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Guild Favors: Difference between revisions

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[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]]
[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:World]][[File:guildfavors01.jpg|right|450px|link=]]
==Summary==
When a guild increases its level, it earns a randomized '''Guild Favor'''. These temporary bonuses can be activated to provide specific advantages to all guild members for a limited duration. These bonuses also stack with any active '''Server Region Bonuses''', further enhancing their effects.
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).


* Guilds may only have '''3 Guild Favors activated at any given time'''
Guilds can have up to '''three active Guild Favors''' at any time. Some of these favors apply only to specific regions or against certain types of creatures, and no guild can activate more than one of the same favor in the same region. Guild Favors are categorized into three rarity levels: '''Common''', '''Uncommon''', and '''Rare'''. Each favor lasts for '''one day''', though durations previously varied by rarity.
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types
* Guilds can not activate more then one of the same favor in the same region.
* Guild Favors come in three rarity levels: Common, Uncommon and Rare  
* Guild Favors last 1 day, though it previously varied by rarity
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
* If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus


Guild members can view active Guild Favors through the '''Guild Overview''' page in the Guild Gump. Additionally, players can check currently active Guild Favors via the '''Region Bonus Banner''' next to any Town Crier by clicking on the '''Guild Favor''' button. If multiple guilds contribute to defeating a creature and each has active favors affecting gold loot or item chances, only the highest applicable bonus will be used.
==Guild Favor Queuing==


[[File:guildfavors01.jpg|link=]]
Guilds can queue up Guild Favors, allowing them to be activated automatically when the guild has fewer than three active favors. The queue system ensures that as soon as a Guild Favor expires, the next available favor is activated without requiring manual intervention.


==Guild Favor Queuing==
To enable queuing, the guild must have the '''Enable Queue''' option checked. Once enabled, the system checks every 60 seconds and activates as many Guild Favors as allowed in priority order from the queue. Activation follows standard restrictions, such as region limitations or duplicate favor prevention. If a favor cannot be activated due to such restrictions, it will be skipped, and the system will attempt to activate the next valid favor in the queue.
* Guilds are now able to create a Queue of Guild Favors that will automatically resolve in order, when the guild has less than 3 Guild Favors active


* Guild Favors in the Queue will only activate if the guild has the "Enable Queue" checked
==Managing the Guild Favor Queue==
* While Enable Queue is toggled, every 60 seconds the system will attempt to activate as many Guild Favors as are allowed for the guild, resolving from the top of the queue and working downwards in order
* Normal restrictions for activating Guild Favors will apply to the automatic processing of the Queue
* Favors that cannot be currently activated (due to Sanctuary Dungeon, duplicate bonus fo region, etc) will be skipped in the queue and the system will continue through the queue to look for the next available valid favor that can be activated


==Navigating Guild Favor Queue==
Players can rearrange the priority of queued Guild Favors by using the '''Up Arrow''' to move a favor to the top of the queue or the '''Down Arrow''' to send it to the bottom. The active queue is displayed on the main Overview Page under the '''Queued Favors''' section, with higher priority favors listed first. If more than three Guild Favors are queued, a horizontal bar separates them into groups of three. Guilds can have multiple pages of queued favors, and players can navigate between them using the small arrow buttons in the bottom-right corner of the menu.
* Players can click the Up arrow button to send a Guild Favor to the top of the Queue
* Players can click the Down arrow button to send a Guild Favor to the bottom of the Queue
* Queued Favors are displayed on the main Overview page under the Queued Favors section
* Highest priority Guild Favors are at the top of the list with lowest priority at the end of the list
* If more than 3 Guild Favors are queued, a horizontal bar will display seperating queued favors into groups of 3
* Players can have multiple pages of queued Guild Favors and can navigate between pages with the small arrow buttons in the bottom right corner of the menu


==Guild Favor Credits==
==Guild Favor Credits==
* If a guild finds themselves with a large number of Guild Favors they do not wish to use, they can Convert (delete) these unwanted favors into Favor Credits towards receiving new Guild Favors
 
