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Castle Siege: Difference between revisions

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[[Category:Guild]][[Category:PvP]][[File:wikicastlesiege.png|right|400px]]
[[Category:Guild]][[Category:PvP]][[File:wikicastlesiege.png|right|400px]]
==Locations==
* There are 3 potential Castle Siege locations, with the towns of Andaria, Cambria, and Prevalia each containing a castle that may become the location of the event


== Locations ==


There are three potential Castle Siege locations, with the towns of '''Andaria, Cambria, and Prevalia''' each containing a castle that may be selected for the event.


==Participation==
== Participation ==
In order for a player to become a participant in a Castle Siege event, they must have "Participate in PvP Events" toggled on in their Overview Page of their Guild Menu and then perform one of the following actions:


* Enter the Castle Interior
To participate in a Castle Siege, players must have '''"Participate in PvP Events"''' toggled on in their Guild Menu's Overview Page. Players can then become a participant by:
* Attack the Castle Gate
* Perform Construction on a Siege Cannon
* Players can double-click a Siege Flag up to 24 tiles away to flag themselves as participating in a Castle Siege (provided they are in a guild and also have 'Participate in PvP Events' toggled in their guild settings).


* Entering the Castle Interior.
* Attacking the Castle Gate.
* Performing construction on a Siege Cannon.
* Double-clicking a '''Siege Flag''' within 24 tiles.


[[File:wikicastlesiegeflag.jpg|link=|center]]
Only players in a guild with PvP participation enabled can join the event.


== Zones and Flagging ==


The Castle Siege area consists of two main regions:


==Zones and Flagging==
=== The Castle Interior ===
The Castle Siege Area is made up of two areas:


The '''Castle Interior''' is considered a '''Grey Zone''', meaning all players can attack each other freely regardless of guild affiliation. While inside:


===The Castle Interior===
* Participants flag '''Green''' to members of their own guild or alliance (if they are also participants).
The Castle Interior is considered a Grey Zone, meaning all players (regardless of being in a guild) can be attacked freely by all players inside it. While inside the Castle Interior during a Castle Siege event
* Participants flag '''Orange''' to all other guilds’ participants.
* All other players are '''Grey''' to each other. [[File:wikicastlesiegeflag.jpg|right|link=]]


* Participants flag as Green to members of their same Guild or Alliance, but only if that player is also currently a Participant
=== Surrounding Town Region ===
* Participants flag as Orange to all other players who are not in the same guild (and not allied) who are marked as Participants
* All other players flag as Grey to each other


Flagging mechanics within the '''Town Region''' operate normally '''until''' a player participates in the Castle Siege, at which point they become attackable by all other Siege participants.


===Surrounding Town Region===
* '''Murderers''' may participate and enter the siege area.
During a Castle Siege, flagging within the Town Region that surrounds the castle acts as normal for UNTIL a player becomes flagged as a Castle Siege participant, upon which they become freely attackable by all other players who are currently flagged as Castle Siege participants. While inside the Town Region during a Castle Siege event:
* '''Murderers''' will flag as blue to others (unless criminal) until they attack the gate or enter the courtyard.
 
* After a Castle Siege ends, '''Murderers''' have a '''15-minute grace period''' to leave before being subject to town guard rules.
* Murderers may participate in Castle Sieges
* Non-participants flag as '''Blue''' to participants and cannot interfere with them.
* Murderers may enter towns that have an in-progress Castle Siege and will flag as blue to other players (unless they are Criminal) until they trigger Castle Siege Participation (by attacking Castle Walls, Entering Castle Courtyard, etc) upon which they will flag similarly to normal Castle Siege participants
* Murderers who have become Castle Siege participants have a 15 minutes grace period after a Castle Siege ends to leave the area before flagging as normal and becoming a Guard Zone candidate
* Participants flag as Green to members of their same Guild or Alliance, but only if that player is also currently a Participant
* Participants flag as Orange to all other players who are not in the same guild (and not allied) who are marked as Participants
* Non-Participants will flag as Blue to Participants
* Participants will flag as Blue to Non-Participants
* Non-Participants may not perform either hostile or beneficial actions to Participants
* Criminals will always flag as Grey to all players (i.e. do not receive special
 


[[File:castlesiegetownregion.png|500px]]
[[File:castlesiegetownregion.png|500px]]


