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Alchemy: Difference between revisions

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[[Category:Skills]][[Category:Crafting]]
[[Category:Skills]]


==Summary==
The '''Alchemy''' skill allows players to craft potions, aspect items, and various materials used in activities such as plant growing and mount breeding. Higher Alchemy skill increases potion potency, extends buff durations, and provides both PvE and PvP benefits. Players with '''80+ Alchemy''' can use the [[Potion Codex]] to enhance potion effects against creatures.
* Players can use alchemy to craft potions, various aspect items, and items for plant growing, mount breeding and other activities.
* Players can use the alchemy skill to increase potion potency, and extend potion buff timers.
* Players with 80 Alchemy can make use of the [[Potion Codex]] in order to enhance effects against creatures


==Potions==
== Potion Crafting ==
* Base Potion duration is 2 minutes
* Players can craft potions that provide buffs, healing, and other effects.
* Potions weigh 0.25 stones each and can be stacked into any amount
* The highest-tier potions for each reagent type (e.g., Greater Heal, Greater Explosion) can be crafted in stacks of 25.
* Empty Bottles weigh 0.1 stones each
* Crafting 25 potions at once requires the maximum skill for that potion type (e.g., 90 Alchemy for a 65-90 skill potion).
* [[Potion Kegs]] can hold up to 100 potions and replace empty bottles.


== Potions ==
* '''Base Duration''': 2 minutes 
* '''Potion Weight''': 0.25 stones each (stackable) 
* '''Empty Bottle Weight''': 0.1 stones each 
=== Potion Types and Effects ===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Potion Type
! Potion Type !! Description !! Cooldown
! Description
! Cooldown
|-
|-
| Greater Agility
| '''Greater Agility'''
| style="text-align: left;" |
| style="text-align: left;" |
* Increases max dexterity/stamina by 20
* Increases max dexterity/stamina by 20
Line 22: Line 24:
| 2 Minutes
| 2 Minutes
|-
|-
| Greater Cure
| '''Greater Cure'''
| style="text-align: left;" |
| style="text-align: left;" |
* The first Cure Potion a player drinks every 30 seconds will now be a free consumption
* The first Cure Potion a player drinks every 30 seconds is free
** Players will get a system message telling them this occurred
** System message notifies players when this occurs
| None
| None
|-
|-
| Greater Heal
| '''Greater Heal'''
| style="text-align: left;" |
| style="text-align: left;" |
* Restores Hit Points by 50% * (Alchemy/100) in PvM, the base heal range is 20-40
* Restores Hit Points by 50% * (Alchemy/100) in PvM (base heal range: 20-40)
* Restores Hit Points by 25% * (Alchemy/100) while flagged for PvP, the base heal range is 19-26
* Restores Hit Points by 25% * (Alchemy/100) in PvP (base heal range: 19-26)
| 10 Seconds
| 10 Seconds
|-
|-
| Total Refresh
| '''Total Refresh'''
| style="text-align: left;" |
| style="text-align: left;" |
* Restores 100% of a player's stamina
* Restores 100% stamina
* Has a (100% * (Alchemy Skill / 100)) chance to "Totally Refresh" the player preventing them from losing stamina for 10 seconds
* (100% * (Alchemy Skill / 100)) chance to "Totally Refresh," preventing stamina loss for 10 seconds
| None
| None
|-
|-
| Lethal Poison
| '''Lethal Poison'''
| style="text-align: left;" |
| style="text-align: left;" |
* Requires player to have at least 100 [[Poisoning]] to inflict Lethal Poison on a weapon in combat
* Requires at least 100 [[Poisoning]] to inflict Lethal Poison in combat
* Lesser, Regular, Greater, and Deadly, require less poisoning skill to apply but deal less damage  
* Lesser versions (Regular, Greater, Deadly) require less Poisoning skill but deal less damage  
* Chance to inflict Lethal poison in combat is (12.5% + (12.5% * (Poisoning Skill / 120)))
* Chance to inflict Lethal Poison: (12.5% + (12.5% * (Poisoning Skill / 120)))
| N/A
| N/A
|-
|-
| Greater Magic Resist
| '''Greater Magic Resist'''
| style="text-align: left;" |
| style="text-align: left;" |
* Replaces the Nightsight Potion
* Replaces the Nightsight Potion
* Lesser, Regular, and Greater Magic Resist potions reduce spell damage taken from creatures by 10/20/30% for 2 minutes
* Reduces spell damage from creatures by 10/20/30% (Lesser, Regular, Greater) for 2 minutes
* Magic Resist potions only work against pets and creature spells, but not player spells.
* Does not affect player spells
* Alchemy increases Magic Resist Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))
* Alchemy increases base duration of 2 minutes by (400% * (Alchemy Skill / 100))
| None
| None
|-
|-
| Greater Strength
| '''Greater Strength'''
| style="text-align: left;" |
| style="text-align: left;" |
* Increases max strength/hp by 20
* Increases max strength/HP by 20
* Increases Strength Potion base duration of 2 minutes, by (400% * (Alchemy Skill / 100))
* Alchemy increases Strength Potion base duration of 2 minutes by (400% * (Alchemy Skill / 100))
| 2 Minutes
| 2 Minutes
|-
|-
| Greater Explosion
| '''Greater Explosion'''
| style="text-align: left;" |
| style="text-align: left;" |
* In PvP the base damage range is 15-25, scaled with a player's alchemy skill
* In PvP, base damage range is 15-25, scaled with Alchemy skill
| 15 Seconds
| 15 Seconds
|}
|}