* By clicking the Convert to Credit button next to a Guild Favor, the favor will be deleted and the guild will receive 1 Favor Credit
Guilds that accumulate unwanted Guild Favors can convert them into '''Favor Credits''', which can be exchanged for new, randomized favors. By clicking the '''Convert to Credit''' button next to an undesired Guild Favor, the favor is deleted, and the guild earns '''one Favor Credit'''. Once the guild has accumulated '''three Favor Credits''', they will receive a new Guild Favor as a replacement.
* For every 3 Favor Credits earned, the guild will receive a new, randomized Guild Favor


==Guild Favor Effects==
==Guild Favor Effects==
{| class="wikitable" style="text-align: center;"
 
Guild Favors provide a variety of benefits, including increased loot, improved combat performance, resource collection enhancements, and skill gains. Below is a list of the available Guild Favors along with their effects:
 
{| class="wikitable" style="text-align: center;background:black;"
|-
|-
! Bonus
! Bonus
Line 45: Line 31:
! Rare
! Rare
|-
|-
| Gold  
| '''Gold Loot'''
| style="text-align:left;" | Increased Gold Loot in Region
| Increases gold loot in the affected region.
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Special Loot  
| '''Special Loot'''
| style="text-align:left;" | Increased Special Item [[Loot]] Chance in Region
| Improves the chance of finding special items in loot.
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Boss Damage
| '''Boss Damage'''
| style="text-align:left;" | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| Enhances damage dealt to Bosses, including Mini-Bosses, Shrine Bosses, and Event Bosses.
| 12.5%
| +12.5%
| 15%
| +15%
| 17.5%
| +17.5%
|-
|-
| Boss Damage Prevention
| '''Boss Damage Prevention'''
| style="text-align:left;" | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| Reduces incoming damage from Bosses, including Mini-Bosses, Shrine Bosses, and Event Bosses.
| 12.5%
| +12.5%
| 15%
| +15%
| 17.5%
| +17.5%
|-
|-
| Slayer Group Damage
| '''Slayer Group Damage'''
| style="text-align:left;" | Increased Damage against a creature slayer group
| Increases damage against creatures of a specific slayer group.
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Damage
| '''Damage'''
| style="text-align:left;" | Increased Damage in Region
| Boosts all outgoing damage within the designated region.
| 10%
| +10%
| 12.5%
| +12.5%
| 15%
| +15%
|-
|-
| Damage Prevention  
| '''Damage Prevention'''
| style="text-align:left;" | Increased Damage in Region
| Decreases damage taken in the affected region.
| 10%
| +10%
| 12.5%
| +12.5%
| 15%
| +15%
|-
|-
| Rare Loot
| '''Rare Loot'''
| style="text-align:left;" | Increased Rare Item [[Loot]] Chance in Region
| Increases the drop rate of rare items.
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Harvest Yield
| '''Harvest Yield'''
| style="text-align:left;" | Chance to harvest 2x normal resources
| Increases the chance to harvest '''double''' resources.
| 25%
| +25%
| 35%
| +35%
| 45%
| +45%
|-
|-
| Crafting Exceptional Quality
| '''Crafting Exceptional Quality'''
| style="text-align:left;" | Increased Crafting Exceptional Quality Chance in Region
| Improves the chance of crafting exceptional quality items.
| 15%
| +15%
| 20%
| +20%
| 25%
| +25%
|-
|-
| Vendor Rebate
| '''Vendor Rebate'''
| style="text-align:left;" | Vendor Rebate in Region
| Grants a vendor discount within the region.
| 10%
| +10%
| 15%
| +15%
| 20%
| +20%
|-
|-
| Experience Gain
| '''Experience Gain'''
| style="text-align:left;" | Increased Experience Gain in Region
| Increases experience gain in the region.
| 20%
| +20%
| 25%
| +25%
| 30%
| +30%
|-
|-
| Essence Usage
| '''Essence Usage'''
| style="text-align:left;" | Reduced Arcane Essence Usage in Region
| Reduces the amount of Arcane Essence consumed in the region.
| 25%
| +25%
| 30%
| +30%
| 35%
| +35%
|-  
|-  
| Skill Gain
| '''Skill Gain'''
| style="text-align:left;" | Increased Skill Gain chances in Region
| Improves skill gain chances in the region.
| 20%
| +20%
| 30%
| +30%
| 40%
| +40%
|}
|}

Latest revision as of 07:23, 9 March 2025

When a guild increases its level, it earns a randomized Guild Favor. These temporary bonuses can be activated to provide specific advantages to all guild members for a limited duration. These bonuses also stack with any active Server Region Bonuses, further enhancing their effects.

