the Storm:''' Targets nearest ship (12 tiles). Creates storm eye that follows target for 30s, triggering every 5s. Chance (Cannon Acc) to inflict 100 damage per cannon/side (random type: Hull/Sails/Guns).
: '''Eye of the Storm:''' Creates damaging storm eye following target ship.
: '''Flak Cannons:''' Fires 8 volleys (+75% Acc, scatter 4, radius 2). Hits deal 75% base dmg to all locations.
: '''Flak Cannons:''' Fires 8 volleys (+High Acc, wide scatter, splash radius). Moderate dmg to all locations.
: '''Furious Assault:''' [No Cannon CD] +50% Crew dmg, +50% crew bravery for 60s.
: '''Furious Assault:''' [No Cannon CD] Significant boost to Crew dmg and bravery.
: '''Hellfire Barrage:''' Fires 4 volleys (scatter 3, radius 2). Hits deal 175% base dmg to Hull, 100% to Sails, 150% to Guns, 75% to Creatures/Players.
: '''Hellfire Barrage:''' Fires 4 volleys (wide scatter, splash radius). Very high Hull/Gun dmg.
: '''Icebreaker Ammunition:''' Fires 4 volleys (scatter 2, radius 1). Hits deal 100% base dmg to Hull, 150% to Sails, 125% to Guns, 100% to Creatures/Players. Target ship takes +10% dmg for 30s.
: '''Icebreaker Ammunition:''' Fires 4 volleys. High Sail/Gun dmg. Increases dmg taken by target ship.
: '''Low Profile:''' [No Cannon CD] Reduces ship wake scalar by 150% for 30s, then by 50% for next 60s.
: '''Low Profile:''' [No Cannon CD] Significantly reduces ship's detection range (Wake Scalar).
: '''Mariner's Fortune:''' [No Cannon CD] For 3 min: +15% Tidings, +10 Effective Fishing Skill.
: '''Mariner's Fortune:''' [No Cannon CD] Boosts Tidings and Effective Fishing Skill for several minutes.
: '''Ride the Waves:''' [No Cannon CD] +10% movement speed for 90s.
: '''Ride the Waves:''' [No Cannon CD] Long duration speed boost.
: '''Rum Rations:''' [No Cannon CD] Heals crew 5% HP every 10s for 2 min.
: '''Rum Rations:''' [No Cannon CD] Provides heal-over-time to crew for several minutes.
: '''Sargasso:''' Targets nearest ship (12 tiles). Spawns seaweed (4 per cannon/side) randomly within 12 tiles. Lasts 60s. Ships moving over slow by 75% for 5s.
: '''Sargasso:''' Spawns slowing seaweed patches around target ship.
: '''Tanglevine Ammunition:''' Fires 4 volleys (scatter 3, radius 1). Hits deal 50% base dmg to Hull/Sails/Guns, 100% to Creatures/Players. Reduces target ship speed by 50% for 10s. Hinders nearby players (5s) / creatures (10s).
: '''Tanglevine Ammunition:''' Fires 4 volleys (wide scatter). Moderate dmg. Reduces target ship speed significantly. Hinders nearby players/creatures.
: '''Venom Barrage:''' Fires 4 volleys (scatter 3, radius 2). Hits deal 75% base dmg to Hull/Sails/Guns, 350% base dmg to Creatures/Players. Inflicts Lethal Poison. Reduces target ship's damage dealt by 15% for 30s (non-stacking).
: '''Venom Barrage:''' Fires 4 volleys (wide scatter, splash radius). Very high dmg to creatures/players. Inflicts Lethal Poison. Reduces target ship's dmg dealt.


