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Disarm: Difference between revisions

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[[Category:PvM Mechanics]][[Category:PvP Mechanics]][[Category:PvM]][[Category:PvP]]
[[Category:PvM Mechanics]]
[[Category:PvP Mechanics]]
[[Category:PvM]]
[[Category:PvP]]
[[Category:Combat Abilities]]


The '''Disarm''' ability allows players to forcefully remove an opponent's equipped weapon, creating an opening for attack. Disarm attacks can be performed in both '''PvM''' and '''PvP''', with specific mechanics for each scenario. To attempt a disarm attack, a player must have at least '''80 Arms Lore''' and '''80 weapon skill''' in their currently equipped weapon. For unarmed disarm attacks, '''80 Wrestling''' is required instead.
The '''Disarm''' ability allows players skilled in weapon combat to attempt to forcefully unequip their opponent's weapon, creating an offensive opportunity. Disarm can be used in both PvM and PvP, with slightly different effects.


== Disarm Attacks ==
== Requirements ==
To attempt a disarm:
*  Must have at least '''80.0 [[Arms Lore]]'''.
*  Must have at least '''80.0 skill''' in the weapon type being used (e.g., [[Swordsmanship]], [[Fencing]], [[Macing]], [[Archery]]).
*  For unarmed disarm attempts, '''80.0 [[Wrestling]]''' is required instead of a specific weapon skill.


Players can activate Disarm mode using the '''[Disarm''' command or by assigning a '''hotkey in Razor'''. The automatic toggle behavior can be customized with '''[DisarmUntoggleMode'''.  
== Activation and Cooldowns ==
*  Activate Disarm mode using the command `[Disarm` or via a Razor/Assistant hotkey assigned to the "Disarm" special move toggle.
The command `[DisarmUntoggleMode` can customize whether the mode automatically turns off after an attempt.
*  When active, your '''next successful melee or ranged attack''' will attempt the disarm.


When Disarm mode is active, the next successful attack will attempt to disarm the opponent. However, there are cooldown restrictions:
'''Cooldowns:'''
* If a '''disarm attack is successful''', the player cannot attempt another one for '''30 seconds'''.
*   '''Successful Disarm:''' If you successfully disarm a target, you cannot attempt another disarm on '''any''' target for '''30 seconds'''.
* If the player '''misses''' while Disarm mode is toggled, the next disarm attempt will be delayed by '''15 seconds''', but it will automatically retry unless manually toggled off.
*   '''Missed Attack:''' If you '''miss''' an attack while Disarm mode is active, you cannot attempt another disarm for '''15 seconds'''. The mode typically stays active to retry after the cooldown unless configured otherwise.
*  '''Target Immunity:''' Once a target (player or creature) has been successfully disarmed, they '''cannot be disarmed again''' for '''30 seconds'''.


== Disarmed Players ==
== Effects on Players (PvP) ==
*  A successful Disarm forces the opponent's equipped weapon into their '''backpack'''.
*  The disarmed weapon is '''temporarily locked''' in the backpack for '''5 seconds'''. During this time, it cannot be moved, equipped, dropped, or stolen (even by the owner).
*  The disarmed player is also '''prevented from equipping any new weapon''' for these 5 seconds.


When a player successfully lands a Disarm attack, the opponent's equipped weapon is forcibly moved to their '''backpack''', where it remains immovable and cannot be '''stolen''' by anyone (including the owner) for the next '''5 seconds'''. Additionally, the disarmed player '''cannot equip any new weapons''' during this period.
== Effects on Creatures (PvM) ==
Successfully disarming a creature applies a debuff that provides combat bonuses '''to the attacker and their controlled followers''' against that specific creature.
*  '''Duration:''' The Disarm debuff lasts for '''15 seconds''' on the creature.
*  '''Bonuses Granted (scaling with Attacker's Arms Lore):'''
**  '''Melee Damage Bonus (Player):''' ` + (25% * (Arms Lore / 100)) `
**  '''Melee Damage Bonus (Followers):''' ` + (10% * (Arms Lore / 100)) `
**  '''Accuracy Bonus (Player):''' ` + (25% * (Arms Lore / 100)) ` (Subject to [[Overcapping]])
**  '''Accuracy Bonus (Followers):''' ` + (10% * (Arms Lore / 100)) `


Once disarmed, a player '''cannot be disarmed again for 30 seconds''', providing a brief window of protection.
These bonuses only apply to the player who landed the disarm and their pets/summons attacking the disarmed creature.
 
== Disarmed Creatures ==
 
Against '''PvM creatures''', Disarm provides combat bonuses to the attacker and their followers. The '''Disarm effect lasts for 15 seconds''' on creatures and grants the following bonuses:
 
* '''Melee Damage Bonus''' for the player: '''<code>25% × (Arms Lore / 100)</code>'''
* '''Melee Damage Bonus''' for the player's followers: '''<code>10% × (Arms Lore / 100)</code>'''
* '''Accuracy Bonus''' for the player: '''<code>25% × (Arms Lore / 100)</code>'''
* '''Accuracy Bonus''' for the player's followers: '''<code>10% × (Arms Lore / 100)</code>'''
 
These bonuses '''only apply''' to the player who applied the disarm effect and their controlled followers.

Latest revision as of 04:21, 28 March 2025


The Disarm ability allows players skilled in weapon combat to attempt to forcefully unequip their opponent's weapon, creating an offensive opportunity. Disarm can be used in both PvM and PvP, with slightly different effects.

Requirements

To attempt a disarm:

Activation and Cooldowns

  • Activate Disarm mode using the command `[Disarm` or via a Razor/Assistant hotkey assigned to the "Disarm" special move toggle.
  • The command `[DisarmUntoggleMode` can customize whether the mode automatically turns off after an attempt.
  • When active, your next successful melee or ranged attack will attempt the disarm.

Cooldowns:

  • Successful Disarm: If you successfully disarm a target, you cannot attempt another disarm on any target for 30 seconds.
  • Missed Attack: If you miss an attack while Disarm mode is active, you cannot attempt another disarm for 15 seconds. The mode typically stays active to retry after the cooldown unless configured otherwise.
  • Target Immunity: Once a target (player or creature) has been successfully disarmed, they cannot be disarmed again for 30 seconds.

Effects on Players (PvP)

  • A successful Disarm forces the opponent's equipped weapon into their backpack.
  • The disarmed weapon is temporarily locked in the backpack for 5 seconds. During this time, it cannot be moved, equipped, dropped, or stolen (even by the owner).
  • The disarmed player is also prevented from equipping any new weapon for these 5 seconds.

Effects on Creatures (PvM)

Successfully disarming a creature applies a debuff that provides combat bonuses to the attacker and their controlled followers against that specific creature.

  • Duration: The Disarm debuff lasts for 15 seconds on the creature.
  • Bonuses Granted (scaling with Attacker's Arms Lore):
    • Melee Damage Bonus (Player): ` + (25% * (Arms Lore / 100)) `
    • Melee Damage Bonus (Followers): ` + (10% * (Arms Lore / 100)) `
    • Accuracy Bonus (Player): ` + (25% * (Arms Lore / 100)) ` (Subject to Overcapping)
    • Accuracy Bonus (Followers): ` + (10% * (Arms Lore / 100)) `

These bonuses only apply to the player who landed the disarm and their pets/summons attacking the disarmed creature.