===Potion Kegs===
== Potion Kegs ==
* Potion Kegs can hold 100 potions and replace the empty bottles
* Can hold 100 potions and replace empty bottles.
* Potion Keg weight is 1 + (Potion Count * 0.04) Stones
* Weight: 1 + (Potion Count * 0.04) Stones.
* Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)
* Cannot be used by players flagged as 'Recently in PvP' (2 minutes).
* Players can Shift-Click a Potion Keg to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs
* Shift-Click options: Retrieve 5, Retrieve 10, Retrieve All.
 
==Potion Crafting==
* The highest level Potion available for each reagent type (such as Greater Heal, Greater Explosion, etc) now has a crafting entry option to create 25 Potions at once
* The skill required to create stacks of 25 Potions is equal to the normal Maximum Skill ceiling of that potion type (i.e. a potion with a normal 65-90 Skill Range will require 90 Alchemy skill to make 25 Potions of it)
* Society Job Progress for Potion Jobs will properly track players crafting stacks of 25 Potions
* Artisan Aspect Experience and Crafting Antiquities will adjust their gain/drop chances to scale based on the amount crafted for potion stacks as well
 
==PvM Bonuses==
* Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))
* Increases Cure Potion chances by (25% * (Alchemy Skill / 100))
* When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)
* Increases Explosion Potion damage by (200% * (Alchemy Skill / 100))
* Players will no longer need to have a free hand in order to drink a Potion
* Players with 80 or higher printed Alchemy skill will now have their Explosion Potions automatically stick to their target (without needing to cast Telekinesis) when thrown at Creatures (must directly target the creature)
* Explosion Potion Damage against creatures is as follows
** Lesser Explosion Potion: 75-100 Damage
** Explosion Potion: 150-200 Damage
** Greater Explosion Potion: 300-400 Damage
* Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal
* Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage
 
===Telekinesis Spell===
* Players can cast the Telekinesis spell onto a creature to make the creature "Sticky" for explosion potions for the next 60 seconds
* Any player who uses an explosion potion and directly targets a "Sticky" creature, the potion will follow along with the creature as they move until it explodes
* For "Sticky" explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures
 
===Melee Poison Sting===
* When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick
* The chance for a Melee Poison Sting to occur will be based on the lower of the player's Effective Poisoning Skill and Effective Alchemy Skill
* Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed
* The cooldown between melee poison stings is 5 seconds
 