=== Outfittings ===
=== Outfittings ===
Outfittings provide passive statistical bonuses. The values below represent the % bonus granted by each outfitting.
Outfittings provide passive statistical bonuses. See [[Template:Ship Stat Abbreviations|Stat Abbreviations]] table for codes.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|+ Outfitting Bonuses (%)
|+ Outfitting Bonuses (%)

Revision as of 17:30, 26 March 2025


Ship Upgrades are special components found at sea that allow captains to enhance their vessel's performance, unlock powerful abilities, and customize its appearance. This page outlines the different upgrade types and how they function. Return to the main Ships page.

Acquiring and Applying Upgrades

Unlike regular loot, Ship Upgrades (and Crewmember Contracts) are not physical items found in holds or chests. When generated as loot (from MIB Crates, NPC holds, Boss kills), they are automatically assigned to your ship as "Pending Salvage". This pending loot is inaccessible while at sea and its count is displayed in the Ship Overview Gump.

Notification upon receiving Pending Salvage.
Pending Salvage count shown in the Ship Overview.

Upon docking, all Pending Salvage is transferred to your personal Salvage System for immediate retrieval. Retrieved upgrades can then be installed onto a ship using the Upgrades Gump Tab. Installed upgrades can also be removed using the Remove Button within the same interface.

Upgrade Categories

Upgrades fall into several categories:

Themes

Themes provide a major visual overhaul to the ship's model. Available themes include: Ancient, Arctic, Derelict, Drow, Fishing, Ghostly, Gore, Mariner, Merchant, Overgrown, Pirate, Primitive, Raider, Slime, Sorcerous, Submerged, Tradesman, Traveler.

Ship Paint Hues

These customize the ship's primary color. Available hues:

  • Shimmer Cardinal (1476)
  • Shimmer Evergreen (1479)
  • Shimmer Spice (1577)
  • Sunsetwood (2077)
  • Barkwood (2112)
  • Redwood (2118)
  • Orc Greenwood (2141)
  • Fleshwood (2261)
  • Blackwood (2269)
  • Shrubwood (2334)
  • Pinewood (2347)
  • Driftwood (2361)
  • Rotwood (2363)
  • Deep Violetwood (2374)
  • Sunburstwood (2433)
  • Violetwood (2463)
  • Spectral Bluewood (2487)
  • Orange Peelwood (2503)
  • Turtleshellwood (2527)
  • Spectral Greenwood (2553)
  • Coral Greenwood (2563)
  • Midnight Bluewood (2587)
  • Seafoamwood (2590)
  • Dark Waterwood (2592)
  • Voidwood (2599)
  • Twilightwood (2602)
  • Orchidwood (2606)
  • Mysticwood (2612)
  • Melonwood (2623)
  • Tangerinewood (2635)
  • Peachwood (2651)
  • Bluewavewood (2659)
  • Eldritchwood (2660)
  • Fisher Greenwood (2706)
  • Coalwood (2738)
  • Bloodwood (2740)
  • Strangelands (2752)
  • Goldwood (2766)
  • Paperwood (2767)
  • Grimewood (2787)
  • Maplewood (2790)
  • Tanwood (2792)
  • Deep Greenwood (2793)
  • Rosewood (2794)
  • Dustwood (2796)
  • Light Salmonwood (2808)
  • Salmonwood (2814)
  • Lemonwood (2815)
  • Aquawood (2826)
  • Truefrost (2827)
  • Sprucewood (2829)
  • Cinderwood (2834)
  • Rustwood (2840)
  • Bilewood (2841)
  • Forest Greenwood (2845)
  • Olive Greenwood (2856)
  • Light Greywood (2873)
  • Dark Greywood (2891)
  • Druidic (2897)
  • Frostwood (2809)
  • Ashwood (2910)
  • Smokewood (2915)
  • Deathwood (2927)
  • Firewood (2929)
  • Icewood (2933)
  • Limewood (2937)
  • Birchwood (2944)
  • Burgundywood (2949)
  • Ghostwood (2955)

Ship Cannon Hues

These change the metallic hue of the ship's cannons. Available hues:

