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[[Category:Ships]]
[[Category:Ships]]
==Summary==
[[Category:NPCs]]
* Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the [[Begging]] Skill
<noinclude>[[Category:Guides]]</noinclude>
* Ship Crewmembers can also be found as loot while out seafaring
* The Begging Skill "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100)) for 5 minutes''' (no longer impacts [[Wrestling]] Skill)
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses
* Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]]
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns


==Ship Crewmember Professions==
'''Ship Crewmembers''' are essential NPCs that provide powerful ship-wide bonuses, assist in combat, and gain experience alongside the captain. This page details their recruitment, professions, stats, and the loyalty system. Return to the main [[Ships]] page.
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned
** All Crewmembers spawning as loot start at level 0
** When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses


{{ShipCrewmembers}}
== Acquiring Crewmembers ==
Crewmember Contracts can be obtained in several ways:
*  '''Hiring:''' Found in Taverns, Inns, Docks. Hired using [[Doubloons]] (see [[#Crewmember Cost|cost table]] below).
*  '''Begging:''' Some crewmembers can be recruited using the [[Begging]] skill.
**  120 Begging gives a '''2% chance''' to recruit Heroic crew in towns.
**  120 Begging gives a '''1% chance''' to recruit Legendary crew in towns.
*  '''Loot:''' Found as loot during seafaring activities. These contracts start at Loyalty Level 0. Looted contracts are acquired as [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]].


==Ship Crewmember Cost==
== Adding and Removing Crew ==
*  Crewmembers exist as Contracts (items) when not assigned to a ship.
*  Add/Remove contracts to/from your ship via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]] while the ship is a Deed or Docked with a [[Dockmasters|Dockmaster]].
*  The Ship Deed must be in your backpack to remove crewmembers.
 
== Crewmember Professions and Bonuses ==
*  Each crewmember belongs to a '''Profession''' (e.g., Pirate, Cannoneer, Carpenter - ''List all professions from {{ShipCrewmembers}} here'').
*  Each profession provides specific ship-wide bonuses (e.g., Cannon Damage, Repair Speed, Movement Speed - ''List bonuses per profession from {{ShipCrewmembers}} here'').
*  Crewmembers can potentially roll multiple instances of the same bonus type.
*  Bonuses scale with [[#Ship Crewmember Loyalty|Loyalty Level]].
 
{{ShipCrewmembers}} <!-- Embed the ShipCrewmembers template content directly here if possible, or replicate its data in tables -->
''Example Structure (repeat for each profession):''
=== Pirate ===
*  Bonuses: <!-- List possible bonus types like Cannon Damage, Boarding Chance -->
*  Description: <!-- Brief flavor text -->
 
== Crewmember Cost ==
The [[Doubloon]] cost to hire a crewmember depends on their base Rank.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Base Rank
! Base Rank !! Icon !! Cost<br />([[Doubloons]])
! Cost<br />(Doubloons)
|-
|-
| [[File:shipcrewrank1.png|link=]]<br />Novice
| Novice || [[File:shipcrewrank1.png|link=]] || 600
| 600
|-
|-
| [[File:shipcrewrank2.png|link=]]<br />Adept
| Adept || [[File:shipcrewrank2.png|link=]] || 700
| 700
|-
|-
| [[File:shipcrewrank3.png|link=]]<br />Veteran
| Veteran || [[File:shipcrewrank3.png|link=]] || 800
| 800
|-
|-
| [[File:shipcrewrank4.png|link=]]<br />Expert
| Expert || [[File:shipcrewrank4.png|link=]] || 900
| 900
|-
|-
| [[File:shipcrewrank5.png|link=]]<br />Master
| Master || [[File:shipcrewrank5.png|link=]] || 1000
| 1000
|-
|-
| [[File:shipcrewrank6.png|link=]]<br />Heroic
| Heroic || [[File:shipcrewrank6.png|link=]] || 10000
| 10000
|-
|-
| [[File:shipcrewrank7.png|link=]]<br />Legendary
| Legendary || [[File:shipcrewrank7.png|link=]] || 25000
| 25000
|}
|}


==Ship Crewmember Stats==
== Crewmember Stats and Pips ==
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)
*   Crewmembers have base stats determined by their Rank (Novice to Legendary).
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.
*   These stats are represented by "pips" distributed randomly among the possible bonuses for their Profession when the contract is generated/looted.
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.
*   Stats increase as the crewmember gains [[#Ship Crewmember Loyalty|Loyalty Levels]].
* When the Loyalty Level is fully maxed to 10 the base stat will have a 50% bonus from the base stat roll.