==PvP Bonuses==
* Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))
* Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))
* When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)
* Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))
* Magic Resist potions work against pets in PvP
 
==Aspect Conversions==
===Chromatic Conversions===
* Players can convert Chromatic Cores into specific Aspect Cores on a 1-to-1 ratio using the Alchemy skill under the "Chromatic -> Core" category
* Players can convert Chromatic Distillations into specific Aspect Distillations on a 1-to-1 ratio using the Alchemy skill under the "Chromatic -> Distill" category


===Phylactery Conversions===
== Combat Impact ==
====Aspect Cores====
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Cores or Chromatic Cores using the Alchemy skill under the "Phylactery -> Core" category
* Players can convert Phylacteries into their matching Aspect Core type on a 4-to-1 ratio
* Players can convert Phylacteries into a Chromatic Core on an 8-to-1 ratio


====Aspect Distillations====
=== PvM Bonuses ===
* Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Distillations or Chromatic Distillations using the Alchemy skill under the "Phylactery -> Distill" category
* Increases Healing Potion effectiveness by: 
* Players can convert Phylacteries into their matching Aspect Distillation type on a 4-to-1 ratio
  '''(50% * (Alchemy Skill / 100))'''
* Players can convert Phylacteries into a Chromatic Distillation on an 8-to-1 ratio
* Increases Cure Potion success rate by: 
  '''(25% * (Alchemy Skill / 100))'''
* Using a Total Refresh Potion grants a chance to walk through creatures and players for 10 seconds at 0 stamina cost: 
  '''(100% * (Alchemy Skill / 100))''' (halved for Regular Refresh Potions).
* Increases Explosion Potion damage by: 
  '''(200% * (Alchemy Skill / 100))'''
* Players with '''80+ Alchemy''' automatically stick Explosion Potions to creatures without using Telekinesis.
* Explosion Potion damage against creatures:
  * Lesser Explosion Potion: '''75-100 Damage''' 
  * Explosion Potion: '''150-200 Damage''' 
  * Greater Explosion Potion: '''300-400 Damage''' 
* Explosion Potion damage against Tamed/Summoned Followers is reduced by '''50%'''.
* Players receive a bonus to Trap Damage: 
  '''(25% * (Effective Alchemy Skill))'''


==Craftables==
=== PvP Bonuses ===
* Using a Mortar and Pestle, players can craft potions and other items to enhance their characters
* Increases Healing Potion effectiveness by: 
* [[Aspect Distillations]] are crafted by high-skilled Alchemists
  '''(25% * (Alchemy Skill / 100))'''
* Increases Cure Potion success rate by: 
  '''(12.5% * (Alchemy Skill / 100))'''
* Using a Total Refresh Potion grants a chance to walk through creatures and players for 10 seconds at 0 stamina cost: 
  '''(50% * (Alchemy Skill / 100))''' (halved for Regular Refresh Potions).
* Increases Explosion Potion damage by
  '''(50% * (Alchemy Skill / 100))'''
* Magic Resist Potions work against pets in PvP.


{{Alchemy}}
== Aspect Conversions ==
* Players can use Alchemy to convert certain materials into Aspect Cores or Distillations.
* '''Chromatic Conversions''' 
** Convert Chromatic Cores into specific Aspect Cores (1:1 ratio). 
** Convert Chromatic Distillations into specific Aspect Distillations (1:1 ratio).
* '''Phylactery Conversions''' 
** Convert Aspect Phylacteries into Aspect-Specific or Chromatic Cores (4:1 and 8:1 ratios). 
** Convert Aspect Phylacteries into Aspect-Specific or Chromatic Distillations (4:1 and 8:1 ratios).


==Potion Codex==
== Special Mechanics ==
* [[Potion Codex]] requires 80 Alchemy to use
* Any bonus effects provided by the Potion Codex only apply against creatures.