  • Orc Green Iron (2212)
  • Pure Bluesteel (2602)
  • Arcanesteel (2619)
  • Eldritch Iron (2629)
  • Midnight Bluesteel (2659)
  • Gold Leaf Metal (2699)
  • Leaf Iron (2709)
  • Brass Metal (2766)
  • Bronze Metal (2766)
  • Forest Green Iron (2793)
  • Rust Iron (2794)
  • Black Iron (2797)
  • Orchidsteel (2808)
  • Firesteel (2810)
  • Coral Iron (2811)
  • Salmonsteel (2814)
  • Blood Iron (2817)
  • Twilight Iron (2823)
  • Nightsteel (2825)
  • Deep Blue Iron (2826)
  • Copper Metal (2831)
  • Blackrust Iron (2834)
  • Volcanic Iron (2839)
  • True Green Iron (2841)
  • Flesh Iron (2851)
  • Dark Green Iron (2856)
  • Coal Iron (2874)
  • Shrub Iron (2897)
  • Plum Iron (2898)
  • Sunburst Iron (2900)
  • Wavesteel (2902)
  • Violet Iron (2904)
  • Deep Seasteel (2906)
  • Valorite Iron (2908)
  • Ghost Iron (2914)
  • Wrought Iron (2915)
  • Burnished Steel (2918)
  • Aquasteel (2938)
  • Mirror Steel (2940)
  • Silver Metal (2941)
  • True Steel (2942)
  • Cold Steel (2944)
  • Rose Iron (2949)
  • Dark Violet Iron (2949)
  • Spectral Green Iron (2963)
  • Dried Blood Iron (2976)
  • Verdant Iron (2979)
  • Frost Iron (2980)
  • Sea Iron (2985)
  • Dark Rose Iron (2987)
  • Gold Metal (2990)

Abilities

Abilities are activated via the Actions Hotbar or Gump.

Abilities grant activatable effects. Ships have slots for up to two Lesser, two Regular, and two Greater abilities. (Cooldown durations are currently unknown).

Lesser Abilities

Arcane Shot: Fires 8 volleys (+50% Acc). Hits deal split dmg to ship locations, plus Armor Ignoring dmg to creatures/players.
Boneshot: Fires 8 volleys. Hits deal varied dmg to ship locations/crew. Reduces target Armor Rating.
Depth Charges: Deploys detonating charges behind ship. Deals Hull dmg.
Explosive Ammunition: Fires 4 volleys. High Hull dmg, moderate dmg elsewhere.
Glass Cannon: Fires 8 volleys. Low Hull dmg, moderate dmg elsewhere. Inflicts Bleed on creatures/players.
Hard to Port: [No Cannon CD] Speed boost.
Hold Fast: [No Cannon CD] Reduces dmg taken by ship and crew.
Luck: [No Cannon CD] Increases own accuracy, reduces enemy accuracy vs ship.
Mortar Fire: Fires 4 volleys (wide scatter). High dmg to all locations.
Powder Mishap: Damages Hull/Guns of nearby reloading ship, minor dmg to occupants.
Sea Change: [No Cannon CD] Clears negative ship effects, ignores movement penalties, heals crew, cures occupants.
Smokeshot: Fires 8 volleys (wide scatter). Low dmg to all locations. Reduces enemy accuracy.
Swift Reload: [No Cannon CD] Resets reload cooldown, temporary cannon dmg boost.