== Castle Mechanics ==


=== Castle Access ===


==Castle Mechanics==
* If a castle's '''Gate''' is intact, non-defending players '''cannot''' enter, Recall, Gate, or Hike inside.
===Castle Access===
* The '''defending guild''' (winner of the last Castle Siege at that location) can enter freely at any time.
* While a castle has its Castle Gate in place, players are not allowed access the Castle Interior area by any means, which includes by Recalling, Gating, or Hiking
* Defenders can use the castle gate to teleport in and out.
* However, if a guild was the winner of the last Castle Siege event that took place at that specific castle, they are considered "Castle Defenders" of that castle
* Castle Defenders are allowed to access a castle at any time, even while no Castle Siege event is currently in progress
* Additionally, Castle Defenders have the ability to enter or exit the castle by double-clicking the gate, which will put them at a random location on the opposite
 


[[File:castlesiegeaccess.png]]
[[File:castlesiegeaccess.png]]


=== Castle Gate ===


===Castle Gate===
* The Castle Gate has '''10,000 HP''' and can only be damaged by melee attacks or Siege Cannons.
* In order for guilds to gain access the castle (if not considered a Castle Defender) they must first destroy the Castle Gate
* Melee attacks against the gate deal '''25-50 damage''' per hit.
* A Castle's Gate has 10,000 hit points and can be damaged by either Melee Attack or by Siege Cannon
* When the gate is destroyed, all players gain access to the Castle Interior.
* A player can perform a Melee Attack against a Castle Gate by double-clicking it, which will cause the player to continually attack the gate every 3 seconds so long as they remain within 1 tile of it
* Each Melee Attack against the Castle Gate will inflict between 25 to 50 damage upon it
* If the Castle Gate is reduced to 0 Hit Points, it will be demolished and all players will now be able to freely access the Castle Interior
 


[[File:castlesiegegate.png]]
[[File:castlesiegegate.png]]


=== Siege Cannons ===


===Siege Cannon===
* A '''Siege Cannon''' appears outside the Castle Gate when the event starts.
* When a Castle Siege begins, a Siege Cannon automatically appears outside of the Castle Gate of the respective castle
* Players must '''construct''' the cannon using '''Siege Tools''' (crafted via Tinkering).
* However, the Siege Cannon begins as Inoperable, and requires players to construct it before they may fire it at the Castle Gate
* Each construction action consumes '''1 charge''' and adds '''50-100 HP''' to the cannon.
* A player can perform construction on a Siege Cannon by double-clicking a Siege Tools item, which will cause the player to continually "work" on the cannon every 3 seconds so long as they remain within 1 tile of it
* The cannon becomes '''Operational''' at '''10,000 HP''' and can be fired every '''10 seconds''', dealing '''1,000-2,000 damage''' to the Castle Gate.
* Players can craft Siege Tools using Tinkering (each has 500 Charges)
* When the Castle Gate is destroyed, the Siege Cannon becomes inoperable.
* Each "work" action consumes 1 charge from the Siege Tools and adds between 50 to 100 Hit Points to the Siege Cannon
* A Progress Bar above the Siege Cannon shows the construction progress of the Cannon, and any player performing construction on the Cannon will see overhead text and system messages informing them of their current progress
 
 
[[File:castlesiegecannon.png]]
 
* When a Siege Cannon reaches 10,000 hit points, it changes color and becomes Operational, and players can now fire it by double-clicking the cannon
* Firing a Siege Cannon will deal between 1,000 to 2,000 damage to the Castle Gate, and has a 10 second cooldown between any player firing it
* When the Castle Gate is demolished, the Siege Cannon is returned to its Inoperable state and is no longer used during the event
 


[[File:castlesiegecannon2.png]]
[[File:castlesiegecannon2.png]]


