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[[Category:Ships]]
[[Category:Ships]]
[[Category:PvP]]
[[Category:Gameplay Systems]]
[[Category:PvM]]
<noinclude>[[Category:Guides]]</noinclude>
[[Category:Bosses]][[Category:Gameplay Systems]]


Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the '''[[Carpentry]]''' skill and sail into a '''Lawless Zone''' where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level '''NPC Crewmembers''', who assist in battle and provide various enhancements while sailing.
Ships play a vital role in naval combat, trade, exploration, and accessing unique content in UO Outlands. This page serves as the central hub for ship-related information.


Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have '''unlimited weight capacity''', similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."
== Overview ==
Ships allow players to traverse the seas, entering '''Lawless Zones''' where PvP is unrestricted. They are essential for activities like [[Fishing]], hunting [[Ocean Mini-Boss]]es and [[Bosses|Ocean Bosses]], [[Treasure Map]] hunting (via [[Message in a Bottle|MIBs]]), and transporting large amounts of goods thanks to their '''unlimited weight capacity''' holds (similar to Bank Boxes). Ships are also deeply integrated with the [[#NPC Crewmembers|NPC Crewmember]] and [[#Ship Upgrades|Ship Upgrade]] systems.


Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.
=== Key Concepts ===
*  '''Lawless Zone:''' Ocean areas are lawless, meaning players can freely attack others or commit criminal actions without penalty from guard zones.
*  '''PvP Flagging:''' Players on board a ship will be flagged for PvP if their [[Ship Crewmembers (Outlands)|NPC Crewmembers]] attack another player, even if the captain hasn't directly attacked. All damage from players, tamed creatures, and summons towards enemies on ''different'' ships is reduced by 50%.
*  '''Passenger Restrictions:''' Friends and Guildmates can board ships (if permitted by the owner) for activities like fishing, but typically cannot interact with core ship systems like steering, cannons, or repairs unless designated as a Co-Owner.
*  '''Follower Limits:''' Captains exceeding their [[Control Slots]] or lacking the required [[Animal Taming|Taming skills]] for their current followers may find themselves unable to issue ship movement commands other than "Stop".
*  '''Creature Aggro:''' Tamed and Summoned creatures on ships do not generate the high bonus Aggro they do on land, though NPC Crewmembers still generate significant Aggro.


{{ShipIndex}}
== Key Topics ==
*  '''[[Acquiring and Controlling Ships (Outlands)|Acquiring and Controlling Ships]]''': Learn how to craft, register, place, command, and manage your vessel using Gumps and Hotbars. Covers ship types and speeds.
*  '''[[Ship Crewmembers (Outlands)|Ship Crewmembers]]''': Recruit, level, and utilize NPC crew for powerful ship-wide bonuses and combat assistance.
*  '''[[Ship Upgrades (Outlands)|Ship Upgrades]]''': Enhance your ship's performance and appearance with various upgrades looted at sea.
*  '''[[Naval Combat and Salvage (Outlands)|Naval Combat and Salvage]]''': Engage enemies, repair damage, board vessels, handle sinking, and recover lost ships and items via the Salvage system.


==Types of Ships==
== Ship Types Overview ==
Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.
Ships come in various sizes, affecting stats like speed, HP, crew capacity, and cannon count. See [[Acquiring and Controlling Ships (Outlands)#Ship Types|Acquiring and Controlling Ships]] for detailed stats.
*  Small Ship / Small Dragonship
*  Medium Ship / Medium Dragonship
*  Large Ship / Large Dragonship
*  Carrack
*  Galleon
*  Longship
*  Ship of the Line


{{ShipTypes}}
== Doubloons ==
[[File:doubloonsoncorpse.png|thumb|right|Doubloons looted from an enemy crewmember.]]
'''[[Doubloons]]''' are the primary currency for naval activities.
*  '''Earning:''' Obtained from sinking enemy ships, looting enemy crew, [[Fishing]], Frenzies, Nets, [[Ocean Mini-Boss]]es, [[Bosses|Ocean Bosses]], and other ocean events.
*  '''Spending:''' Used for [[Acquiring and Controlling Ships (Outlands)#Registering a Ship|registering ships]], hiring [[Ship Crewmembers (Outlands)|crewmembers]], and potentially other naval services.
*  '''Storage:''' Can be stored in the bank and converted into [[Bank Check|checks]] via a Banker (say "balance", enter amount).


