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Castle Siege: Difference between revisions

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Only players in a guild with PvP participation enabled can join the event.
Only players in a guild with PvP participation enabled can join the event.
[[File:wikicastlesiegeflag.jpg|center|link=]]


== Zones and Flagging ==
== Zones and Flagging ==
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* Participants flag '''Green''' to members of their own guild or alliance (if they are also participants).
* Participants flag '''Green''' to members of their own guild or alliance (if they are also participants).
* Participants flag '''Orange''' to all other guilds’ participants.
* Participants flag '''Orange''' to all other guilds’ participants.
* All other players are '''Grey''' to each other.
* All other players are '''Grey''' to each other. [[File:wikicastlesiegeflag.jpg|right|link=]]


=== Surrounding Town Region ===
=== Surrounding Town Region ===

Latest revision as of 06:43, 9 March 2025

Locations

There are three potential Castle Siege locations, with the towns of Andaria, Cambria, and Prevalia each containing a castle that may be selected for the event.

Participation

To participate in a Castle Siege, players must have "Participate in PvP Events" toggled on in their Guild Menu's Overview Page. Players can then become a participant by:

  • Entering the Castle Interior.
  • Attacking the Castle Gate.
  • Performing construction on a Siege Cannon.
  • Double-clicking a Siege Flag within 24 tiles.

Only players in a guild with PvP participation enabled can join the event.

Zones and Flagging

The Castle Siege area consists of two main regions:

The Castle Interior

The Castle Interior is considered a Grey Zone, meaning all players can attack each other freely regardless of guild affiliation. While inside:

  • Participants flag Green to members of their own guild or alliance (if they are also participants).
  • Participants flag Orange to all other guilds’ participants.
  • All other players are Grey to each other.

Surrounding Town Region

Flagging mechanics within the Town Region operate normally until a player participates in the Castle Siege, at which point they become attackable by all other Siege participants.

  • Murderers may participate and enter the siege area.
  • Murderers will flag as blue to others (unless criminal) until they attack the gate or enter the courtyard.
  • After a Castle Siege ends, Murderers have a 15-minute grace period to leave before being subject to town guard rules.
  • Non-participants flag as Blue to participants and cannot interfere with them.

Castle Mechanics

Castle Access

  • If a castle's Gate is intact, non-defending players cannot enter, Recall, Gate, or Hike inside.
  • The defending guild (winner of the last Castle Siege at that location) can enter freely at any time.
  • Defenders can use the castle gate to teleport in and out.

Castle Gate

  • The Castle Gate has 10,000 HP and can only be damaged by melee attacks or Siege Cannons.
  • Melee attacks against the gate deal 25-50 damage per hit.
  • When the gate is destroyed, all players gain access to the Castle Interior.

Siege Cannons

  • A Siege Cannon appears outside the Castle Gate when the event starts.
  • Players must construct the cannon using Siege Tools (crafted via Tinkering).
  • Each construction action consumes 1 charge and adds 50-100 HP to the cannon.
  • The cannon becomes Operational at 10,000 HP and can be fired every 10 seconds, dealing 1,000-2,000 damage to the Castle Gate.
  • When the Castle Gate is destroyed, the Siege Cannon becomes inoperable.

Siege Mortars

  • Three Siege Mortars appear inside the Castle Interior for defenders.
  • Mortars must be constructed using Siege Tools (requires 1,000 HP to complete).
  • Once operational, defenders can fire them every 10 seconds at targets up to 20 tiles away, dealing 20-40 damage per hit.
  • Mortar fire does not require line-of-sight and can scatter up to 2 tiles from the target.

Sigil Statue

  • A Sigil Statue appears at a randomized location inside the castle.
  • Guilds earn Control Points by keeping members within 10 tiles of the statue during Control Checks.

Scoring

Guild Scoring

  • Every 30 seconds, a Control Check occurs at the Sigil Statue.
  • The defending guild earns 10 Control Points per check.
  • Other guilds earn 30 Control Points per check.
  • Guilds also earn 2% of all damage dealt to the Castle Gate as Control Points.

Player Scoring

  • Individual players earn Control Points by occupying the Sigil Statue or damaging the Castle Gate.
  • Players receive Control Points equal to the guild’s earned points divided among members present.
  • Individual scores do not determine event winners but contribute to personal rewards.

Player Kills and Point Stealing

  • Killing an enemy participant steals 5% of their guild’s total points.
  • If a guild has 0 points, no points can be stolen.
  • The player dealing the most damage to a target receives credit for the kill.
  • Individual players earn Kill Points based on their % damage dealt to the killed target.

Rewards

At the end of the event, the Top 3 Guilds receive rewards. Additionally, the Top 10 players from each winning guild receive individual rewards based on Player Total Score (Control Points + Kill Points).

1st Place Guild

  • Earns 2 Prestige Points.
  • Top 10 players receive 3 Guild Reward Points.
  • Top 10 players receive 1% of all gold spent at NPC Vendors in the last 24 hours (deposited in bank).
  • A Reward Chest (equivalent to a Level 4 Treasure Map Chest) spawns inside the castle for the winning guild.

2nd Place Guild

  • Earns 1 Prestige Point.
  • Top 10 players receive 2 Guild Reward Points.

3rd Place Guild

  • Earns 1 Prestige Point.
  • Top 10 players receive 1 Guild Reward Point.

Post-Event

  • When the event ends, all non-winning players inside the castle are ejected.
  • The Castle Gate is fully restored.
  • The winning guild is now the Castle Defender for the next event at this location.