=== Siege Mortars ===


===Siege Mortars===
* '''Three Siege Mortars''' appear inside the Castle Interior for defenders.
* At the start of a Castle Siege event, 3 Siege Mortars will appear inside of the Castle Interior that any Castle Defenders can construct and use to defend the castle with
* Mortars must be constructed using '''Siege Tools''' (requires '''1,000 HP''' to complete).
* Siege Mortars begin as Inoperable and must be constructed similar to Siege Cannons (using Siege Tools), but instead only have only 1,000 Hit Points of construction required before becoming Operable
* Once operational, defenders can fire them every '''10 seconds''' at targets up to '''20 tiles away''', dealing '''20-40 damage''' per hit.
* Once constructed, players may fire a Siege Mortar once every 10 seconds by double-clicking it
* Mortar fire does not require line-of-sight and can scatter up to '''2 tiles''' from the target.
* Players must nominate a specific target location for each Siege Mortar, which can be up to 20 tiles away and does not require line-of-sight
* Mortar fire has a chance to scatter up to 2 tiles away from the target location, but will inflict between 20 to 40 damage to any valid targets within 1 tile of the scatter location
* In order to be a valid target for mortar fire, the target must be a Castle Siege Participant OR inside of the Castle Interior (which is considered a grey zone)
* Unlike Siege Cannons, when the Castle Gate is demolished, players may continue to use Siege Mortars (potentially attacking "Castle Defenders" with their own weapons)
 


[[File:castlesiegemortar.png]]
[[File:castlesiegemortar.png]]


=== Sigil Statue ===


===Sigil Statue===
* A '''Sigil Statue''' appears at a '''randomized location''' inside the castle.
* During each Castle Siege, a Sigil Statue will appear inside of the Castle Interior at a randomized location
* Guilds earn '''Control Points''' by keeping members within '''10 tiles''' of the statue during Control Checks.
* Guilds can earn Control Points during a Castle Siege event by having any guild members within a 10 tile radius of the Sigil Statue during Control Checks
 


[[File:castlesiegesigilstatue.png]]
[[File:castlesiegesigilstatue.png]]


== Scoring ==


=== Guild Scoring ===


==Scoring==
* Every '''30 seconds''', a '''Control Check''' occurs at the Sigil Statue.
* Castle Sieges are Guild-based, meaning each Guild acts as its own individual team
* The '''defending guild''' earns '''10 Control Points''' per check.
* Even though Allied guilds will flag as Green to each other, they are considered seperate teams with their own scores
* Other guilds earn '''30 Control Points''' per check.
* At the end of the Castle Siege event, the guild with the highest score is deemed the winner
* Guilds also earn '''2% of all damage''' dealt to the Castle Gate as Control Points.
* Players also have their own individual score tracking that is used for determing Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event


=== Player Scoring ===


===Control Points===
* Individual players earn Control Points by occupying the Sigil Statue or damaging the Castle Gate.
* Control Points for a guild during a Castle Siege are earned by either inflicting Castle Gate damage or Occupying the Sigil Statue
* Players receive Control Points equal to the guild’s earned points divided among members present.
* Individual scores do not determine event winners but contribute to personal rewards.


=== Player Kills and Point Stealing ===


====Guild Scoring====
* Killing an enemy participant steals '''5% of their guild’s total points'''.
* Every 30 seconds a "Control Check" occurs at the Sigil Statue and any guilds with participating players within 10 tiles is considered to be "Occupying" the Sigil Statue and earns points
* If a guild has '''0 points''', no points can be stolen.
* Any guild that was considered a "Castle Defender" earns 10 Control Points for Sigil Occupation
* The player dealing the most damage to a target receives '''credit for the kill'''.
* All other guilds earn 30 Control Points for Sigil Occupation
* Individual players earn '''Kill Points''' based on their % damage dealt to the killed target.
* The difference in points values earned reflects the fact that "Castle Defenders" have immediate access to the Castle Interior at the start of the event and can begin earning control points immediately, while other guilds must wait until the Castle Gate is demolished before having the chance to earn points from sigil occupation
* Additionally, guilds earn 2% of all damage inflicted by its players to the Castle Gate as Control Points
* For example a 30 damage Melee hit to the Castle Gate by a player would earn 0.6 Control Points for their guild or a 1,250 damage Siege Cannon hit to the Castle Gate would earn 25 Control Points for their guild


