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Guild Favors: Difference between revisions

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[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]]
[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]][[File:guildfavors01.jpg|right|link=]]
==Summary==
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).


* Guilds may only have '''3 Guild Favors activated at any given time'''
When a guild increases its level, it earns a randomized '''Guild Favor'''. These Guild Favors are temporary bonuses that the guild can activate to provide specific benefits to all members for a limited duration. These bonuses will also '''stack with any Server Region Bonuses'''.
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types
* Guilds can not activate more then one of the same favor in the same region.
* Guild Favors come in three rarity levels: Common, Uncommon and Rare
* Guild Favors last 1 day, though it previously varied by rarity
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
* If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus


* Guilds may only have '''3 Guild Favors activated at any given time'''.
* Some Guild Favors apply only to certain regions or against specific creature types.
* Guilds '''cannot activate more than one of the same favor in the same region'''.
* Guild Favors come in three rarity levels: '''Common''', '''Uncommon''', and '''Rare'''.
* Guild Favors last for '''1 day''', though they previously varied by rarity.
* Guild members can view currently activated Guild Favors from the '''Guild Overview''' page of the '''Guild Gump'''.
* Players can also view currently activated Guild Favors on the '''Region Bonus Banner''' next to each Town Crier by clicking the '''Guild Favor''' button.
* If a creature is killed by members of multiple guilds, each having active Guild Favor bonuses (for Gold Loot or Item Chances), the highest value bonus among the guilds will be used.


[[File:guildfavors01.jpg|link=]]


==Guild Favor Queuing==
==Guild Favor Queuing==
* Guilds are now able to create a Queue of Guild Favors that will automatically resolve in order, when the guild has less than 3 Guild Favors active
Guilds can now '''queue up Guild Favors''' that will automatically activate in order when the guild has fewer than 3 active Favors.


* Guild Favors in the Queue will only activate if the guild has the "Enable Queue" checked
* The '''Enable Queue''' option must be checked for queued Guild Favors to activate.
* While Enable Queue is toggled, every 60 seconds the system will attempt to activate as many Guild Favors as are allowed for the guild, resolving from the top of the queue and working downwards in order
* Every 60 seconds, the system will attempt to activate as many Guild Favors as possible from the queue, resolving in order from top to bottom.
* Normal restrictions for activating Guild Favors will apply to the automatic processing of the Queue
* Normal activation restrictions apply (e.g., certain dungeons, duplicate bonuses in a region).
* Favors that cannot be currently activated (due to Sanctuary Dungeon, duplicate bonus fo region, etc) will be skipped in the queue and the system will continue through the queue to look for the next available valid favor that can be activated
* If a queued Favor cannot be activated due to restrictions, the system will continue down the queue to activate the next valid Favor.


==Navigating Guild Favor Queue==
==Navigating Guild Favor Queue==
* Players can click the Up arrow button to send a Guild Favor to the top of the Queue
* Players can use the '''Up Arrow''' button to move a Guild Favor to the top of the queue.
* Players can click the Down arrow button to send a Guild Favor to the bottom of the Queue
* Players can use the '''Down Arrow''' button to move a Guild Favor to the bottom of the queue.
* Queued Favors are displayed on the main Overview page under the Queued Favors section
* '''Queued Favors''' are displayed on the main '''Overview Page''' under the '''Queued Favors''' section.
* Highest priority Guild Favors are at the top of the list with lowest priority at the end of the list
* The highest priority Favors appear at the top, while lower priority Favors are at the bottom.
* If more than 3 Guild Favors are queued, a horizontal bar will display seperating queued favors into groups of 3
* If more than 3 Guild Favors are queued, a '''horizontal bar''' will separate them into groups of 3.
* Players can have multiple pages of queued Guild Favors and can navigate between pages with the small arrow buttons in the bottom right corner of the menu
* Multiple pages of queued Guild Favors can be navigated using the '''small arrow buttons''' in the bottom right corner.


==Guild Favor Credits==
==Guild Favor Credits==
* If a guild finds themselves with a large number of Guild Favors they do not wish to use, they can Convert (delete) these unwanted favors into Favor Credits towards receiving new Guild Favors
If a guild accumulates '''unwanted Guild Favors''', they can be converted into '''Favor Credits''' for acquiring new Favors.
* By clicking the Convert to Credit button next to a Guild Favor, the favor will be deleted and the guild will receive 1 Favor Credit
 
* For every 3 Favor Credits earned, the guild will receive a new, randomized Guild Favor
* Clicking the '''Convert to Credit''' button next to a Guild Favor will delete it and provide '''1 Favor Credit'''.
* For every '''3 Favor Credits''' earned, the guild will receive a '''new randomized Guild Favor'''.