==Doubloons==
<!-- Removed redundant {{ShipIndex}} template -->
'''[[Doubloons]]''' are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as [[Fishing]], Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.
 
[[File:doubloonsoncorpse.png|link=]]
 
==Crafting a Ship==
Players craft ships using the '''[[Carpentry]]''' skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A '''Ship Deed''' must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.
 
Players can access the '''Ship Gump''' by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.
 
Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between '''-10% to +10%''' of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At '''120 Carpentry skill''', all values will only vary between '''0% to +10%'''.
 
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
! colspan="3" | Carpentry
|-
! Name
! Ingredients
! Min. Skill
|-
| [[File:shipdeed.png|link=]]<br />Small Ship Deed
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 85
|-
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| 4 Mastercrafting Diagrams<br />5 Board Commodities<br />2500 Iron Ingots<br />2500 Cloth
| 120
|}
 
==Registering a Ship==
To register a ship, players must click the '''"Register Ship"''' button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. '''Small Ships''' do not require a Doubloon Registration Fee, making them ideal for new sailors.
 
{| class="wikitable" style="text-align: center;background:black;"
! Ship Type
! Registration Cost<br />(Doubloons)
|-
| Small Ship
| 0
|-
| Ship of the Line
| 750,000
|}
 
[[File:asmallunnamedship.png|link=]]
 
==Ship Deeds and Placement==
Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last '''5 minutes'''. This delay increases to '''10 minutes''' if a '''Contested Ocean Boss''' is active. Ship Deeds in player backpacks are '''Blessed''' if the player has used Recall, Gate, or Hike in the last '''30 seconds'''. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last '''3 minutes'''.
 
Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for '''30 seconds'''. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.
 
==Ship Tillerman Gumps==
Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.
===Overview===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Overview
|- style="vertical-align: top;"
| [[File:shipgumpoverview.png|link=]]
| style="padding: 5px" |
* Open Ship Hotbars
* Embark
* Embark Followers
* Disembark Followers
* Targeting Mode
* Reload Cannons
* Launch Ship
* Throw Overboard
* Ready Crew
* Send Crew Below
* Send Boarding Party
* Recall Boarding
* Crew Attack
* Crew Stop
* Repair Ship
* Clear the Deck
* Yield Salvage
|}
 
===Crew===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Crew
|- style="vertical-align: top;"
| [[File:shipgumpcrew.png|link=]]
| style="padding: 5px" |
* Crew Size
* Add Crewmember
* View Crewmember Info
* View Crewmember Location
* View Crewmember Loyalty
|}
 
===Players===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Players
|- style="vertical-align: top;"
| [[File:shipgumpplayers1.png|link=]]
| style="padding: 5px" |
* Auto-Join All Boarding Parties
* Treat All in Guild as Co-Owners
* Treat All in Party as Co-Owners
* Treat All in Alliance as Co-Owners
* Add Entire Party to Co-Owners List
* Add Co-Owner
* View Co-Owners List
|}
 
===Upgrades===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Upgrades
|- style="vertical-align: top;"
| [[File:shipgumpupgrades.png|link=]]
| style="padding: 5px" | Install Upgrade Parts
* Theme
* Paint
* Cannon Metal
* Outfitting
* Specialty Item
* Lesser Ability
* Regular Ability
* Greater Ability
* Crew Supplies
* Lesser Ability
* Regular Ability
* Greater Ability
|}
 
===Stats===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Stats Page 1
|- style="vertical-align: top;"
| [[File:shipgumpstatspage1.png|link=]]
| style="padding: 5px" |
* Ship Type
* Max Crew Size
* Hold Capacity
* Registration Cost
* Upgrade Cost Multiplier
* Total Value
* Hull Max Points
* Sail Max Points
* Gun Max Points
* Forward Speed
* Strafe Speed
* Reverse Speed
* Cannons Per Side
* Cannon Range
* Cannon Accuracy
* Cannon Min Damage
* Cannon Max Damage
* Cannon Reload Time
|- style="vertical-align: top;"
! colspan="2" | Stats Page 2
|- style="vertical-align: top;"
| [[File:shipgumpstatspage2.png|link=]]
| style="padding: 5px" |
* Lesser Ability Cooldown
* Regular Ability Cooldown
* Greater Ability Cooldown
* Crew Hit Points Bonus
* Crew Breach Bonus
* Crew Damage Bonus
* Crew Healing Bonus
* Repair Cooldown
* Hull Repair Amount
* Sails Repair Amount
* Guns Repair Amount
* Boarding Chance
* Doubloons Earned Bonus
* Effective Fishing Skill
* Spyglass Distance Bonus
* Wake Scalar
|}
 
