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Fencing: Difference between revisions

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[[Category:Skills]][[Category:PvM]][[Category:PvP]]
[[Category:Skills]][[Category:PvM]][[Category:PvP]]
The '''Fencing''' skill allows players to wield fast-striking weapons, making it effective in both PvM and PvP.   
The '''Fencing''' skill allows players to wield fast-striking weapons, making it effective in both PvM and PvP.   
==Mechanics==
'''All Fencing weapons, including '''two-handed weapons''' such as spears, can be '''poisoned''' using the [[Poisoning]] skill.'''


* All '''Fencing weapons''', including '''two-handed weapons''' such as spears, can be '''poisoned''' using the [[Poisoning]] skill. 
'''The chance to hit with a Fencing weapon is calculated as:  '''
* The chance to hit with a '''Fencing weapon''' is calculated as:   
    
   <code>(attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) + accuracy bonuses</code>
<code>(attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) + accuracy bonuses</code>
* As a '''secondary weapon skill''', Fencing:  
 
  * Increases '''Base Weapon Damage''' by <code>(25% * Skill / 100)</code> in '''PvM'''.   
'''As a secondary weapon skill, Fencing:'''   
  * Increases '''Base Weapon Damage''' by <code>(10% * Skill / 100)</code> in '''PvP'''.   
* Increases '''Base Weapon Damage''' by <code>(25% * Skill / 100)</code> in '''PvM'''.   
* Increases '''Base Weapon Damage''' by <code>(10% * Skill / 100)</code> in '''PvP'''.   


== PvM Special Attack ==
== PvM Special Attack ==
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* Players have a '''10% chance''' of inflicting a '''Fencing Weapon Special Attack''' against creatures.   
* Players have a '''10% chance''' of inflicting a '''Fencing Weapon Special Attack''' against creatures.   
* The chance can be increased via:   
* The chance can be increased via:   
  * [[Arms Lore]]   
**[[Arms Lore]]   
  * [[Water Aspect]] Armor   
**[[Water Aspect]] Armor   
  * [[Mastery Chain]] Links   
**[[Mastery Chain]] Links   


=== Effects of Fencing Weapon Specials ===
=== Effects of Fencing Weapon Specials ===
* '''Applies a stackable 8% Cripple Effect''' (max effect of '''24%''').   
* '''Applies a stackable 8% Cripple Effect''' (max effect of '''24%''').   
* '''Increases Damage Bonus''' by:   
* '''Increases Damage Bonus''' by:  <code> 25% + Player's To Hit Chance % Against Creature</code>
  <code>25% + Player's To Hit Chance % Against Creature</code>
Capped at '''100% chance to hit'''. The '''hit chance percentage''' is calculated after applying the '''Cripple effect'''.   
  (Capped at '''100% chance to hit''').
  * The '''To Hit Chance %''' is calculated after applying the '''Cripple effect'''.   
* '''Reduces target's Defense''' (chance to avoid melee hits).   
* '''Reduces target's Defense''' (chance to avoid melee hits).   
* '''Increases Damage taken''' from:   
* '''Increases Damage taken''' from:   
  * '''Melee-inflicted Poison''' (from players or creatures).   
**'''Melee-inflicted Poison''' (from players or creatures).   
  * '''Any form of Disease Damage'''.   
**'''Any form of Disease Damage'''.   


'''Example:'''   
'''Example:'''   
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* Attackers with a '''50% chance to hit''' will now have a '''58% chance to hit'''.   
* Attackers with a '''50% chance to hit''' will now have a '''58% chance to hit'''.   
* Any '''Poison applied through melee attacks''' (by players or followers) will deal '''8% more Poison Tick Damage'''.   
* Any '''Poison applied through melee attacks''' (by players or followers) will deal '''8% more Poison Tick Damage'''.   
* Any '''Disease Damage''' against the target will increase by '''8%'''.
* Any '''Disease Damage''' against the target will increase by '''8%'''.


== Fencing Weapons ==
== Fencing Weapons ==

Latest revision as of 04:13, 10 March 2025

The Fencing skill allows players to wield fast-striking weapons, making it effective in both PvM and PvP.

Mechanics

All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill.

The chance to hit with a Fencing weapon is calculated as:

(attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) + accuracy bonuses

As a secondary weapon skill, Fencing:

  • Increases Base Weapon Damage by (25% * Skill / 100) in PvM.
  • Increases Base Weapon Damage by (10% * Skill / 100) in PvP.

PvM Special Attack

  • Only works against creatures, not players.
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
  • The chance can be increased via:

Effects of Fencing Weapon Specials

  • Applies a stackable 8% Cripple Effect (max effect of 24%).
  • Increases Damage Bonus by: 25% + Player's To Hit Chance % Against Creature

Capped at 100% chance to hit. The hit chance percentage is calculated after applying the Cripple effect.

  • Reduces target's Defense (chance to avoid melee hits).
  • Increases Damage taken from:
    • Melee-inflicted Poison (from players or creatures).
    • Any form of Disease Damage.

Example: If an 8% Cripple Effect is applied to a creature:

  • Attackers with a 50% chance to hit will now have a 58% chance to hit.
  • Any Poison applied through melee attacks (by players or followers) will deal 8% more Poison Tick Damage.
  • Any Disease Damage against the target will increase by 8%.

Fencing Weapons

Fencing-class weapons are crafted using Blacksmithy or purchased from NPC vendors.

Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Kryss
1H Yes 58
Warfork
1H Yes 50

Assassin's Knife
1H Yes 58
Epee
1H Yes 50

Hunting Knife
1H Yes 58
Rapier
1H Yes 50

Kukri
1H Yes 58
Fencing Sabre
1H Yes 50
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Short Spear
2H Yes 40
Spear
2H Yes 30

Pitchfork
2H Yes 40
Sarissa
2H Yes 30

Codex

Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature

Beneficial Skills

The following skills enhance Fencing:

Table only includes passive skill bonuses and does not include temporary or toggle-able effects
Skill Benefit Weapons
Anatomy Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))
Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))
Increases Swing Speed by (5% * (Anatomy Skill / 100))
All
Chivalry Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) All
Tactics 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))
100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100)
Increases Swing Speed by (5% * (Arms Lore Skill / 100))
All
Lumberjacking Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Axes (Swordsmanship)
Mining Increases Base Weapon Damage by (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Mace Fighting
Swordsmanship
Arcane
Fishing
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Wrestling
Focus Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100))
Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP
All
Tailoring Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100))
Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed)
Wrestling
Item Identification Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100))
Magical Weapons

Training

Skill Activity
0-50 Train from NPC
50-80 Passively by melee combat with a Fencing weapon in the New Player Dungeon
80-100 Passively by melee combat with a Fencing weapon