== Rewards ==


====Player Scoring====
At the end of the event, the '''Top 3 Guilds''' receive rewards. Additionally, the '''Top 10 players''' from each winning guild receive individual rewards based on '''Player Total Score''' (Control Points + Kill Points).
* Whenever a guild earns points for Occupying Sigil Statue, each of the guildmembers nearby will also score Individual Control Points equal to (Guild Points Earned / Guildmembers Present)
* For instance, if a guild earns 30 Points for Sigil O and has 5 guilds members present, each of those players would earn 30 / 6 = 5 Control Points for their own personal score
* When a player inflicts Castle Gate damage, they earn Individual Control Points equal to the amount of points earned by the guild (i.e. a 30 damage Melee Hit to the Castle Gate would earn 0.6 Control Points for the guild as well as for the player)
* As a reminder, individual player scores do not factor into determining the winner of the event


=== 1st Place Guild ===


===Player Kills===
* Earns '''2 Prestige Points'''.
* Guilds can steal points from enemy guilds by killing their participating players
* '''Top 10 players''' receive '''3 Guild Reward Points'''.
* Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
* '''Top 10 players''' receive '''1% of all gold spent at NPC Vendors in the last 24 hours''' (deposited in bank).
* If a guild is currently at 0 points, no points can be stolen from them
* A '''Reward Chest''' (equivalent to a Level 4 Treasure Map Chest) spawns inside the castle for the winning guild.
 
 
====Player Scoring====
* Whenever a player is killed, the player who did the most damage to the target is considered receiving the credit for the kill and their "Kills" stat will be increased by one (this stat is purely for display purposes though)
* If a kill results in points being stolen from the opposing guild, then every individual player involved in the kill earns "Kill Points" equal to their (% Damage Dealt to Player * Guild Points Stolen)
* For instance, a guild that currently has a score of 100 Points has a member of their team killed, which would result in 100 * .05 = 5 Points being stolen from them
* A player who did 50% of the total damage dealt to that killed player would earn 5 * .50 = 2.5 Kill Points for their own individual score tracking
* A player who did 25% of the total damage dealt to that killed player would earn 5 * .25 = 1.25 Kill Points for their own individual score tracking
 
 
 
==Rewards==
At the end of the Castle Siege, the Top 3 guilds ranked by Guild Score earn rewards. Additionally, the Top 10 players from each of those guilds will receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).
 
 
'''1st Place Guild'''
* Earns 2 Prestige Points
* The Top 10 participating players each earn 3 Guild Reward Points (formerly known as Faction Reward Points)
* The Top 10 participating players each receive 1% of the entire amount of gold spent on the server at NPC Vendors in towns during the last 24 hours (gold is placed in their bank box)
* A Reward Chest containing a Level 4 Treasure Map Chest worth of items is placed inside of the castle for the winning guild to access
 


[[File:castlesiegerewardchest.png]]
[[File:castlesiegerewardchest.png]]


=== 2nd Place Guild ===


'''2nd Place Guild'''
* Earns '''1 Prestige Point'''.
* Earns 1 Prestige Points
* '''Top 10 players''' receive '''2 Guild Reward Points'''.
* The Top 10 participating players each earn 2 Guild Reward Points (formerly known as Faction Reward Points)
 


'''3rd Place Guild'''
=== 3rd Place Guild ===
* Earns 1 Prestige Points
* The Top 10 participating players each earn 1 Guild Reward Points (formerly known as Faction Reward Points)


* Earns '''1 Prestige Point'''.
* '''Top 10 players''' receive '''1 Guild Reward Point'''.


== Post-Event ==


==Post-Event==
* When the event ends, all '''non-winning players''' inside the castle are '''ejected'''.
* As soon as a Castle Siege event ends, all players currently within the Castle Interior but who were not part of the 1st place guild, are immediately teleported outside of the Castle
* The Castle Gate is fully restored.
* Additionally, the Castle's Gates are completely restored, and thereby blocking all players except the 1st place guild from re-entering the castle
* The winning guild is now the '''Castle Defender''' for the next event at this location.
* The 1st place guild is now considered to be "Castle Defenders" the next time a Castle Siege occurs at this specific castle again

Latest revision as of 06:43, 9 March 2025

Locations

There are three potential Castle Siege locations, with the towns of Andaria, Cambria, and Prevalia each containing a castle that may be selected for the event.

Participation

To participate in a Castle Siege, players must have "Participate in PvP Events" toggled on in their Guild Menu's Overview Page. Players can then become a participant by:

  • Entering the Castle Interior.
  • Attacking the Castle Gate.
  • Performing construction on a Siege Cannon.
  • Double-clicking a Siege Flag within 24 tiles.