Guilds can have up to three active Guild Favors at any time. Some of these favors apply only to specific regions or against certain types of creatures, and no guild can activate more than one of the same favor in the same region. Guild Favors are categorized into three rarity levels: Common, Uncommon, and Rare. Each favor lasts for one day, though durations previously varied by rarity.

Guild members can view active Guild Favors through the Guild Overview page in the Guild Gump. Additionally, players can check currently active Guild Favors via the Region Bonus Banner next to any Town Crier by clicking on the Guild Favor button. If multiple guilds contribute to defeating a creature and each has active favors affecting gold loot or item chances, only the highest applicable bonus will be used.

Guild Favor Queuing

Guilds can queue up Guild Favors, allowing them to be activated automatically when the guild has fewer than three active favors. The queue system ensures that as soon as a Guild Favor expires, the next available favor is activated without requiring manual intervention.

To enable queuing, the guild must have the Enable Queue option checked. Once enabled, the system checks every 60 seconds and activates as many Guild Favors as allowed in priority order from the queue. Activation follows standard restrictions, such as region limitations or duplicate favor prevention. If a favor cannot be activated due to such restrictions, it will be skipped, and the system will attempt to activate the next valid favor in the queue.

Managing the Guild Favor Queue

Players can rearrange the priority of queued Guild Favors by using the Up Arrow to move a favor to the top of the queue or the Down Arrow to send it to the bottom. The active queue is displayed on the main Overview Page under the Queued Favors section, with higher priority favors listed first. If more than three Guild Favors are queued, a horizontal bar separates them into groups of three. Guilds can have multiple pages of queued favors, and players can navigate between them using the small arrow buttons in the bottom-right corner of the menu.

Guild Favor Credits

Guilds that accumulate unwanted Guild Favors can convert them into Favor Credits, which can be exchanged for new, randomized favors. By clicking the Convert to Credit button next to an undesired Guild Favor, the favor is deleted, and the guild earns one Favor Credit. Once the guild has accumulated three Favor Credits, they will receive a new Guild Favor as a replacement.

Guild Favor Effects

Guild Favors provide a variety of benefits, including increased loot, improved combat performance, resource collection enhancements, and skill gains. Below is a list of the available Guild Favors along with their effects:

Bonus Description Common Uncommon Rare
Gold Loot Increases gold loot in the affected region. +15% +20% +25%
Special Loot Improves the chance of finding special items in loot. +15% +20% +25%
Boss Damage Enhances damage dealt to Bosses, including Mini-Bosses, Shrine Bosses, and Event Bosses. +12.5% +15% +17.5%
Boss Damage Prevention Reduces incoming damage from Bosses, including Mini-Bosses, Shrine Bosses, and Event Bosses. +12.5% +15% +17.5%
Slayer Group Damage Increases damage against creatures of a specific slayer group. +15% +20% +25%
Damage Boosts all outgoing damage within the designated region. +10% +12.5% +15%
Damage Prevention Decreases damage taken in the affected region. +10% +12.5% +15%
Rare Loot Increases the drop rate of rare items. +15% +20% +25%
Harvest Yield Increases the chance to harvest double resources. +25% +35% +45%
Crafting Exceptional Quality Improves the chance of crafting exceptional quality items. +15% +20% +25%
Vendor Rebate Grants a vendor discount within the region. +10% +15% +20%
Experience Gain Increases experience gain in the region. +20% +25% +30%
Essence Usage Reduces the amount of Arcane Essence consumed in the region. +25% +30% +35%
Skill Gain Improves skill gain chances in the region. +20% +30% +40%