Regular Abilities

Bad Rations: [No Cannon CD] Reduces dmg dealt by targets on enemy ship.
Beat to Quarters: [No Cannon CD] Speed boost.
Boarding Hooks: [No Cannon CD] Increases boarding chance and crew bravery.
Boarding Pikes: [No Cannon CD] Prevents enemy boarding attempts.
Chainshot: Fires 4 volleys. High Sail dmg. Reduces target ship speed.
Expedite Repairs: [No Cannon CD] Resets repair cooldown.
Flameshot: Fires 8 volleys. Low direct dmg. Inflicts Hull DoT.
Ghost Fire: Fires 4 volleys (+Acc). Moderate dmg. Ignores creature/player armor partially.
Grapeshot Ammunition: Fires 16 volleys. Very low ship dmg, high creature/player dmg.
Grenades: Crew throw grenades at target ship. Deals Hull dmg and splash dmg to occupants.
Heatseeker Ammunition: Fires 4 volleys (+High Acc). Moderate dmg. Increases own accuracy vs target.
Heavy Ordinance: Fires 4 volleys. High Hull/Gun dmg. Armor Ignoring dmg to creatures/players.
Powdersoak Ammunition: Fires 4 volleys. High Gun dmg. Chance to destroy enemy ammo.
Rally: [No Cannon CD] Heals crew significantly. Cures crew DoTs.
Razorwire: [No Cannon CD] Increases dmg taken by enemies boarding this ship.
Special Powderkeg: [No Cannon CD] Increases normal cannon accuracy and dmg significantly for a duration.
Toxic Ammunition: Fires 8 volleys. Low ship dmg, high Armor Ignoring dmg to creatures/players. Inflicts Deadly Poison. Reduces target ship's dmg dealt.

Greater Abilities

Brimstone: Fires 8 volleys. Low direct dmg. Inflicts Hull DoT.
Eldritch Ammunition: Fires 8 volleys (+Acc). Moderate dmg (Armor Ignore vs creatures/players). Reduces target ship cannon dmg.
Eye of the Storm: Creates damaging storm eye following target ship.
Flak Cannons: Fires 8 volleys (+High Acc, wide scatter, splash radius). Moderate dmg to all locations.
Furious Assault: [No Cannon CD] Significant boost to Crew dmg and bravery.
Hellfire Barrage: Fires 4 volleys (wide scatter, splash radius). Very high Hull/Gun dmg.
Icebreaker Ammunition: Fires 4 volleys. High Sail/Gun dmg. Increases dmg taken by target ship.
Low Profile: [No Cannon CD] Significantly reduces ship's detection range (Wake Scalar).
Mariner's Fortune: [No Cannon CD] Boosts Tidings and Effective Fishing Skill for several minutes.
Ride the Waves: [No Cannon CD] Long duration speed boost.
Rum Rations: [No Cannon CD] Provides heal-over-time to crew for several minutes.
Sargasso: Spawns slowing seaweed patches around target ship.
Tanglevine Ammunition: Fires 4 volleys (wide scatter). Moderate dmg. Reduces target ship speed significantly. Hinders nearby players/creatures.
Venom Barrage: Fires 4 volleys (wide scatter, splash radius). Very high dmg to creatures/players. Inflicts Lethal Poison. Reduces target ship's dmg dealt.

Outfittings

Outfittings provide passive statistical bonuses. See Stat Abbreviations table for codes.

Outfitting Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Destroyer 10 20 40 10 15 50 5 10 50
Dreadnought 20 40 40 10 5 15 50 50 20 10 30
Explorer 40 5 25 15 5 15 10 7.5 5 20 10
Fisherman 20 40 2.5 5 10 50 10 15 5 10
Merchant 10 20 2.5 10 5 5 15 15 22.5 10
Privateer 20 20 5 7.5 5 5 5 50 10 20 10
Raider 20 40 5 5 50 5 20 30 15 7.5
Runner 40 7.5 50 5 15 50 15 5
Sentry 10 20 20 5 5 5 5 5 7.5 7.5
Skirmisher 2.5 20 10 10 10 15 22.5 12.5

Specialty Items

These offer unique passive effects or bonuses, often focused on specific stats.