{{CodexPotion}}
=== Telekinesis Spell ===
* Casting '''Telekinesis''' on a creature makes it "Sticky" for Explosion Potions for 60 seconds.
* Sticky Explosion Potions follow moving targets and only damage NPCs, not players or tamed/summoned creatures.


==Training==
=== Melee Poison Sting ===
* Estimated 110,000 reagents to GM (First Option)
* If a poisoned weapon strikes a creature already poisoned by the same type, a '''Melee Poison Sting''' may resolve an extra poison tick.
* Requires an estimated 13 hours of crafting to max the skill (First Option)
* Chance for Melee Poison Sting:
* The second option costs a bit more but you craft Potions you actually need. Credits to "Keep it Tanked".
  '''(50% * (Lower Effective Skill / 100))''', scaled by weapon speed.
 
* Cooldown: '''5 seconds'''.
{| class="wikitable" style="text-align: center; float: left; margin-right: 20px;"
! Skill
! Craft
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-55
| Lesser Poison
|-
| 55-75
| Lesser Magic Resist
|-
| 75-95
| Greater Poison
|-
| 95-115
| Deadly Poison
|-
| 115-120
| Lethal Poison
|}


{| class="wikitable" style="text-align: center; float: left;"
== Training ==
! Skill
{| class="wikitable" style="text-align: left;"
! Craft
! Skill Level !! Training Method
|-
|-
| 0-50
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-70 || Craft Lesser Magic Resist Potions
| Lesser Magic Resist
|-
|-
| 70-90
| 70-90 || Rotate between Greater Cure, Greater Heal, Greater Strength, and Greater Agility
| Greater Cure / Greater Heal / Greater Strength / Greater Agility. <br /> Rotate to your liking to fill your Shelf
|-
|-
| 90-100
| 90-100 || Craft Greater Explosion Potions
| Greater Explosion
|-
|-
| 100-115
| 100-115 || Craft Greater Magic Resist Potions
| Greater Resist
|-
|-
| 115-120
| 115-120 || Craft Lethal Poison Potions
| Lethal Poison
|}
|}

Revision as of 11:22, 6 February 2025


The Alchemy skill allows players to craft potions, aspect items, and various materials used in activities such as plant growing and mount breeding. Higher Alchemy skill increases potion potency, extends buff durations, and provides both PvE and PvP benefits. Players with 80+ Alchemy can use the Potion Codex to enhance potion effects against creatures.

Potion Crafting

  • Players can craft potions that provide buffs, healing, and other effects.
  • The highest-tier potions for each reagent type (e.g., Greater Heal, Greater Explosion) can be crafted in stacks of 25.
  • Crafting 25 potions at once requires the maximum skill for that potion type (e.g., 90 Alchemy for a 65-90 skill potion).
  • Potion Kegs can hold up to 100 potions and replace empty bottles.

Potions

  • Base Duration: 2 minutes
  • Potion Weight: 0.25 stones each (stackable)
  • Empty Bottle Weight: 0.1 stones each

Potion Types and Effects

Potion Type Description Cooldown
Greater Agility
  • Increases max dexterity/stamina by 20
  • Alchemy increases the duration by (400% * (Alchemy Skill / 100))
2 Minutes
Greater Cure
  • The first Cure Potion a player drinks every 30 seconds is free
    • System message notifies players when this occurs
None
Greater Heal
  • Restores Hit Points by 50% * (Alchemy/100) in PvM (base heal range: 20-40)
  • Restores Hit Points by 25% * (Alchemy/100) in PvP (base heal range: 19-26)
10 Seconds
Total Refresh
  • Restores 100% stamina
  • (100% * (Alchemy Skill / 100)) chance to "Totally Refresh," preventing stamina loss for 10 seconds
None
Lethal Poison
  • Requires at least 100 Poisoning to inflict Lethal Poison in combat
  • Lesser versions (Regular, Greater, Deadly) require less Poisoning skill but deal less damage
  • Chance to inflict Lethal Poison: (12.5% + (12.5% * (Poisoning Skill / 120)))
N/A
Greater Magic Resist
  • Replaces the Nightsight Potion
  • Reduces spell damage from creatures by 10/20/30% (Lesser, Regular, Greater) for 2 minutes
  • Does not affect player spells
  • Alchemy increases base duration of 2 minutes by (400% * (Alchemy Skill / 100))
None
Greater Strength
  • Increases max strength/HP by 20
  • Alchemy increases Strength Potion base duration of 2 minutes by (400% * (Alchemy Skill / 100))
2 Minutes
Greater Explosion
  • In PvP, base damage range is 15-25, scaled with Alchemy skill
15 Seconds