==Breach / Bravery==
== Breach / Bravery ==
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]
*   The former "Breach" stat is now '''Bravery'''.
Instead of Armor Ignore, Bravery provides a '''Damage Bonus''' for crewmembers against:
**  Creatures on the '''same ship''' (e.g., repelling boarders).
**  [[Bosses|Bosses]] / Boss Minions.


==Ship Crewmember Loyalty==
== Ship Crewmember Loyalty ==
* All Ship Crewmembers have a Loyalty Level ranging from 0-10
[[File:shipcrewmemberloyalty.jpg|thumb|right|Crewmember Info showing Loyalty Level and XP bar.]]
* Ship Crewmembers begin at Loyalty Level 0
*   Loyalty ranges from '''Level 0 to 10'''. Crewmembers start at Level 0.
* When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
*   Loyalty Level is depicted by Rum Bottles in the info gump (0 bottles = Level 0).
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs
* A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
* Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]


[[File:shipcrewmemberloyalty.jpg|link=]]
=== Earning Loyalty Experience (XP) ===
*  Crewmembers gain XP when the captain's ship earns [[Doubloons]] from:
**  Killing enemy NPC Crewmembers.
**  Sinking enemy NPC ships.
*  XP is also gained from completing:
**  Special Fishing Nets
**  [[Fishing Spot]]s
**  [[SOS]] / [[Message in a Bottle|MIBs]]
*  XP gain rate was increased by 50% (Patch 11/8/21).
*  Progress is shown by a yellow/white bar and specific values in the Crewmember Info gump.


===Loyalty and Pirate Booty===
=== Upgrading Loyalty Level ===
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
[[File:shipcrewmemberloyalty02.jpg|thumb|right|Upgrading Loyalty requires Pirate Booty.]]
* In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
*   When XP bar is full, the Loyalty Level can be upgraded via the Crewmember Info page.
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
*   Upgrading requires spending '''Pirate Booty''' (items found during seafaring).
* Players cannot upgrade Crewmembers while at sea (they must be on land)
*   The Pirate Booty cost increases with each level.
* A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
*   Upgrades '''cannot''' be performed while at sea (must be on land/docked).
* Players will come across Pirate Booty as loot in a variety of seafaring activities
 
[[File:shipcrewmemberloyalty02.jpg|link=]]
 
===Loyalty Upgrade Increases===
Each Loyalty Level upgrade increases the following:


=== Loyalty Upgrade Stat Increases ===
Each Loyalty Level upgrade provides:
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Crewmember Bonuses
! Stat Increase !! Amount
! Amount
|-
|-
| Ship Bonus
| Ship Bonus (from Profession) || +5% (scalar multiplier on base bonus)
| +5% (scalar)
|-
|-
| HP Increase
| Hit Points || +25 to +50 (random)
| 25-50 (random)
|-
|-
| Dex Increase
| Dexterity || +0 to +2 (random)
| 0-2 (random)
|-
|-
| Damage Increase
| Damage Bonus (Personal) || +0 to +2 (random)
| 0-2 (random)
|-
|-
| Wrestling Increase
| Wrestling Skill || +0 to +2 (random)
| 0-2 (random)
|-
| Armor Increase
| 0-2 (random)
|-
|-
| Magic Resist Increase
| Armor Rating || +0 to +2 (random)
| 0-3 (random)
|-
| Magic Resist Skill || +0 to +3 (random)
|}
|}
*  At '''Max Loyalty Level 10''', the crewmember's base Ship Bonuses gain an additional '''+50%''' multiplier.


== Crewmembers in Combat ==
*  [[Begging]] Skill's "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100))''' for 5 minutes (no longer affects Wrestling).
*  NPC Crewmembers deal '''+50% increased damage''' in ship battles (compared to players/pets).
*  Crew cannot be directly controlled in combat; they attack the nearest enemy autonomously.
*  See [[Acquiring and Controlling Ships#Crewmember Hotbar|Crewmember Hotbar]] for managing crew readiness and attack commands.
*  See [[Naval Combat and Salvage#Boarding|Boarding]] for crewmember roles in boarding parties and incapacitation/recovery.


