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Veterinary: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:SkillsCategory:Taming == Veterinary Overview == The '''Veterinary''' skill allows players to use bandages to heal, cure poison, and resurrect tamed creatures. Similar to the '''Healing''' skill, players must be within close range to initiate and complete a bandaging attempt. To use Veterinary effectively: * A minimum of **60 Animal Lore** is required to attempt curing poison. * A minimum of **80 Animal Lore** is required to attempt resurrection. Heali..."
 
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[[Category:Skills]][[Category:Taming]]
[[Category:Skills]][[Category:Taming]]
== Veterinary Overview ==
The '''Veterinary''' skill allows players to use bandages to heal, cure poison, and resurrect tamed creatures. Similar to the '''Healing''' skill, players must be within close range to initiate and complete a bandaging attempt.
The '''Veterinary''' skill allows players to use bandages to heal, cure poison, and resurrect tamed creatures. Similar to the '''Healing''' skill, players must be within close range to initiate and complete a bandaging attempt.
 
==Mechanics==
To use Veterinary effectively:
To use Veterinary effectively:
* A minimum of **60 Animal Lore** is required to attempt curing poison.
* A minimum of '''60 Animal Lore''' is required to attempt curing poison.
* A minimum of **80 Animal Lore** is required to attempt resurrection.
* A minimum of '''80 Animal Lore''' is required to attempt resurrection.
* Veterinary skill also contributes to the [[Animal_Taming#Follower_PvP_Damage_Window|Follower PvP Damage Cap]] calculation.


Healing amounts for creatures are calculated as:
'''Healing amounts for creatures are calculated as:'''


<code>(Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100)))</code>
<code>(Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100)))</code>


Additionally:
'''When players cast Heal or Greater Heal on tamed and summoned followers, the healing received is increased by:'''
* When players cast **Heal** or **Greater Heal** on tamed and summoned followers, the healing received is increased by:
 
  <code>50% * (Effective Veterinary Skill / 100)</code>
<code>50% * (Effective Veterinary Skill / 100)</code>
* Tamed and summoned followers gain a damage bonus of:
 
  <code>10% * (Effective Veterinary Skill / 100)</code>
'''Tamed and summoned followers gain a damage bonus of:'''
 
<code>10% * (Effective Veterinary Skill / 100)</code>
 
== '''Stationary Bandaging''' ==
Players who remain stationary for '''5 seconds''' may bandage targets up to '''2 tiles away'''. If the player moves within '''5 seconds''' of completing the bandage, the range reverts to '''1 tile'''.


== Stationary Bandaging ==
== '''Curing Poison''' ==
Players who remain stationary for **5 seconds** may bandage targets up to **2 tiles away**. If the player moves within **5 seconds** of completing the bandage, the range reverts to **1 tile**.
{{Main|Poisoning}}
'''The chance to cure a creature's poison is:'''


== Curing Poison ==
<code>((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)</code>
For detailed information, visit the [[Poisoning]] page.


== Veterinary Supplies ==
== '''Veterinary Supplies''' ==
Players can craft '''Veterinary Supplies''' at **100 [[Tailoring]]** skill.  
Players can craft '''Veterinary Supplies''' at '''100 [[Tailoring]]''' skill.  


* Requires: **100 Cloth, 10 Beeswax, 1 Greater Heal Potion, 1 Greater Cure Potion**
* Requires: '''100 Cloth, 10 Beeswax, 1 Greater Heal Potion, 1 Greater Cure Potion'''
* Each crafted set has **200 uses**.
* Each crafted set has '''200 uses'''.
* Functions similarly to bandages, with the same bandaging timer.
* Functions similarly to bandages, with the same bandaging timer.
* When activated, heals all friendly followers (pets/summons) within **2 tiles**.
* When activated, heals all friendly followers (pets/summons) within '''2 tiles'''.


After the normal **5-second bandage duration**, all friendly followers within range are healed as if they received a bandage, with the following adjustments:
After the normal '''5-second bandage duration''', all friendly followers within range are healed as if they received a bandage, with the following adjustments:
* **Health restored:** **50%** of normal bandage healing (**75%** if only a single target is affected).
* '''Health restored:''' '''50%''' of normal bandage healing ('''75%''' if only a single target is affected).
* **Chance to cure poison:** **50%** of normal bandage cure chance (**75%** if only a single target is affected).
* '''Chance to cure poison:''' '''50%''' of normal bandage cure chance ('''75%''' if only a single target is affected).
* **Chance to resurrect a dead follower:** **50%** of normal bandage resurrection chance (**75%** if only a single target is affected).
* '''Chance to resurrect a dead follower:''' '''50%''' of normal bandage resurrection chance ('''75%''' if only a single target is affected).


Using Veterinary Supplies cancels any ongoing bandaging attempts.
Using Veterinary Supplies cancels any ongoing bandaging attempts.
== '''Bandaging Skills Crossover''' ==
Players may use '''Crossover Bandaging''', allowing them to use Veterinary on players or Healing on creatures.


[[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]
* Crossover bandaging results in '''50% of normal Healing, Cure, and Resurrection success rates'''.
 