Only players in a guild with PvP participation enabled can join the event.

Zones and Flagging

The Castle Siege area consists of two main regions:

The Castle Interior

The Castle Interior is considered a Grey Zone, meaning all players can attack each other freely regardless of guild affiliation. While inside:

  • Participants flag Green to members of their own guild or alliance (if they are also participants).
  • Participants flag Orange to all other guilds’ participants.
  • All other players are Grey to each other.

Surrounding Town Region

Flagging mechanics within the Town Region operate normally until a player participates in the Castle Siege, at which point they become attackable by all other Siege participants.

  • Murderers may participate and enter the siege area.
  • Murderers will flag as blue to others (unless criminal) until they attack the gate or enter the courtyard.
  • After a Castle Siege ends, Murderers have a 15-minute grace period to leave before being subject to town guard rules.
  • Non-participants flag as Blue to participants and cannot interfere with them.

Castle Mechanics

Castle Access

  • If a castle's Gate is intact, non-defending players cannot enter, Recall, Gate, or Hike inside.
  • The defending guild (winner of the last Castle Siege at that location) can enter freely at any time.
  • Defenders can use the castle gate to teleport in and out.

Castle Gate

  • The Castle Gate has 10,000 HP and can only be damaged by melee attacks or Siege Cannons.
  • Melee attacks against the gate deal 25-50 damage per hit.
  • When the gate is destroyed, all players gain access to the Castle Interior.

Siege Cannons

  • A Siege Cannon appears outside the Castle Gate when the event starts.
  • Players must construct the cannon using Siege Tools (crafted via Tinkering).
  • Each construction action consumes 1 charge and adds 50-100 HP to the cannon.
  • The cannon becomes Operational at 10,000 HP and can be fired every 10 seconds, dealing 1,000-2,000 damage to the Castle Gate.
  • When the Castle Gate is destroyed, the Siege Cannon becomes inoperable.

Siege Mortars

  • Three Siege Mortars appear inside the Castle Interior for defenders.
  • Mortars must be constructed using Siege Tools (requires 1,000 HP to complete).
  • Once operational, defenders can fire them every 10 seconds at targets up to 20 tiles away, dealing 20-40 damage per hit.
  • Mortar fire does not require line-of-sight and can scatter up to 2 tiles from the target.

Sigil Statue

  • A Sigil Statue appears at a randomized location inside the castle.
  • Guilds earn Control Points by keeping members within 10 tiles of the statue during Control Checks.

Scoring

Guild Scoring

  • Every 30 seconds, a Control Check occurs at the Sigil Statue.
  • The defending guild earns 10 Control Points per check.
  • Other guilds earn 30 Control Points per check.
  • Guilds also earn 2% of all damage dealt to the Castle Gate as Control Points.

Player Scoring

  • Individual players earn Control Points by occupying the Sigil Statue or damaging the Castle Gate.
  • Players receive Control Points equal to the guild’s earned points divided among members present.
  • Individual scores do not determine event winners but contribute to personal rewards.

Player Kills and Point Stealing

  • Killing an enemy participant steals 5% of their guild’s total points.
  • If a guild has 0 points, no points can be stolen.
  • The player dealing the most damage to a target receives credit for the kill.
  • Individual players earn Kill Points based on their % damage dealt to the killed target.

Rewards

At the end of the event, the Top 3 Guilds receive rewards. Additionally, the Top 10 players from each winning guild receive individual rewards based on Player Total Score (Control Points + Kill Points).

1st Place Guild

  • Earns 2 Prestige Points.
  • Top 10 players receive 3 Guild Reward Points.
  • Top 10 players receive 1% of all gold spent at NPC Vendors in the last 24 hours (deposited in bank).
  • A Reward Chest (equivalent to a Level 4 Treasure Map Chest) spawns inside the castle for the winning guild.

2nd Place Guild

  • Earns 1 Prestige Point.
  • Top 10 players receive 2 Guild Reward Points.

3rd Place Guild

  • Earns 1 Prestige Point.
  • Top 10 players receive 1 Guild Reward Point.

Post-Event

  • When the event ends, all non-winning players inside the castle are ejected.
  • The Castle Gate is fully restored.
  • The winning guild is now the Castle Defender for the next event at this location.