 
<!-- Removed redundant {{ShipIndex}} template -->
==Ship People Things==
{{ShipIndex}}

Revision as of 15:53, 26 March 2025


Ship Crewmembers are essential NPCs that provide powerful ship-wide bonuses, assist in combat, and gain experience alongside the captain. This page details their recruitment, professions, stats, and the loyalty system. Return to the main Ships page.

Acquiring Crewmembers

Crewmember Contracts can be obtained in several ways:

  • Hiring: Found in Taverns, Inns, Docks. Hired using Doubloons (see cost table below).
  • Begging: Some crewmembers can be recruited using the Begging skill.
    • 120 Begging gives a 2% chance to recruit Heroic crew in towns.
    • 120 Begging gives a 1% chance to recruit Legendary crew in towns.
  • Loot: Found as loot during seafaring activities. These contracts start at Loyalty Level 0. Looted contracts are acquired as Pending Salvage.

Adding and Removing Crew

  • Crewmembers exist as Contracts (items) when not assigned to a ship.
  • Add/Remove contracts to/from your ship via the Crew Gump Tab while the ship is a Deed or Docked with a Dockmaster.
  • The Ship Deed must be in your backpack to remove crewmembers.

Crewmember Professions and Bonuses

  • Each crewmember belongs to a Profession (e.g., Pirate, Cannoneer, Carpenter - List all professions from

Ship Crewmember Professions
Potential Bonuses Potential Bonuses Potential Bonuses Potential Bonuses
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
2
2
1
0.1
0.1
0.05

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
1.5
2
2
0.075
0.1
0.1

Navigator
Movement Speed
Sails Max Hits
Sails Repair
0.5
2
?
0.10
0.1
?

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
2
0.15
0.025
0.1

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
2
0.75
0.5
3
0.1
0.015
0.025
0.15

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
4
0.75
0.5
0.2
0.015
0.025

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
0.5
0.75
4
0.025
0.015
0.2

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
0.75
4
0.5
0.015
0.2
0.025

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
2
2
2
3
0.5
2
0.1
0.1
0.1
0.15
0.025
0.1

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
0.5
0.5
0.75
0.05
0.025
0.015

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.05
0.025

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
0.5
2
?
0.5
?
0.1
?
0.05

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
0.2
0.5
2
4
0.01
0.025
0.1
0.2

Medic
Crew Healing
Crew Hit Points
3
2
0.15
0.1

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
1.5
0.2
0.5
0.075
?
0.025

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
0.5
0.5
0.75
2
0.025
0.025
0.015
0.1

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
0.5
0.5
3
2
4
0.025
0.05
0.15
0.1
0.2

Merchant
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025

Spy
Wake Scalar
Tidings
Lesser Ability Cooldown
1.5
0.5
2
0.075
0.025
0.1

here).

  • Each profession provides specific ship-wide bonuses (e.g., Cannon Damage, Repair Speed, Movement Speed - List bonuses per profession from

Ship Crewmember Professions
Potential Bonuses Potential Bonuses Potential Bonuses Potential Bonuses
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
2
2
1
0.1
0.1
0.05

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
1.5
2
2
0.075
0.1
0.1

Navigator
Movement Speed
Sails Max Hits
Sails Repair
0.5
2
?
0.10
0.1
?

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
2
0.15
0.025
0.1

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
2
0.75
0.5
3
0.1
0.015
0.025
0.15

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
4
0.75
0.5
0.2
0.015
0.025

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
0.5
0.75
4
0.025
0.015
0.2

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
0.75
4
0.5
0.015
0.2
0.025

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
2
2
2
3
0.5
2
0.1
0.1
0.1
0.15
0.025
0.1

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
0.5
0.5
0.75
0.05
0.025
0.015

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.05
0.025

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
0.5
2
?
0.5
?
0.1
?
0.05

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
0.2
0.5
2
4
0.01
0.025
0.1
0.2

Medic
Crew Healing
Crew Hit Points
3
2
0.15
0.1

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
1.5
0.2
0.5
0.075
?
0.025

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
0.5
0.5
0.75
2
0.025
0.025
0.015
0.1

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
0.5
0.5
3
2
4
0.025
0.05
0.15
0.1
0.2

Merchant
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025

Spy
Wake Scalar
Tidings
Lesser Ability Cooldown
1.5
0.5
2
0.075
0.025
0.1

here).

  • Crewmembers can potentially roll multiple instances of the same bonus type.
  • Bonuses scale with Loyalty Level.