==Guild Favor Effects==
==Guild Favor Effects==
Line 45: Line 44:
! Rare
! Rare
|-
|-
| Gold  
| '''Gold Loot'''
| style="text-align:left;" | Increased Gold Loot in Region
| Increased Gold Loot in Region
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Special Loot  
| '''Special Loot'''
| style="text-align:left;" | Increased Special Item [[Loot]] Chance in Region
| Increased Special Item [[Loot]] Chance in Region
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Boss Damage
| '''Boss Damage'''
| style="text-align:left;" | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| Increased Damage against Bosses (Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| 12.5%
| +12.5%
| 15%
| +15%
| 17.5%
| +17.5%
|-
|-
| Boss Damage Prevention
| '''Boss Damage Prevention'''
| style="text-align:left;" | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| Reduced Damage Taken from Bosses (Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| 12.5%
| +12.5%
| 15%
| +15%
| 17.5%
| +17.5%
|-
|-
| Slayer Group Damage
| '''Slayer Group Damage'''
| style="text-align:left;" | Increased Damage against a creature slayer group
| Increased Damage against a creature slayer group
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Damage
| '''Damage'''
| style="text-align:left;" | Increased Damage in Region
| Increased Damage in Region
| 10%
| +10%
| 12.5%
| +12.5%
| 15%
| +15%
|-
|-
| Damage Prevention  
| '''Damage Prevention'''
| style="text-align:left;" | Increased Damage in Region
| Reduced Damage Taken in Region
| 10%
| +10%
| 12.5%
| +12.5%
| 15%
| +15%
|-
|-
| Rare Loot
| '''Rare Loot'''
| style="text-align:left;" | Increased Rare Item [[Loot]] Chance in Region
| Increased Rare Item [[Loot]] Chance in Region
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Harvest Yield
| '''Harvest Yield'''
| style="text-align:left;" | Chance to harvest 2x normal resources
| Chance to harvest '''2x''' normal resources
| 25%
| +25%
| 35%
| +35%
| 45%
| +45%
|-
|-
| Crafting Exceptional Quality
| '''Crafting Exceptional Quality'''
| style="text-align:left;" | Increased Crafting Exceptional Quality Chance in Region
| Increased Crafting Exceptional Quality Chance in Region
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Vendor Rebate
| '''Vendor Rebate'''
| style="text-align:left;" | Vendor Rebate in Region
| Vendor Discount in Region
| 10%
| +10%
| 15%
| +15%
| 20%
| +20%
|-
|-
| Experience Gain
| '''Experience Gain'''
| style="text-align:left;" | Increased Experience Gain in Region
| Increased Experience Gain in Region
| 20%
| +20%
| 25%
| +25%
| 30%
| +30%
|-
|-
| Essence Usage
| '''Essence Usage'''
| style="text-align:left;" | Reduced Arcane Essence Usage in Region
| Reduced Arcane Essence Usage in Region
| 25%
| +25%
| 30%
| +30%
| 35%
| +35%
|-  
|-  
| Skill Gain
| '''Skill Gain'''
| style="text-align:left;" | Increased Skill Gain chances in Region
| Increased Skill Gain chances in Region
| 20%
| +20%
| 30%
| +30%
| 40%
| +40%
|}
|}

Revision as of 07:20, 9 March 2025

When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses that the guild can activate to provide specific benefits to all members for a limited duration. These bonuses will also stack with any Server Region Bonuses.

  • Guilds may only have 3 Guild Favors activated at any given time.
  • Some Guild Favors apply only to certain regions or against specific creature types.
  • Guilds cannot activate more than one of the same favor in the same region.
  • Guild Favors come in three rarity levels: Common, Uncommon, and Rare.
  • Guild Favors last for 1 day, though they previously varied by rarity.
  • Guild members can view currently activated Guild Favors from the Guild Overview page of the Guild Gump.
  • Players can also view currently activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking the Guild Favor button.
  • If a creature is killed by members of multiple guilds, each having active Guild Favor bonuses (for Gold Loot or Item Chances), the highest value bonus among the guilds will be used.


Guild Favor Queuing

Guilds can now queue up Guild Favors that will automatically activate in order when the guild has fewer than 3 active Favors.

  • The Enable Queue option must be checked for queued Guild Favors to activate.
  • Every 60 seconds, the system will attempt to activate as many Guild Favors as possible from the queue, resolving in order from top to bottom.
  • Normal activation restrictions apply (e.g., certain dungeons, duplicate bonuses in a region).
  • If a queued Favor cannot be activated due to restrictions, the system will continue down the queue to activate the next valid Favor.

Navigating Guild Favor Queue

  • Players can use the Up Arrow button to move a Guild Favor to the top of the queue.
  • Players can use the Down Arrow button to move a Guild Favor to the bottom of the queue.
  • Queued Favors are displayed on the main Overview Page under the Queued Favors section.
  • The highest priority Favors appear at the top, while lower priority Favors are at the bottom.
  • If more than 3 Guild Favors are queued, a horizontal bar will separate them into groups of 3.
  • Multiple pages of queued Guild Favors can be navigated using the small arrow buttons in the bottom right corner.

Guild Favor Credits

If a guild accumulates unwanted Guild Favors, they can be converted into Favor Credits for acquiring new Favors.

  • Clicking the Convert to Credit button next to a Guild Favor will delete it and provide 1 Favor Credit.
  • For every 3 Favor Credits earned, the guild will receive a new randomized Guild Favor.

Guild Favor Effects

Bonus Description Common Uncommon Rare
Gold Loot Increased Gold Loot in Region +15% +20% +25%
Special Loot Increased Special Item Loot Chance in Region +15% +20% +25%
Boss Damage Increased Damage against Bosses (Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) +12.5% +15% +17.5%
Boss Damage Prevention Reduced Damage Taken from Bosses (Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) +12.5% +15% +17.5%
Slayer Group Damage Increased Damage against a creature slayer group +15% +20% +25%
Damage Increased Damage in Region +10% +12.5% +15%
Damage Prevention Reduced Damage Taken in Region +10% +12.5% +15%
Rare Loot Increased Rare Item Loot Chance in Region +15% +20% +25%
Harvest Yield Chance to harvest 2x normal resources +25% +35% +45%
Crafting Exceptional Quality Increased Crafting Exceptional Quality Chance in Region +15% +20% +25%
Vendor Rebate Vendor Discount in Region +10% +15% +20%
Experience Gain Increased Experience Gain in Region +20% +25% +30%
Essence Usage Reduced Arcane Essence Usage in Region +25% +30% +35%
Skill Gain Increased Skill Gain chances in Region +20% +30% +40%