===Roles===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Roles
|- style="vertical-align: top;"
| [[File:shipgumproles.png|link=]]
| style="padding: 5px" |
* View/Add/Remove Fighting Party Members
* View/Remove Friendly Players
|}
 
==Ship Speeds==
Ship speed varies by vessel type, determining movement efficiency in combat and navigation. Each ship has a defined base speed, measured in '''Tiles Per Second (t/s)'''. Smaller ships tend to be faster, while larger ships move more slowly.
 
===Base Ship Speeds===
Different ship types have different base speeds:
{| class="wikitable" style="text-align: center;"
! Ship Type
! Tiles Per Second<br />(t/s)
|-
| Small Ship
| 6.25
|-
| Small Dragonship
| 6.25
|-
| Medium Ship
| 5.556
|-
| Medium Dragonship
| 5.556
|-
| Large Ship
| 5
|-
| Large Dragonship
| 5
|-
| Carrack
| 4.545
|-
| Galleon
| 4.167
|-
| Longship
| 3.846
|-
| Ship of the Line
| 3.517
|-
|}
 
===Speed Caps===
Ship movement is subject to maximum speed limitations. All ships have a '''Forward Speed Cap''' of '''6.5 Tiles/sec''' and a '''Strafe/Reverse Speed Cap''' of '''3.25 Tiles/sec'''. Some activated ship abilities, such as '''Beat to Quarters''', allow temporary speed boosts that exceed the standard Speed Cap. However, the bonus is applied based on the ship's existing Speed Cap. For example, a ship with a '''6.5 Tiles/sec''' Speed Cap using a '''15% speed boost''' will move at '''7.475 Tiles/sec'''.
 
If a ship exceeds its Speed Cap, the '''"Stats"''' page in the Ship Menu will display an '''"*"''' next to the Speed value, and the numbers will appear in '''Red text''', indicating that the ship is operating beyond its normal speed limitations.
 
[[File:shipspeedcappedgump.jpg|link=]]
 
==Ship Repairing==
Ships can sustain damage during combat, requiring repairs to maintain their effectiveness. Players repair ships using '''[[Ship Repair Kits]]''', which can be crafted with the '''[[Tinkering]]''' skill. When a repair action is performed, an overhead message will indicate the specific location being repaired, such as '''"*Repairing Hull*"' or '"*Repairing Sails*"'.
 
Ship repairs are subject to cooldown mechanics. By default, a ship can only be repaired once every '''5 minutes''' while in combat. However, players can reduce this cooldown by increasing their '''Ship Repair Cooldown''' stat. Once a ship has been out of combat for '''60 seconds''', and the last repair cooldown has resolved, it may be repaired continuously without restrictions.
 
When repairing, players must select which '''Hit Point type''' to restore—Hull, Sails, or Guns. Each ship has individual stats that determine the effectiveness of the repair for each category. The repair process requires the ship to remain stationary for '''10 seconds'''. If the repairing player is killed or moved before the repair completes, the action will fail.
 
[[File:shiprepairinggump1a.png|link=]]
 
==Ship Hotbars==
{{Main|Ship Hotbars}}
Ship Hotbars provide players with an intuitive way to manage and monitor their ship and its Crewmembers. Players can activate multiple individual Hotbars, each serving a specific function for ship control and combat.
 
Hotbars are fully customizable—players can drag, move, and position each Hotbar according to their preference. Any Hotbars that are not needed can be closed to reduce on-screen clutter.
 
==Ship Activities==
{{Main|Ship Activities}}
Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.
 
==Ship Crewmembers==
{{Main|Ship Crewmembers}}
'''[[Ship Crewmembers]]''' can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with '''Doubloons''' or through the '''[[Begging]] Skill'''. Crewmembers belong to different '''Professions''' and provide ship-wide bonuses while sailing, as well as earn [[Loyalty Experience]] when the player earns Doubloons.
 