Specialty Item Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Custom Rigging 20 5
Exceptional Oars 7.5
Storage Lockers 15 5
Cannon Targets 7.5 2.5 20
Routine Maintenance 5 10 10 1 25 10 25 25 25
Fearsome Totem 1 5 50 30 10
Tavern Connections 50 20 20 10 15 5 5
Carpentry Station 10 25 15 50 25 25
Sewing Station 20 1 25 15 25 50 25
Gunsmithing Station 20 5 50 15 25 25 50
Galley Station 2.5 25 22.5 5
Mongbat Figurehead 10 5 5
Eagle Figurehead 5 10 5
Gorgon Figurehead 5 5 10
Exceptional Powder 2.5 10 5
Stacked Powderkegs 5 50 5 5
Smoothbore Cannonshot 5 5 25 5
Auxiliary Cannons 7.5 5
Exotic Bait 10 10 5
Pristine Lumber 20 25 2.5 5 25
Exquisite Cloth 40 2.5 25 5 25
Flawless Iron 40 2.5 2.5 25 5 25
Powder Carts 5 50 2.5 2.5 2.5 2.5
Accurate Maps 5 2.5
Navigation Chart 5 2.5 5
Exquisite Globe 5 10
Shipping Contracts 15
Luxury Goods 12.5 5 7.5
Livestock 10 10 15
Grain Shipment 10 15 5
Crows Nest 2.5 5 20
Weathervane 5 5 5
Telescope 2.5 10 10
Signal Pigeons 5 5 5 10
Blast Furnace 5 50 5 25

Crew Supplies

These upgrades specifically enhance the effectiveness or survivability of your NPC Crew.

Crew Supply Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Boarding Knives 100 60 5
Heavy Weaponry 20 25
Medium Weaponry 25 30 20
Light Weaponry 50 40 15
Practice Targets 5 20 10
Silk Hammocks 1 2.5 2.5 2.5 2.5 30
Fur Bedrolls 1 2.5 2.5 2.5 45
Stockade 2.5 50 15
Bananas 1 2.5 2.5 2.5 10 2.5 15
Limes 1 2.5 2.5 2.5 15 2.5 7.5
Delicious Rations 2.5 20 22.5
Savory Rations 2.5 25 15
Healthy Rations 2.5 30 7.5
Wild Game 1 2.5 2.5 2.5 15 2.5 5 5
Hardtack 1 2.5 2.5 2.5 50 15 5 5 7.5
Hookah 2.5 2.5 5 30 5
Medical Supplies 2.5 2.5 2.5 10 2.5 22.5
Alchemical Supplies 2.5 2.5 2.5 5 5 15
Spices 1 2.5 2.5 2.5 7.5
Ale Supply 1 2.5 2.5 2.5 25 25 10 7.5 5
Smoke Bombs 2.5 5 2.5 25 10
Intercepted Orders 2.5 5 5
Crew Hatches 1 5 5 2.5 5
Dueling Rapiers 75 50 10

Ship Stat Abbreviations

Upgrade descriptions often use abbreviations for brevity. Refer to the table below for their meanings:

Abbr. Full Stat Abbr. Full Stat Abbr. Full Stat
Hull Max Hull Points Dmg Cannon Damage Bonus Grt Greater Ability Cooldown Reduction
Sail Max Sail Points Rld Cannon Reload Speed Increase Rpr Repair Cooldown Reduction
Guns Max Gun Points Tid Tidings Bonus (Increases chance for Upgrade/Crew Salvage) HuRp Hull Repair Bonus Amount
Spd Movement Speed Bonus Lsr Lesser Ability Cooldown Reduction SaRp Sail Repair Bonus Amount
Acc Cannon Accuracy Bonus Reg Regular Ability Cooldown Reduction GuRp Gun Repair Bonus Amount
Brd Boarding Success Chance Bonus Dbl Doubloons Earned Bonus CrHt Crew Hit Points Increase
Heal Bonus Healing to Crewmembers Fsh Effective Fishing Bonus Brav Crew Bravery Bonus
Spy Spyglass Effectiveness Increase Wake Wake Scalar Bonus (Decreases ship detection range) CDmg Crew Damage Bonus

Note: The table above is generated by Template:Ship Stat Abbreviations.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.