* If attempting to '''Cure''' or '''Resurrect''' using crossover skills, both skills must meet the required thresholds:
== Bandaging Skills Crossover ==
** '''Curing:''' Requires '''60 or higher''' in both skills.
Players may use **Crossover Bandaging**, allowing them to use Veterinary on players or Healing on creatures.
** '''Resurrection:''' Requires '''80 or higher''' in both skills.
 
* Crossover bandaging results in **50% of normal Healing, Cure, and Resurrection success rates**.
* If attempting to Cure or Resurrect using crossover skills, both skills must meet the required thresholds:
  * **Curing:** Requires **60 or higher** in both skills.
  * **Resurrection:** Requires **80 or higher** in both skills.
* If a player has both normal and crossover skills available, the system will automatically choose the skill set that provides the highest healing, cure, or resurrection success chance.
* If a player has both normal and crossover skills available, the system will automatically choose the skill set that provides the highest healing, cure, or resurrection success chance.
* **Skill gain is always based on the normal skill set**:
* '''Skill gain is always based on the normal skill set''':
  * Bandaging players increases **Healing + Anatomy**.
** Bandaging players increases '''Healing + Anatomy'''.
  * Bandaging creatures increases **Veterinary + Animal Lore**.
** Bandaging creatures increases '''Veterinary + Animal Lore'''.


== Commands ==
== '''Commands''' ==
Players can use the following chat commands to quickly locate and activate Veterinary Supplies from their backpack:
Players can use the following chat commands to quickly locate and activate Veterinary Supplies from their backpack:


Line 59: Line 60:
<code>[VeterinarySupplies</code>
<code>[VeterinarySupplies</code>


== Training Guide ==
== '''Training Guide''' ==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill Level !! Training Method
! '''Skill Level''' !! '''Training Method'''
|-
|-
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]'''
|-
|-
| 50-80 || Heal pets in the [[New Player Dungeon]]
| 50-80 || '''Heal pets in the [[New Player Dungeon]]'''
|-
|-
| 80-120 || Continue healing pets outside of Shelter Island
| 80-120 || '''Continue healing pets outside of Shelter Island'''
|}
|}

Latest revision as of 01:22, 29 April 2025

The Veterinary skill allows players to use bandages to heal, cure poison, and resurrect tamed creatures. Similar to the Healing skill, players must be within close range to initiate and complete a bandaging attempt.

Mechanics

To use Veterinary effectively:

  • A minimum of 60 Animal Lore is required to attempt curing poison.
  • A minimum of 80 Animal Lore is required to attempt resurrection.
  • Veterinary skill also contributes to the Follower PvP Damage Cap calculation.

Healing amounts for creatures are calculated as:

(Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100)))

When players cast Heal or Greater Heal on tamed and summoned followers, the healing received is increased by:

50% * (Effective Veterinary Skill / 100)

Tamed and summoned followers gain a damage bonus of:

10% * (Effective Veterinary Skill / 100)

Stationary Bandaging

Players who remain stationary for 5 seconds may bandage targets up to 2 tiles away. If the player moves within 5 seconds of completing the bandage, the range reverts to 1 tile.

Curing Poison

The chance to cure a creature's poison is:

((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)

Veterinary Supplies

Players can craft Veterinary Supplies at 100 Tailoring skill.

  • Requires: 100 Cloth, 10 Beeswax, 1 Greater Heal Potion, 1 Greater Cure Potion
  • Each crafted set has 200 uses.
  • Functions similarly to bandages, with the same bandaging timer.
  • When activated, heals all friendly followers (pets/summons) within 2 tiles.

After the normal 5-second bandage duration, all friendly followers within range are healed as if they received a bandage, with the following adjustments:

  • Health restored: 50% of normal bandage healing (75% if only a single target is affected).
  • Chance to cure poison: 50% of normal bandage cure chance (75% if only a single target is affected).
  • Chance to resurrect a dead follower: 50% of normal bandage resurrection chance (75% if only a single target is affected).

Using Veterinary Supplies cancels any ongoing bandaging attempts.

Bandaging Skills Crossover

Players may use Crossover Bandaging, allowing them to use Veterinary on players or Healing on creatures.

  • Crossover bandaging results in 50% of normal Healing, Cure, and Resurrection success rates.
  • If attempting to Cure or Resurrect using crossover skills, both skills must meet the required thresholds:
    • Curing: Requires 60 or higher in both skills.
    • Resurrection: Requires 80 or higher in both skills.
  • If a player has both normal and crossover skills available, the system will automatically choose the skill set that provides the highest healing, cure, or resurrection success chance.
  • Skill gain is always based on the normal skill set:
    • Bandaging players increases Healing + Anatomy.
    • Bandaging creatures increases Veterinary + Animal Lore.

Commands

Players can use the following chat commands to quickly locate and activate Veterinary Supplies from their backpack:

[VetSupplies [VeterinarySupplies

Training Guide

Skill Level Training Method
0-50 Train from NPC
50-80 Heal pets in the New Player Dungeon
80-120 Continue healing pets outside of Shelter Island