Ship Crewmember Professions
Potential Bonuses Potential Bonuses Potential Bonuses Potential Bonuses
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
2
2
1
0.1
0.1
0.05

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
1.5
2
2
0.075
0.1
0.1

Navigator
Movement Speed
Sails Max Hits
Sails Repair
0.5
2
?
0.10
0.1
?

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
2
0.15
0.025
0.1

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
2
0.75
0.5
3
0.1
0.015
0.025
0.15

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
4
0.75
0.5
0.2
0.015
0.025

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
0.5
0.75
4
0.025
0.015
0.2

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
0.75
4
0.5
0.015
0.2
0.025

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
2
2
2
3
0.5
2
0.1
0.1
0.1
0.15
0.025
0.1

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
0.5
0.5
0.75
0.05
0.025
0.015

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.05
0.025

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
0.5
2
?
0.5
?
0.1
?
0.05

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
0.2
0.5
2
4
0.01
0.025
0.1
0.2

Medic
Crew Healing
Crew Hit Points
3
2
0.15
0.1

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
1.5
0.2
0.5
0.075
?
0.025

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
0.5
0.5
0.75
2
0.025
0.025
0.015
0.1

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
0.5
0.5
3
2
4
0.025
0.05
0.15
0.1
0.2

Merchant
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025

Spy
Wake Scalar
Tidings
Lesser Ability Cooldown
1.5
0.5
2
0.075
0.025
0.1

Example Structure (repeat for each profession):

Pirate

  • Bonuses:
  • Description:

Crewmember Cost

The Doubloon cost to hire a crewmember depends on their base Rank.

Base Rank Icon Cost
(Doubloons)
Novice 600
Adept 700
Veteran 800
Expert 900
Master 1000
Heroic 10000
Legendary 25000

Crewmember Stats and Pips

  • Crewmembers have base stats determined by their Rank (Novice to Legendary).
  • These stats are represented by "pips" distributed randomly among the possible bonuses for their Profession when the contract is generated/looted.
  • Stats increase as the crewmember gains Loyalty Levels.

Breach / Bravery

  • The former "Breach" stat is now Bravery.
  • Instead of Armor Ignore, Bravery provides a Damage Bonus for crewmembers against:
    • Creatures on the same ship (e.g., repelling boarders).
    • Bosses / Boss Minions.

Ship Crewmember Loyalty

Crewmember Info showing Loyalty Level and XP bar.
  • Loyalty ranges from Level 0 to 10. Crewmembers start at Level 0.
  • Loyalty Level is depicted by Rum Bottles in the info gump (0 bottles = Level 0).

Earning Loyalty Experience (XP)

  • Crewmembers gain XP when the captain's ship earns Doubloons from:
    • Killing enemy NPC Crewmembers.
    • Sinking enemy NPC ships.
  • XP is also gained from completing:
  • XP gain rate was increased by 50% (Patch 11/8/21).
  • Progress is shown by a yellow/white bar and specific values in the Crewmember Info gump.

Upgrading Loyalty Level

Upgrading Loyalty requires Pirate Booty.
  • When XP bar is full, the Loyalty Level can be upgraded via the Crewmember Info page.
  • Upgrading requires spending Pirate Booty (items found during seafaring).
  • The Pirate Booty cost increases with each level.
  • Upgrades cannot be performed while at sea (must be on land/docked).

Loyalty Upgrade Stat Increases

Each Loyalty Level upgrade provides:

Stat Increase Amount
Ship Bonus (from Profession) +5% (scalar multiplier on base bonus)
Hit Points +25 to +50 (random)
Dexterity +0 to +2 (random)
Damage Bonus (Personal) +0 to +2 (random)
Wrestling Skill +0 to +2 (random)
Armor Rating +0 to +2 (random)
Magic Resist Skill +0 to +3 (random)
  • At Max Loyalty Level 10, the crewmember's base Ship Bonuses gain an additional +50% multiplier.

Crewmembers in Combat

  • Begging Skill's "Motivation" mechanic increases Crewmember Damage by (25% * (Begging Skill / 100)) for 5 minutes (no longer affects Wrestling).
  • NPC Crewmembers deal +50% increased damage in ship battles (compared to players/pets).
  • Crew cannot be directly controlled in combat; they attack the nearest enemy autonomously.
  • See Crewmember Hotbar for managing crew readiness and attack commands.
  • See Boarding for crewmember roles in boarding parties and incapacitation/recovery.