==Ship Upgrades==
{{Main|Ship Upgrades}}
[[Ship Upgrades]] enhance various ship attributes, providing players with a range of customization and performance improvements. Unlike traditional loot, '''Ship Upgrades''' and '''[[Ship Crewmembers|Crewmember Contracts]]''' do not appear as physical items in '''Ship Holds''', '''Boss Creature Corpses''', or '''Salvage Crates (MIBs)'''. Instead, these upgrades are automatically assigned to ships as '''"Pending Salvage"''', which can only be accessed once the ship docks.
 
Upgrades offer beneficial enhancements to ship stats and abilities, allowing players to optimize their vessel for combat, speed, or utility. Available upgrade categories include '''[[Ship Upgrades#Themes|Themes]]''', '''[[Ship Upgrades#Ship Paint Hues|Paint]]''', '''[[Ship Upgrades#Ship Cannon Hues|Cannon Metal]]''', '''[[Ship Upgrades#Outfittings|Outfittings]]''', '''[[Ship Upgrades#Specialty Items|Specialty Items]]''', '''[[Ship Upgrades#Abilities|Abilities]]''', and '''[[Ship Upgrades#Crew Supplies|Crew Supplies]]'''.
 
==Ship Boarding==
Ship boarding is a key aspect of naval combat, allowing players to directly engage enemy crews and loot their resources. When enemy ship crewmembers are killed, they typically carry '''Doubloons''' on their corpses. Players are encouraged to board enemy ships, defeat their crew, and loot these Doubloons before sinking the vessel. If an enemy ship is sunk while its crew is still alive, players will lose the opportunity to collect these Doubloons as well as any items in the ship's hold.
 
[[File:shipboardingrope1.png|link=]]
 
Boarding attempts can be initiated when an enemy ship's '''Sail or Gun Hit Points''' drop below '''50%'''. To send a '''Boarding Party''', players must use a '''[[Boarding Rope]]'''. Boarding is restricted to players who are part of their ship’s '''Fighting Party'''. Upon a successful boarding attempt, the selected shipmembers—including the player, followers, and ship crew—jump onto the enemy vessel and engage in close-quarters combat.
 
Ship Crewmembers cannot be directly controlled during combat; instead, they will autonomously select and attack the nearest enemy. Crewmembers who are actively participating in a boarding party will have their name and ship gump healthbars displayed in '''Orange'''. If a Crewmember is "killed" in combat, they become '''Incapacitated''' and must wait for a '''Recovery Cooldown''' period before they can return to their ship.
 
[[File:shipboardingparty.jpg|link=]]
 
Crewmembers who are in recovery mode will be displayed in '''Grey''', marked with a '''Skull Icon''', and will show a '''"Recovery in X"''' timer. Ships can only attempt boarding actions '''once every 20 seconds'''. The base '''Boarding Success Chance''' starts at '''0%''' and increases up to '''100%''' as either the target’s Sails or Guns approach '''0%'''. The lower value of these two stats determines the boarding probability.
 
Additionally, a ship’s '''Boarding Chance Bonus'''—affected by ship stats and upgrades—further improves its success rate. For example, a ship with a '''25% boarding bonus''' and a '''normal 50% boarding chance''' would have an '''effective 62.5% success rate'''. When a boarding attempt is made, all members of the attacking ship receive a notification along with the calculated boarding success chance.
 
Embarking or boarding a ship will cancel any existing '''Targeting Cursor''' a player has up, and reset their '''Melee Swing Timer''', preventing immediate attacks. Before attempting to board another vessel, a ship must be stationary for at least '''0.1 seconds'''. Additionally, if a player uses an '''Explosion Potion''' or casts an '''Explosion Spell''' while on one ship, then moves to another ship before detonation, the damage from the explosion will be reduced to '''25%''' of normal.
 
==Ship Sinking and Salvaging==
{{Main|Ship Salvaging}}
When a player's ship sinks, the captain immediately receives '''80% of the Total Doubloon Value''' of the ship, deposited into their bank. '''10% of the Doubloon Value''' is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the '''Salvage System''', where the captain can recover them. Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks
 
==Docking the Ship==
Players dock their ships by reaching a landmass and clicking '''Dock Ship'''. Alternatively, [[Dockmasters]] facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last '''60 seconds''' must remain stationary for '''10 seconds''' before docking.
 