Potion Kegs

  • Can hold 100 potions and replace empty bottles.
  • Weight: 1 + (Potion Count * 0.04) Stones.
  • Cannot be used by players flagged as 'Recently in PvP' (2 minutes).
  • Shift-Click options: Retrieve 5, Retrieve 10, Retrieve All.

Combat Impact

PvM Bonuses

  • Increases Healing Potion effectiveness by:
 (50% * (Alchemy Skill / 100))
  • Increases Cure Potion success rate by:
 (25% * (Alchemy Skill / 100))
  • Using a Total Refresh Potion grants a chance to walk through creatures and players for 10 seconds at 0 stamina cost:
 (100% * (Alchemy Skill / 100)) (halved for Regular Refresh Potions).
  • Increases Explosion Potion damage by:
 (200% * (Alchemy Skill / 100))
  • Players with 80+ Alchemy automatically stick Explosion Potions to creatures without using Telekinesis.
  • Explosion Potion damage against creatures:
 * Lesser Explosion Potion: 75-100 Damage  
 * Explosion Potion: 150-200 Damage  
 * Greater Explosion Potion: 300-400 Damage  
  • Explosion Potion damage against Tamed/Summoned Followers is reduced by 50%.
  • Players receive a bonus to Trap Damage:
 (25% * (Effective Alchemy Skill))

PvP Bonuses

  • Increases Healing Potion effectiveness by:
 (25% * (Alchemy Skill / 100))
  • Increases Cure Potion success rate by:
 (12.5% * (Alchemy Skill / 100))
  • Using a Total Refresh Potion grants a chance to walk through creatures and players for 10 seconds at 0 stamina cost:
 (50% * (Alchemy Skill / 100)) (halved for Regular Refresh Potions).
  • Increases Explosion Potion damage by:
 (50% * (Alchemy Skill / 100))
  • Magic Resist Potions work against pets in PvP.

Aspect Conversions

  • Players can use Alchemy to convert certain materials into Aspect Cores or Distillations.
  • Chromatic Conversions
    • Convert Chromatic Cores into specific Aspect Cores (1:1 ratio).
    • Convert Chromatic Distillations into specific Aspect Distillations (1:1 ratio).
  • Phylactery Conversions
    • Convert Aspect Phylacteries into Aspect-Specific or Chromatic Cores (4:1 and 8:1 ratios).
    • Convert Aspect Phylacteries into Aspect-Specific or Chromatic Distillations (4:1 and 8:1 ratios).

Special Mechanics

Telekinesis Spell

  • Casting Telekinesis on a creature makes it "Sticky" for Explosion Potions for 60 seconds.
  • Sticky Explosion Potions follow moving targets and only damage NPCs, not players or tamed/summoned creatures.

Melee Poison Sting

  • If a poisoned weapon strikes a creature already poisoned by the same type, a Melee Poison Sting may resolve an extra poison tick.
  • Chance for Melee Poison Sting:
 (50% * (Lower Effective Skill / 100)), scaled by weapon speed.
  • Cooldown: 5 seconds.

Training

Skill Level Training Method
0-50 Train from NPC
50-70 Craft Lesser Magic Resist Potions
70-90 Rotate between Greater Cure, Greater Heal, Greater Strength, and Greater Agility
90-100 Craft Greater Explosion Potions
100-115 Craft Greater Magic Resist Potions
115-120 Craft Lethal Poison Potions