[[File:shipdockingdockmaster.jpg|link=]]
 
==Fighting Parties==
The Fighting Party system has been removed. Now, only the '''Ship’s Captain''' can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.
 
==Ship Ramming and Sinking==
Players may attempt to ram enemy ships if their vessel is stationary for at least '''5 seconds,''' has not rammed another ship in the last '''10 seconds''' and is '''unable to move in 6 more directions'''. Ramming inflicts '''Hull Damage''' based on ship size and impact force.
 
[[File:shipramming1.png|link=]]
===Ram Damage===
{| class="wikitable;background:black;"
! PvP
|
* Will inflict Hull Damage on the target ship equal to 30% of the target ship's Max Hull Hit Points<br />
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|-
! PvE
|
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|}
 
==Shipping Crates==
The '''Shipping Crate''' feature allows ship captains and co-owners to quickly transfer all items from their ship’s hold to their home. This option is available through the '''Dockmaster Menu''', where players can request a Shipping Crate for a small fee.
 
If the player owns a house, clicking the '''Shipping Crate''' button will deduct '''250 gold''' from their bank and transport all ship hold contents to the '''Shipping Crate Tile''' or '''Ban Location''' of their house. To use this feature, the ship must have remained stationary long enough to dock under normal conditions, accounting for any combat-related docking delays.
 
Players who do '''not''' own a house or rent an Inn '''cannot''' use the Shipping Crate feature.
 
[[File:shippingcrate1.png]]
 
==General Damage Scaling==
All damage from '''Players, Tamed Creatures, and Summons''' toward enemies on different ships is '''reduced by 50%'''. However, '''NPC Crewmembers''' deal '''50% increased damage''' in ship battles. Poison damage follows similar reductions to balance ship combat.
 
{{ShipIndex}}

Revision as of 15:44, 26 March 2025


Ships play a vital role in naval combat, trade, exploration, and accessing unique content in UO Outlands. This page serves as the central hub for ship-related information.

Overview

Ships allow players to traverse the seas, entering Lawless Zones where PvP is unrestricted. They are essential for activities like Fishing, hunting Ocean Mini-Bosses and Ocean Bosses, Treasure Map hunting (via MIBs), and transporting large amounts of goods thanks to their unlimited weight capacity holds (similar to Bank Boxes). Ships are also deeply integrated with the NPC Crewmember and Ship Upgrade systems.

Key Concepts

  • Lawless Zone: Ocean areas are lawless, meaning players can freely attack others or commit criminal actions without penalty from guard zones.
  • PvP Flagging: Players on board a ship will be flagged for PvP if their NPC Crewmembers attack another player, even if the captain hasn't directly attacked. All damage from players, tamed creatures, and summons towards enemies on different ships is reduced by 50%.
  • Passenger Restrictions: Friends and Guildmates can board ships (if permitted by the owner) for activities like fishing, but typically cannot interact with core ship systems like steering, cannons, or repairs unless designated as a Co-Owner.
  • Follower Limits: Captains exceeding their Control Slots or lacking the required Taming skills for their current followers may find themselves unable to issue ship movement commands other than "Stop".
  • Creature Aggro: Tamed and Summoned creatures on ships do not generate the high bonus Aggro they do on land, though NPC Crewmembers still generate significant Aggro.

Key Topics

  • Acquiring and Controlling Ships: Learn how to craft, register, place, command, and manage your vessel using Gumps and Hotbars. Covers ship types and speeds.
  • Ship Crewmembers: Recruit, level, and utilize NPC crew for powerful ship-wide bonuses and combat assistance.
  • Ship Upgrades: Enhance your ship's performance and appearance with various upgrades looted at sea.
  • Naval Combat and Salvage: Engage enemies, repair damage, board vessels, handle sinking, and recover lost ships and items via the Salvage system.

Ship Types Overview

Ships come in various sizes, affecting stats like speed, HP, crew capacity, and cannon count. See Acquiring and Controlling Ships for detailed stats.

  • Small Ship / Small Dragonship
  • Medium Ship / Medium Dragonship
  • Large Ship / Large Dragonship
  • Carrack
  • Galleon
  • Longship
  • Ship of the Line

Doubloons

Doubloons looted from an enemy crewmember.

Doubloons are the primary currency for naval activities.